Last Mission (video game) explained

Last Mission
Developer:Data East
Publisher:Data East
Designer:Akira Sakuma
Kenji Nishikawa, Tomotaka Osada, Kenichi Fujimoto (hardware)
Programmer:Akira Sakuma, Satoshi Imamura (arcade)
Keith Purkiss (C64)
Artist:Harumi Nomura
Atsushi Kushima
Shinji Noda
Koji Akibayashi
Super
Tak
Composer:Yukihiko Kitahara, Michiya Hirasawa, Azusa Hara (arcade)
David Whittaker (C64)
Released:1986
Genre:Multidirectional shooter
Modes:Single-player, two-player
Platforms:Arcade, Commodore 64, ZX Spectrum

Last Mission is a top-down multidirectional shooter developed by Data East and distributed in worldwide release for the arcades in 1986. The game is similar to Time Pilot as players have full movement control over their ship and can move it in all eight directions.

Plot

The players assume the role of an alien-humanoid space pilot who has been exiled from their home galaxy for committing an unlearned crime. The only way the player character can return is to restore their honor; the only way to do so is to invade and defeat the alien invaders who have been known to frequently attack the player character's people using a ship called the Main Fighter.

Reception

In Japan, Game Machine listed Last Mission on their December 1, 1986 issue as being the fourth most-successful table arcade unit of the month.[1]

External links

Notes and References

  1. Game Machine's Best Hit Games 25 - テーブル型TVゲーム機 (Table Videos). Game Machine. 297. Amusement Press, Inc.. 1 December 1986. 23. ja.