King's Quest Explained

King's Quest
Genre:Adventure
Developer:Sierra On-Line
The Odd Gentlemen
Publisher:Sierra Entertainment
Creator:Roberta Williams
First Release Version:Wizard and the Princess
First Release Date:1980
Latest Release Version:King's Quest: Epilogue
Latest Release Date:December 20, 2016

King's Quest is a graphic adventure game series, released between 1980 and 2016 and created by the American software company Sierra Entertainment. It is widely considered a classic series from the golden era of adventure games. Following the success of its first installments, the series was primarily responsible for building the reputation of Sierra. Roberta Williams, co-founder and former co-owner of Sierra, designed all of the King's Quest games until the series' reboot in 2015.

The King's Quest series chronicles the saga of the royal family of the Kingdom of Daventry through their various trials and adventures. The story takes place over two generations and across many lands as the heroes and heroines fight villains such as evil witches and wizards.

Games

Original series

The world of King's Quest encompasses many different kingdoms and supernatural realms. The main characters in the series are King Graham, originally a knight of Daventry who won the throne of the kingdom through questing, and members of his family: his wife Queen Valanice and his twin son and daughter, Prince Alexander and Princess Rosella. The exception is King's Quest: Mask of Eternity, where the protagonist is Connor of Daventry, a tanner (and a knight like Graham from the first game) who is unrelated to the royal family. The later sequels have more elaborate storylines, more complicated puzzles, and more original and well-developed characters.

Technologically, the series pioneered the use of animation and pseudo-3D environments in graphic adventure games, so that the main character could, for example, walk behind objects on-screen.[3] The primary way in which characters solve puzzles and advance through the game is by using items found earlier in the game and stored in their inventory. Other puzzles include the mapping of labyrinths, deserts, or other inhospitable places; solving riddles; and tasks involving the use of logic or lateral thinking skills. It is important to use all one's character's senses to gather all the information available: look, listen, smell, taste, or touch whenever possible.

The Quest

The "King's Quest" (for which the series takes its name) usually involves becoming a king or the adventures of members of the royal family of Daventry in other lands to save their kingdom. Often, the quest is given to the protagonist through the realm's magic mirror (the first game involves obtaining the magic mirror, which becomes an important feature in the later games).

In , the young knight Sir Graham is sent by the dying King Edward on a quest to destroy the wicked witch Dahlia and find three treasures in order to become the new king. In , the quest is for King Graham to find his queen. Through the magic mirror, retrieved in the first game, he learns of the beautiful Valanice captured by the witch Hagatha in the land of Kolyma.

The follow-ups and do not star Graham, but involve the protagonists who ultimately end up saving the king and/or the kingdom from threats such as a dragon and untimely death. Gwydion begins as a peasant of Llewdor and a slave of the wizard Manannan; he escapes by using the wizard's magic against him, and ultimately discovers he is really Alexander, the long-lost son of King Graham and Queen Valanice and brother of the Princess Rosella. After Alexander restores the magic mirror and saves Rosella and the kingdom from the ravages of the dragon, Graham is taken deathly ill; to obtain a cure for her father, Rosella must travel to the fairy land of Tamir (after learning about it through the magic mirror) and vanquish the witch Queen Lolotte.

returns to the King in his attempt to rescue both his kingdom and family from Mordack, Hagatha's and Manannan's brother and also an evil magician, who is seeking revenge against Alexander for Manannan's downfall, in the land of Serenia. This is the first game that does not include the magic mirror.

follows Prince Alexander's attempt to save his true love, marry her, and ultimately becoming the king of the Land of the Green Isles. The magic mirror pointed him in the right direction to finding the kingdom.

is the only game in the series that does not involve King Graham (he is missing entirely from the story), Castle Daventry, or saving the kingdom of Daventry (only a small portion of the land is shown briefly in the introduction), nor the magic mirror. Rather, the plot involves the dual protagonists Queen Valanice and Princess Rosella attempting to save the realm of Eldritch from the evil enchantress Malicia. Rosella ultimately finds a romantic interest in Prince Edgar, whom she rescues with the implication that they may marry in the future.

[4] is similar to King's Quest I, in that it involves a young knight attempting to save King Graham (who stands in place of Edward), Queen Valanice, and the kingdom of Daventry from harm. Again the magic mirror shares a prominent role in telling of the doom that befell the kingdom.

Development

Much of King's Quest was inspired by fairy tales, which designer Roberta Williams loved reading,[5] in particular the Andrew Lang's Fairy Books.[6] Many creatures, characters and situations from world mythologies, fairy tales, folklore and classic literature are encountered within the world of King's Quest. Many of the puzzle solutions are inspired by various tales so that a player with knowledge of the stories beforehand would have an advantage.

The concept of the King's Quest series was derived from ideas first established in Wizard and the Princess (Adventure in Serenia) which was an early forerunner of the series.[7] The game versions followed the exploits of an unnamed hero known only as the "wanderer", in later versions said to be a time traveler from the future. The game's connection to the King's Quest series led to its inclusion as one of the King's Quest trivia questions.[8] The fifth King's Quest game marked a return to Serenia, the land first seen during the game. The game's backstory was further tied into the King's Quest history through The King's Quest Companion. According to the Companion, in various periods of history people from the real world withdrew to Daventry, which explains how historical and mythical elements exist there. In most of the series, it is said that the games take place, 'a long time ago' a few centuries in our past.[9]

Many of the classic Sierra games series had in-jokes, cameos, or homages to characters, situations and elements of the King's Quest series. Cedric from KQV was often the brunt of several jokes found in , , and Space Quest VI. Rosella has appeared in or was mentioned in the Leisure Suit Larry series, Police Quest II, and Quest for Glory series. Graham is mentioned in or appears in several of the Space Quest, Police Quest, and Laura Bow games.

Other media releases

Collections

The games in the series have been released together in several collections or bundles through the years (often packed with bonus material).

Collection bonus material

Quest for Daventry

Quest for Daventry is a King's Quest V themed pinball board in Take a Break! Pinball, one of the first pinball games for Windows. Other boards in the game are also based on Sierra game characters like Larry Laffer, Gir Draxon, Willy Beamish, and Roger Wilco. The pinball game follows a narrative story with objectives based on the KQV adventure game. The board transforms adding new locations as the player finishes missions. Short cut scenes are shown near the ticker when certain objectives are met, and the ticker lists narrative or objective information.

Hoyle's Official Book of Games series

This game contains both King Graham and Rosella as opponents. They both are able to communicate with other players in the game, discussing various topics related to the Kingdom of Daventry. One notable aspect of the stories of the characters is that it introduces Rosella's Great-Grandfather, who "slew the Dragon of Herenna". Another discussion between the royal family and Roger Wilco establishes that Roger once crashed a spaceship into Castle Daventy's moat (a nod to an Easter egg in Space Quest: The Sarien Encounter). Graham and Rosella along with two King's Quest villains Mordack and Lolotte would go on to appear in Hoyle 3: Board Games, although they are not nearly as interactive, only commenting on moves in the game. In Hoyle's Classic Card Games only Graham returns as an opponent representing the series' characters, again comments were limited in interactivity, but it contains fully digitized speech.

Books

Guide books

Most of the games of the series came with manuals that included short stories or recap of the series. The manual for KQIII included the spellbook needed to solve the puzzles in the game (the spells were reprinted in The King's Quest Companion). Often the manuals contained information used for copy-protection schemes. The manual for KQVIII contained assorted information concerning the lands, enemies, and potion and health items in the game.

Novels

Three original novels have been published by Boulevard Books:

Cancelled games

King's Quest II & III remakes

In 1990 the developers at Sierra redeveloped King's Quest with a new interface and up-to-date technology. The plan was to redevelop King's Quest II and King's Quest III[17] but due to rather disappointing sales of the 1990 remake of King's Quest I, the prospect of officially remaking and re-releasing the sequels was scrapped.

Davidson version of King's Quest VIII

Between September 1996 to January 21, 1997, due to criticism over the content in King's Quest: Mask of Eternity and Phantasmagoria by Davidson & Associates, a team of managers was assigned to work above Roberta Williams. They began creating their own version of KQVIII while ignoring her version. Their version was purged of combat, violence and possibly religious themes.[18] While Williams continued to work on her own ideas including its own script and puzzles, the Davidson's team of managers began to design their script and puzzles for their own version of KQVIII. Davidson's intervention was ultimately stopped (Davidson left the company in January 1997[19] [20]) and Williams reasserted her control, but this was not without its damage to her version of the game's final release (due to loss of time and funding), which was already hurting from other technical issues caused by Dynamix engine development problem and others.

Cancelled Sequels

There have been several attempts to create a ninth installment in the King's Quest series, all of which have been canceled before going into production. All three development attempts never went past announcement or concept stages nor received official titles. They were described as the next game in the "King's Quest" franchise in known released information. King's Quest 9 or Kings's Quest IX are more unofficial designation for being the next game in the franchise used by the media in regards to released information. The idea of a King's Quest 9 goes back to some of the discussions with Roberta Williams after the release of King's Quest: Mask of Eternity.

The King's Quest: Mask of Eternity Prima's Official Strategy Guide by Rick Barba made reference to King's Quest IX as the next title in the series if a new one was made (or at least as a description of the ninth game in the series).[21] Roberta Williams offered a few ideas for a King's Quest IX in 1998–1999, her version never saw development. The ninth game has been in development four times since then with three different developers, Vivendi Games, Silicon Knights, and Telltale Games between 2001 and 2013, and eventually The Odd Gentlemen rebooted the series in 2015.

Roberta Williams/Sierra

Following the release of King's Quest VIII (Mask of Eternity), Roberta Williams occasionally alluded to ideas if she was allowed to make the follow-up game or ideas that would influence the direction of any follow-up games, or ideas that were cut during the process of KQVIII that she would have liked to have introduced in the following game. Though she was generally tightlipped on the subject when it came to the next game, there are a few details. These never evolved into anything, however, and the game was neither started nor canceled.[22]

Primarily it was decided during the production of KQVIII that Graham was now too old to go on adventures, and that Alexander would be less likely to go on adventures as he now had his own concerns as king of the Green Isles. This led to Roberta introducing a new playable character into the series (which started with Connor), which probably would have had similar impact in future games in the series had she had the chance to develop them.[23] Rosella was still a possibility for use in future games, and Williams tossed out the idea that Connor might even meet the princess.[24] This idea grew to include the idea that Rosella would possibly fall in love with Connor, or Connor would fall in love with Rosella and initiate some kind of love triangle between them and Rosella's other love interest, Edgar (KQIV/KQVII).[23] In addition she had ideas to add multiplayer as early as KQVIII early development, but these were cut and she hoped to introduce them into future games in the series. Some of the ideas were an MMO (massive multiplayer online) adventure game, with the ability for players to collect and swap items to help each other solve puzzles,[25] or fight monsters together.[23] [26]

Vivendi Games

There was a ninth installment in development by Vivendi Games (under the Sierra branding) between 2001 and 2002. It was canceled before going into production. The game never made it past the prototype stage. Images of two renders of the playable character were leaked to the public.[27] The renders show what looks like an older and bearded King Graham, wielding a giant sword, wearing full armor, and having the ability to flip in the air, suggesting that it may have been a third-person action-adventure game, similar to the 3D Legend of Zelda games. This, like later attempts at producing a new game, were described as the new King's Quest, and not necessarily KQIX (though news media referred to it as King's Quest 9).

Silicon Knights

Silicon Knights worked on a prototype for a King's Quest game at some point before Telltale Games acquired the rights. This information was released to the public through documents on the Silicon Knights suit against Epic Games.[28]

Telltale Games

Telltale Games' take on the ninth installment of the King's Quest franchise was first announced at a press event on February 17, 2011.[29] Telltale said that they had entered into an agreement with Activision, then current owner of the rights to the classic Sierra On-Line adventure franchises, to create new episodic games based on those series. The first Sierra intellectual property they intended to work on was King's Quest.[30] As development never went far, the game never received a title beyond the reference to the franchise name.

The game was to follow the format of previous Telltale Games series such as Tales of Monkey Island, as a continuation of the series with all new episodic games and multiple series.[31] [32] It was intended to preserve the back story of King's Quest, and fit into the established canon. It was intended to include the challenge and possibilities of death of the original games, but the gameplay was going to be adapted to relieve some of the frustration present in the original games.

Telltale approached Roberta Williams, the originator of the series, and one of the designers on all of the original games, to see if she was interested in working on the new one. While she declined by saying she had retired from games, she did offer the development team advice, which was "very valuable", according to developer Dave Grossman.[33] [34] In May 2012, Dan Connors confirmed that Dave Grossman was in charge of the King's Quest project, and Telltale was working on how to proceed.[35] The game was confirmed to be canceled by Telltale senior vice president of publishing, Steve Allison, on April 3, 2013.[36]

Fan-created games

See main article: King's Quest fan games. There have been several fan-created King's Quest games both original and retellings of the original games that have been released by various developers. Mike and Matt Chapman, creators of the Homestar Runner series of cartoons and games, have created a game known as Peasant's Quest, mostly based on King's Quest I but with allusions throughout the game to King's Quest II, King's Quest III, King's Quest IV, and The Black Cauldron.

Reception and legacy

In 1996, Next Generation listed the series as number 79 on their "Top 100 Games of All Time", commenting that, "humor, story telling, and classic puzzle implementation make the King's Quest series the most consistent top-quality line-up in computer gaming's history".[37]

By 1994, the series had sold 2.5 million copies, making it the bestselling computer game series at that time.[38] By 1997, the series had sold 7 million copies.[39]

References

Bibliography

Further reading

External links

Notes and References

  1. http://www.gog.com/en/gamecard/king’s_quest_7_8
  2. Web site: King's Quest 8 . Sierragamers.com . April 4, 2014 . April 21, 2016 . live . https://web.archive.org/web/20150924101655/http://www.sierragamers.com/aspx/m/637445 . September 24, 2015 .
  3. June–July 1987 . Wagner . Roy . . King's Quest III . 18–20.
  4. Web site: White Silhouette . King's Quest 7+8 for download $9.99 . GOG.com . April 22, 2013 . live . https://web.archive.org/web/20121022060737/http://www.gog.com/en/gamecard/kings_quest_7_8 . October 22, 2012 .
  5. December 1988 . Scorpia . . Interview with Roberta Williams . 21.
  6. Web site: Profiles: Wizard and the Princess . Atarimagazines.com . April 21, 2016 . live . https://web.archive.org/web/20160303215828/http://www.atarimagazines.com/v2n8/wizardprincess.html . March 3, 2016 .
  7. Interaction Magazine, Fall 1994.
  8. King's Questions (2004), "The Wizard and the Princess" was made for the Apple computer. What was it called when released for the IBM PC? a. Hello, Daventry!, b. Adventure in Serenia, c. Hi-Res Adventure No. 2, d. The Princess and the Wizard.
  9. Interaction Magazine, Fall 1992, p. 29.
  10. Web site: Sierra . December 6, 1998 . April 22, 2013 . dead . https://web.archive.org/web/20130420045406/http://sierra.com/ . April 20, 2013 .
  11. Web site: DoctorMcFist . King's Quest 1+2+3 . GOG.com . February 10, 2011 . live . https://web.archive.org/web/20110221165828/http://www.gog.com/en/gamecard/kings_quest_1_2_3 . February 21, 2011 .
  12. Web site: King's Quest 4+5+6 . GOG.com . June 1, 2011 . live . https://web.archive.org/web/20120206215332/http://www.gog.com/en/gamecard/king%27s_quest_4_5_6 . February 6, 2012 .
  13. Web site: King's Quest Collection Series - from CD-ROM Access . Cdaccess.com . April 21, 2016 . live . https://web.archive.org/web/20160409104439/http://www.cdaccess.com/html/pc/kingqc2.htm . April 9, 2016 .
  14. Book: King's Quest 1: The Floating Castle . 157297009X. Mills. Craig. 1995. Boulevard Books .
  15. Book: King's Quest 2: Kingdom of Sorrow (King's Quest/Kenyon Morr, Vol 2). 1572970332. Morr . Kenyon . 1996 . Penguin Publishing .
  16. Book: King's Quest 3: See No Weevil . 1572971746. Morr. Kenyon. 1996. Boulevard Books .
  17. The Official Book of King's Quest, 3rd edition, p. 9.
  18. Book: Goldberg, Harold. April 5, 2011 . All Your Base Are Belong To Us: How Fifty Years of Video Games Conquered Pop Culture. Crown . 157 . 978-0307463555. As Roberta worked on her script and puzzle ideas, another team worked on theirs. When it came down to it, she felt like she wasn't being listened to....
  19. News: CUC International Inc. Announces Senior Management Changes in Software Division . Business Wire . 1997 . dead . https://web.archive.org/web/20101102182432/http://findarticles.com/p/articles/mi_m0EIN/is_1997_Jan_21/ai_19048930/ . November 2, 2010 .
  20. Web site: (Message Board) Davidson & Blizzard: Hi Ken Seeing as you . Sierragamers.com . July 29, 2006 . April 22, 2013 . live . https://web.archive.org/web/20120317023733/http://www.sierragamers.com/aspx/m/634063/bbs/Topic.13499.530202 . March 17, 2012. ...I had tremendous respect for Bob Davidson, and thought he was a brilliant businessman. But, I didn't think he was the right guy to run a combined Sierra/Davidson...My fear had to do with Sierra's product line, rather than anything personal. Sierra published a wide range of products, including both entertainment and education products. Davidson also published both entertainment and education. That Davidson could publish children's education AND Warcraft was a positive. However, during the negotiations, there were rumors that Bob and Jan Davidson were concerned about Leisure-Suit Larry and Phantasmagoria -- two of Sierra's biggest hits. To me, it was clear that they were non-supporters of the products. Putting Davidson in charge of selling these products, which were a huge percentage of our revenue, I felt would be a mistake. I just didn't think it would work... One the deal was done, Bob Davidson was put in charge. However, even this had problems -CUC and Davidson had their own conflict, which resulted in Bob Davidson leaving the company. By the time all this occurred, I had been transferred out of the software business, and neither CUC nor I wanted me to get reinvolved..
  21. King's Quest: Mask of Eternity: Prima's Official Strategy Guide, pg VIII.
  22. Web site: Roberta Williams - Interview - Adventure Classic Gaming - ACG - Adventure Games, Interactive Fiction Games - Reviews, Interviews, Features, Previews, Cheats, Galleries, Forums . https://web.archive.org/web/20130310053850/http://www.adventureclassicgaming.com/index.php/site/interviews/198/ . March 10, 2013 . March 10, 2013 . April 21, 2016.
  23. Web site: Sierra Gamers . April 21, 2016 . unfit . https://web.archive.org/web/20120331214945/http://www.sierragamers.com/uploads/49/8414..rm . March 31, 2012 .
  24. Web site: Interview with Roberta Williams . August 29, 2014 . dead . https://web.archive.org/web/20111009235414/http://justadventure.com/Interviews/Roberta_Williams/Roberta_Williams_Interview_1.shtm . October 9, 2011 .
  25. Web site: Verbosity - the Ken Williams interview . Verbosity.wiw.org . April 21, 2016 . live . https://web.archive.org/web/20160303204805/http://verbosity.wiw.org/issue2/kenw.html . March 3, 2016 .
  26. Web site: Sierra Gamers . April 21, 2016 . unfit . https://web.archive.org/web/20120331214854/http://www.sierragamers.com/uploads/49/8413..rm . March 31, 2012 .
  27. Web site: Blog : Leaked pictures reveal cancelled King's Quest 9 . Adventure Gamers . January 24, 2008 . February 3, 2011 . live . https://web.archive.org/web/20101119115445/http://adventuregamers.com/blogitem.php?id=26 . November 19, 2010 .
  28. Web site: Epic Wins Advantage in Too Human Lawsuit . Escapist Magazine . December 27, 2011 . December 31, 2011 . live . https://web.archive.org/web/20120314195311/http://www.escapistmagazine.com/news/view/114960-Epic-Wins-Advantage-in-Too-Human-Lawsuit . March 14, 2012 .
  29. Web site: King's Quest 9 in development at Telltale Games as a new reboot . Video Games Blogger . February 22, 2011 . April 4, 2013 . live . https://web.archive.org/web/20140121043711/http://www.videogamesblogger.com/2011/02/22/kings-quest-9-in-development-at-telltale-games-as-new-reboot.htm . January 21, 2014 .
  30. Web site: Telltale announces King's Quest revival and new partnerships . AdventureGamers.com . April 21, 2016 . live . https://web.archive.org/web/20160303222716/http://www.adventuregamers.com/news/view/21058 . March 3, 2016 .
  31. Web site: King's Quest reboot coming courtesy of Telltale - Joystiq . I.joystiq.com . February 18, 2011 . September 7, 2012 . dead . https://web.archive.org/web/20120322230656/http://i.joystiq.com/2011/02/18/kings-quest-reboot-coming-courtesy-of-telltale . March 22, 2012 .
  32. Web site: Telltale Games - Dave Grossman and Dave Felton . March 14, 2011 . AdventureGamers.com . September 7, 2012 . live . https://web.archive.org/web/20120320054106/http://www.adventuregamers.com/article/id%2C1286 . March 20, 2012 .
  33. Web site: E3 2011: First King's Quest Details - IGN . Pc.ign.com . June 8, 2011 . September 7, 2012 . dead . https://web.archive.org/web/20110829071452/http://pc.ign.com/articles/117/1174593p1.html . August 29, 2011 .
  34. Web site: E3: Roberta Williams advised Telltale on King's Quest . June 9, 2011 . February 6, 2013 . live . https://web.archive.org/web/20120707095538/http://www.destructoid.com/e3-roberta-williams-advised-telltale-on-king-s-quest-203396.phtml . July 7, 2012 .
  35. Web site: How Telltale Wants To Evolve The Adventure Game Genre . Siliconera.com . May 16, 2012 . April 21, 2016 . live . https://web.archive.org/web/20160105074306/http://www.siliconera.com/2012/05/16/how-telltale-wants-to-evolve-the-adventure-game-genre/ . January 5, 2016 .
  36. Web site: Activision is planning something for King's Quest After Recovering the Rights From Telltale Games . April 3, 2013 . April 3, 2013 . . live . https://web.archive.org/web/20130405013739/http://www.digitaltrends.com/gaming/activision-is-planning-something-for-kings-quest-franchise-rights-reportedly-recovered-from-telltale-games/ . April 5, 2013 .
  37. Top 100 Games of All Time . Next Generation. 21 . . September 1996. 43–44.
  38. Web site: Roberta Williams' King's Quest VII: The Princeless Bride (1994) DOS box cover art . . Blue Flame Labs . March 9, 2019.
  39. Web site: King's Quest: Collection Series (1997) DOS box cover art . . Blue Flame Labs . March 9, 2019.