Larva Mortus | |
Developer: | Rake in Grass |
Publisher: | Meridian4[1] |
Engine: | Torque 2D[2] |
Platforms: | Microsoft Windows, Mac OS X |
Released: | 13 May 2008 |
Genre: | Top-down shooter, role-playing |
Modes: | Single-player |
Designer: | Frantisek Chmelar |
Programmer: | Pavel Tovarys |
Artist: | Frantisek Chmelar |
Composer: | Borislav Slavov, Victor Stoyanov |
Larva Mortus is a 2008 top-down shooter video game developed by independent developer Rake in Grass. The source code of the Torque 2D based game was made available by the developer under non-commercial usage terms in 2009.[3]
The game is set at the end of the 19th century. It follows an agent who was recruited by a group which specializes on exorcism of various supernatural evil creatures. He is forced to face an evil from ancient times as it plans to capture a powerful artifact of black magic. The artifact was discovered by five adventurers and broken up between them. The agent has to find all pieces before the evil does so.[4] [5]
The player controls a hunter of monsters. Their task is to kill all enemies in a level. There are 30 types of enemies. Missions are randomly generated. There are role-playing elements, such as the player gains experience by killing monsters.[6] [7] [8]
The game received mixed to positive reviews.[9] [10] [11]