Knock-Knock (video game) explained

Knock-Knock
Developer:Ice-Pick Lodge
Publisher:Ice-Pick Lodge
Director:Nikolay Dybowski
Engine:Unity
Platforms:Windows
OS X
SteamOS
Linux
iOS
Android
PlayStation 4
PlayStation Vita
Xbox One
Nintendo Switch
Genre:Adventure, survival horror
Modes:Single-player

Knock-Knock is a 2013 survival horror video game developed and published by the Russian studio Ice-Pick Lodge.[1] It takes place in a pseudo-3D side-scrolling environment.[2]

Gameplay

The main goal of the game is to help The Lodger survive until dawn. His house is surrounded by something which makes The Lodger fear strongly for his life. The player takes control of The Lodger and helps him survive by turning the lights on in every room of the house. The items in a room can only be interacted with once the light is on. There might be, for example, a clock which can help speed up the time, a place where The Lodger can hide, or just some decor items. At the same time, the more rooms are lit, the faster The Guests will come. When a Guest walks into a lit room, the lights go off.

The gameplay is also affected by The Lodger's poor physical condition. As an example, he suffers from an eye condition which makes him stand still after a turning on a light bulb to adjust to a change of lighting.

Time in Knock-Knock is relative and can even go backwards.

Development

The developers claimed that Knock-Knocks design was sent to them by an outsider, and that the production followed his outline.[3] [4] Its lead designer within Ice-Pick was Nikolay Dybowski.[5] The team based the game's design on the concepts of "obscurity and inevitability", which the company's Vasily Kashnikov called "the two greatest fears". Dybowski remarked that Ice-Pick had to remake "the game twice from scratch" before it managed to strike the right tone.[6]

Knock-Knock was funded through a successful Kickstarter campaign.[7]

Reception

The game received "mixed or average reviews" on all platforms according to the review aggregation site Metacritic.

Notes and References

  1. Knock-Knock Review . Marchiafava, Jeff . October 9, 2013 . . . June 12, 2019 . November 18, 2013 . https://archive.today/20131118133321/http://www.gameinformer.com/games/knock-knock/b/pc/archive/2013/10/09/knock-knock-review-pc.aspx . dead .
  2. Web site: 'Knock Knock' Is Creepy . Swain, Eric . December 11, 2013 . . PopMatters Media, LLC . June 12, 2019 . April 30, 2019 . https://web.archive.org/web/20190430222142/https://www.popmatters.com/177271-knock-knock-2495702595.html . live .
  3. Web site: Knock-Knock. 'Who's There?' Ice-Pick Lodge. 'Uh-Oh.' . Meer, Alec . July 27, 2012 . . . February 12, 2023 . February 11, 2023 . https://web.archive.org/web/20230211080715/https://www.rockpapershotgun.com/knock-knock-pathologic . live .
  4. Web site: Talking Spooky Stuff with Ice-Pick Lodge [Interview] ]. Couture, Joel . November 7, 2013 . Mash Those Buttons . Reactor 5, LLC . June 12, 2019 . October 24, 2021 . https://web.archive.org/web/20211024004820/https://mashthosebuttons.com/2013/11/talking-spooky-stuff-with-ice-pick-lodge-interview/ . live .
  5. Don't look for order in the horror of Knock-Knock . Mammo, Jordan . March 14, 2014 . . Kill Screen Media, Inc. . February 12, 2023 . February 12, 2023 . https://web.archive.org/web/20230212193733/https://killscreen.com/previously/articles/dont-look-order-horror-knock-knock/ . live .
  6. Web site: Ice-Pick Lodge on the Making of Monsters . Khaw, Cassandra . September 27, 2013 . VG247 (USgamer) . Gamer Network . https://web.archive.org/web/20220729190032/https://www.usgamer.net/articles/ice-pick-lodge-on-the-making-of-monsters . July 29, 2022 . live . February 12, 2023.
  7. Web site: Wot I Think: Knock, Knock . Rossignol, Jim . October 9, 2013 . Rock Paper Shotgun . Gamer Network . February 12, 2023 . February 12, 2023 . https://web.archive.org/web/20230212193731/https://www.rockpapershotgun.com/wot-i-think-knock-knock . live .