Kojo (learning environment) explained

The Kojo Learning Environment
Screenshot Caption:A screenshot of Kojo
Paradigm:structured, functional, object-oriented
Designers:Lalit Pant
Latest Release Version:2.9.28
Typing:strong
Influenced By:Logo, Processing
Operating System:Cross-platform

Linux, macOS, Windows

Wikibooks:Kojo
File Ext:.scala, .kojo

Kojo is a programming language and integrated development environment (IDE) for computer programming and learning. It has many different features that enable playing, exploring, creating, and learning in the areas of computer programming, mental skills, (interactive) math, graphics, art, music, science, animation, games, and electronics. Kojo draws ideas from the programming languages Logo and Processing.[1] [2]

Kojo is open-source software. It was created, and is actively developed, by Lalit Pant, a computer programmer and teacher living in Dehradun, India. Kojo provides domain-specific languages (DSLs) for its different areas of learning, and as such can be considered an educational programming language.

Kojo is written in, and its approach is based on, the programming language Scala, where users begin with a simple subset of the language and progress in steps. Its graphical user interface is based on Java Swing; a former version was based on the Java NetBeans platform.

Lalit chose Scala as the underlying language for Kojo because of its low barrier to entry and potential power.[3] [4]

Kojo has been used in schools and classes around the world. Some of these include:

The development of Kojo is partly sponsored by Lightbend, formerly TypeSafe,[10] and Lund University, Computer Science Department,[11] where Kojo is used to introduce children and teachers to computer programming. Professor Björn Regnell of Lund University has an informative presentation on the subject.[12] Professor Regnell writes, in translation: "Kojo is the best tool, with a low barrier of entry, I have seen for making real text based programming available for children, that is also usable all the way up to university level".[13]

Kojo provides rich support for programming and learning in the Turkish language as of the latest release in 2021 and beyond.

See also

Notes and References

  1. Web site: Kojo home page . 29 August 2012.
  2. Web site: Interview: Scala Learning Environment on the NetBeans Platform . 19 February 2010 . Geertjan Wielenga . DZone . 29 August 2012.
  3. Web site: Odersky. Martin. Bringing Scalability to the Classrooms of the Himalayas. ReadWrite. 13 October 2011. 18 April 2013.
  4. Web site: Interview: Scala is Child's Play . Bagwell . Phil . 25 August 2011 . Scala-lang.org . École Polytechnique Fédérale de Lausanne (EPFL) . 7 May 2013.
  5. https://docs.kogics.net/assets/pdf-books/Goa_ICT_Letter_with_curriculum_June_2021.pdf Goa ICT Syllabus, 2021
  6. http://www.tjhsst.edu/~rlatimer/cardinalforest/ScratchProjects/CSI2012/Feb29-2012/kojo/ProjectsKojoMay3-2012.html Cardinal Forest Elementary School
  7. http://viprogrammerar.se/ Swedish 4th grade class
  8. http://www.siliconvalley-codecamp.com/Session/2012/kojo-programming-scala-for-grade-6-to-adult Silicon Valley Code Camp
  9. http://www.meetup.com/Scala-Stockholm/events/115553642/ Meetups
  10. http://www.lightbend.com/ Lightbend
  11. http://www.lth.se/programmera/ Lund University, Computer Science Dept.
  12. http://fileadmin.cs.lth.se/cs/Personal/Bjorn_Regnell/project-learn-how-to-program.pdf Professor Björn Regnell, Lund University, Kojo presentation
  13. Web site: Lär dig programmera! . 6 May 2013 . Regnell . Björn . 29 April 2013.