LDraw | |
Commercial: | No |
Registration: | Free |
Author: | James Jessiman |
Current Status: | Online |
LDraw is a system of freeware tools for modeling Lego creations in 3D on a computer. The LDraw file format and original program were written by James Jessiman,[1] although the file format has since evolved and extended.[2] [3] [4] [5] [6] [7] [8] He also modeled many of the original parts in the parts library, which is under continuous maintenance and extension by the LDraw community. Following Jessiman's death in 1997,[9] a variety of programs have been written that use the LDraw parts library, and file format. LDraw models are frequently rendered in POV-Ray or Blender, free 3D ray tracers.
The LDraw format can divide a model into steps so that the building instructions can be incorporated into the design, and also allows for steps that rotate the camera and even move parts around in an elementary fashion. It also allows for models to be incorporated in the construction of larger models to make design easier. This also makes the file format space efficient: instead of specifying the polygons of every single stud of a specific brick for example, a shared stud file is included multiple times with transformation applied.
Parts, models, sub-models and polygons are all treated the same and are not specific to Lego models (only the parts library is). The format could be used to store any type of 3D model. Some have created bricks of other building systems for use with LDraw.
The following main three filename extensions are used by LDraw:
.dat
.ldr
.ldr
files can be aggregated into files of type .mpd
The file format uses plain text data, and uses the charset UTF-8 without BOM.
0 BFC CERTIFY CCW
0 !HISTORY 2001-10-26 [PTadmin] Official Update 2001-010 !HISTORY 2002-05-07 [unknown] BFC Certification0 !HISTORY 2002-06-11 [PTadmin] Official Update 2002-030 !HISTORY 2007-05-07 [PTadmin] Header formatted for Contributor Agreement0 !HISTORY 2008-07-01 [PTadmin] Official Update 2008-01
1 16 0 4 0 1 0 0 0 -5 0 0 0 1 stud4.dat
0 BFC INVERTNEXT1 16 0 24 0 16 0 0 0 -20 0 0 0 16 box5.dat
4 16 20 24 20 16 24 16 -16 24 16 -20 24 204 16 -20 24 20 -16 24 16 -16 24 -16 -20 24 -204 16 -20 24 -20 -16 24 -16 16 24 -16 20 24 -204 16 20 24 -20 16 24 -16 16 24 16 20 24 20
1 16 0 24 0 20 0 0 0 -24 0 0 0 20 box5.dat
1 16 10 0 10 1 0 0 0 1 0 0 0 1 stud.dat1 16 -10 0 10 1 0 0 0 1 0 0 0 1 stud.dat1 16 10 0 -10 1 0 0 0 1 0 0 0 1 stud.dat1 16 -10 0 -10 1 0 0 0 1 0 0 0 1 stud.dat
The above code defines the basic 2×2 brick. It consists of a five-sided box (box5.dat, outside) and an inverted five-sided box (inside), the connection between those two, consisting of four quads (the four lines starting with 4), the four studs on top of it (stud.dat) and the long hollow stud in the inside (stud4.dat).
All lines in an LDraw file are either empty or start with a command number, where 0 means no command (though over time, some lines starting with 0 followed by specific text in capitals also got a meaning as meta commands). The command 1 for example includes a subfile. It specifies the file's path and a transformation matrix that should be applied to it, as well as its color (where 16 means "use the color that was used when including the current file"). Command 4 specifies a four-sided polygon. There are also commands that define 2D lines. Such lines give the parts a clear contour even in non-shaded orthographic renderings.
The following code specifies a simple pyramid model with three layers made of 2 x 4 bricks (brick # 3001)with changing color and a 2 x 2 brick on top.
1 1 -40 -24 60 1 0 0 0 1 0 0 0 1 3001.dat1 1 40 -24 60 1 0 0 0 1 0 0 0 1 3001.dat1 1 60 -24 0 0 0 1 0 1 0 -1 0 0 3001.dat1 1 40 -24 -60 1 0 0 0 1 0 0 0 1 3001.dat1 1 -40 -24 -60 1 0 0 0 1 0 0 0 1 3001.dat1 1 -60 -24 0 0 0 1 0 1 0 -1 0 0 3001.dat
0 STEP
1 4 -20 -48 40 1 0 0 0 1 0 0 0 1 3001.dat1 4 40 -48 20 0 0 1 0 1 0 -1 0 0 3001.dat1 4 20 -48 -40 1 0 0 0 1 0 0 0 1 3001.dat1 4 -40 -48 -20 0 0 1 0 1 0 -1 0 0 3001.dat
0 STEP
1 14 0 -72 20 1 0 0 0 1 0 0 0 1 3001.dat1 14 0 -72 -20 1 0 0 0 1 0 0 0 1 3001.dat
0 STEP
1 0 0 -96 0 1 0 0 0 1 0 0 0 1 3003.dat
0 STEP