Koichi Hayashida Explained

Koichi Hayashida
Native Name:林田 宏一
Birth Place:Tokyo, Japan
Occupation:Director, producer, game designer
Employer:Nintendo
Years Active:1993–present

Koichi Hayashida is a Japanese video game developer who has worked as a director, producer, and programmer on multiple games from Nintendo, notably the Super Mario series. He was the director of Super Mario Galaxy 2 (2010), Super Mario 3D Land (2011), Super Mario 3D World (2013, with Kenta Motokura), NES Remix (2013), and NES Remix 2 (2014). He was a producer of (2014), and Super Mario Odyssey (2017).

Game design

Hayashida began programming in fifth grade on the Commodore VIC-20. He began programming at Nintendo while the company was developing for the NES. He notably programmed for Super Mario Sunshine (2002). He was an assistant director on Donkey Kong: Jungle Beat (2004), and the level design director for Super Mario Galaxy (2007).[1]

Hayashida was the director of Super Mario Galaxy 2 (2010).[2] Hayashida and Shigeru Miyamoto developed a four-step process for the game's levels to teach a new game mechanic, titled kishōtenketsu, which derives from Chinese and Japanese poetry and manga writing. In the game version of kishōtenketsu, a game mechanic is introduced in a level, then evolves to let players grow their skills, given a twist that makes the players think of the concept in a different way, and finally wrapped up using everything learned before.[3] [4] [5]

Hayashida was then the director of Super Mario 3D Land (2011).[6] To help his development team, he gave them "Miyamoto's Teachings": a book of quotations by Shigeru Miyamoto, a more experienced designer who had begun to lessen his role at Nintendo.[7] To make the game more approachable for less experienced players, Hayashida decided the game would technically end at its halfway point, when the story was over and the credits rolled, but there was a whole other half of more challenging levels. The game's development was delayed because of the 2011 Tohoku earthquake and tsunami.[8] To motivate the game's developers, who were previously separated by their different trades, Hayashida moved everyone into a common area to work more collaboratively.[9]

Hayashida was a co-director for Super Mario 3D World (2013), directing alongside Kenta Motokura.[10] [11] [12] He was the director of NES Remix (2013) and NES Remix 2 (2014). These games were first made for Wii U instead of the 3DS, partially because Hayashida was more familiar with the Wii U's architecture.[13] [14] He was the producer of (2014)[15] and Super Mario Odyssey (2017).[16] He worked on the design of Super Mario Bros. Wonder (2023).[17]

Works

Year Title Role
1993Joy Mecha FightDirector, programmer
2002Super Mario SunshineMain programmer
2004Donkey Kong Jungle BeatAssistant director
2007Super Mario GalaxyLevel design director
2010Super Mario Galaxy 2Director
2011Super Mario 3D Land
2013Super Mario 3D World
NES RemixDirector, programmer
2014NES Remix 2
Producer
2017Super Mario Odyssey
2023Super Mario Bros. WonderGame designer

Notes and References

  1. Web site: The Structure of Fun: Learning from Super Mario 3D Land's Director . 2024-08-19 . www.gamedeveloper.com . en.
  2. Web site: The secret to Mario level design . 2024-08-19 . www.gamedeveloper.com . en.
  3. Web site: Phillips . Tom . 2015-03-17 . Nintendo's "kishōtenketsu" Mario level design philosophy explained . 2024-08-19 . Eurogamer.net . en.
  4. Web site: Anatone . Richard . October 1, 2023 . Kishōtenketsu as Leitmotif: Storytelling and Musical Meaning in the Main Theme to Final Fantasy VII . August 19, 2023 . University of California Press.
  5. Web site: 2015-03-17 . This is why 'Mario' levels are brilliant . 2024-08-19 . Engadget . en-US.
  6. Web site: Drake . Audrey . 2012-03-12 . Making Mario Magic - The Interview . 2024-08-19 . IGN . en.
  7. Web site: 2014-02-28 . Super Mario 3D World Director Koichi Hayashida Explains The Origin Of "Miyamoto's Teachings" . 2024-08-19 . Nintendo Life . en-GB.
  8. Web site: 2012-03-08 . How Do You Make a Super Mario Game At a Time of National Tragedy? . 2024-08-19 . Kotaku . en.
  9. Kohler . Chris . How Super Mario Survived the Quake . 2024-08-19 . Wired . en-US . 1059-1028.
  10. Web site: Nunneley-Jackson . Stephany . 2013-06-14 . Super Mario 3D World's camera feature explained in video . 2024-08-19 . VG247 . en.
  11. Web site: The official home of Super Mario™ – News . 2024-08-19 . mario.nintendo.com . en-US.
  12. Web site: Directors, Producer Talk Development of Super Mario 3D World - News . 2024-08-19 . Nintendo World Report.
  13. Web site: 2014-04-23 . Nintendo: 'SNES Remix a possibility' . 2024-08-19 . Digital Spy . en-GB.
  14. Web site: 2014-04-21 . Koichi Hayashida Explains Absence of NES Remix 1 & 2 on 3DS . 2024-08-19 . Nintendo Life . en-GB.
  15. Web site: Nintendo Reveals the Toads' Gender Secret . 2024-08-19 . GameSpot . en-US.
  16. Web site: The official home of Super Mario™ – News . 2024-08-19 . mario.nintendo.com . en-US.
  17. Web site: Ask the Developer Vol. 11, Super Mario Bros. Wonder – Chapter 1 - Nintendo . 2024-08-19 . www.nintendo.com . en-AU.