Knights and Magick explained

Knights and Magick is a role-playing game published by Heritage USA in 1980.

Description

Knights and Magick is a fantasy/medieval miniatures system designed for mass or single combat, in individual battles or large political-economic-military campaigns.[1] The game includes rudimentary role-playing rules, magic spells, and guidelines for use with other RPGs.[1]

Publication history

The Knights and Magick Rules Set was designed by Arnold Hendrick and published by Heritage USA in 1980 as a boxed set containing three 48-page books and a 32-page book, a digest-sized 16-page pamphlet, and a reference sheet.[1]

Reception

Aaron Allston reviewed Knights & Magick in The Space Gamer No. 35.[2] Allston commented that "Overall, I would guardedly recommend Knights & Magick, but not to straight FRP gamers; they would find little of use. Fantasy and historical miniatures gamers will find some innovation and a good deal of resource material."[2]

Lawrence Schick felt that the game was "Designed mainly to sell Heritage miniatures".[1]

Marco Arnaudo in the book Storytelling in the Modern Board Game: Narrative Trends from the Late 1960s to Today said that Knights & Magick "appeared to connect the narrative lessons learned by hobby board games of the late 1970s with the conventions of miniature wargaming that had given birth to D&D. Knights & Magick consists of three volumes of rules for miniature combat set in a world of high fantasy, but its extensive world-building, story-oriented approach, and numerous possibilities for customization, give the design a very strong role-playing feel."[3]

Reviews

Notes and References

  1. Book: Schick, Lawrence. Lawrence Schick

    . Lawrence Schick. Heroic Worlds: A History and Guide to Role-Playing Games. Prometheus Books . 1991. 0-87975-653-5 . 189.

  2. Allston . Aaron . Aaron Allston . January 1981 . Capsule Reviews. The Space Gamer. Steve Jackson Games. 35. 22–23.
  3. Book: Arnaudo, Marco . Kapell . Matthew Wilhelm . 2018 . Storytelling in the Modern Board Game: Narrative Trends from the Late 1960s to Today . Jefferson, North Carolina . . . 93 . 978-1-4766-6951-9 . 2024-01-30 .