Kinect Joy Ride Explained

Kinect Joy Ride
Developer:BigPark
Publisher:Microsoft Game Studios
Genre:Racing game
Modes:Single player, Multiplayer
Platforms:Xbox 360[1]

Kinect Joy Ride is a racing game for Xbox 360 and a launch title for its Kinect hardware in 2010. The game was developed by BigPark and published by Microsoft Game Studios.

Gameplay

Playing as a person's Avatar, the game is controlled by the player holding their arms out as if they are grabbing an invisible steering wheel, and turning them in such a manner to steer. Pushing hips forward allows the player to drift, while pulling the 'wheel' towards the player and then pushing forward produces a chargeable turbo boost. While airborne, players can perform various tricks such as twists and spins for extra points. As players progress, they will earn fans, which unlock content, such as new tracks and game modes. Game modes include Races, Battles, Stunt, Trick modes and more. The game can be played with either two players locally or up to eight players online via Xbox Live (internet connection required for Xbox Live Multiplayer). Two free downloadable content packages are available which provide players with stylized versions of the Chevrolet Camaro, Cruze, Corvette and Volt.[2]

Development and release

Formerly known simply as Joyride, the game was initially announced at E3 2009 with the intention of it being released as a free Xbox Live Arcade title later that year.[3] However it was eventually moved to 2010[4] and was made into a full retail title for the Kinect hardware.[5]

Reception

The game has received mixed reviews from critics. The game received a rating of 6/10 from IGN, criticizing the loose controls and inconsistencies with the boost mechanic.[6] Most reviewers agreed that, although Kinect Joy Ride offered lightweight fun, it was not a very satisfying game compared to the other launch titles, and easily forgettable. Video game talk show Good Games two presenters gave the game a 5 and 4 out of 10 stating that the steering felt too unreliable and that it would be a lot more fun if were played with a regular controller and it is an experiment gone wrong. As well saying "You can have SOME fun pretending to drive, but I don't want to have to pretend to have fun too."[7]

See also

External links

Notes and References

  1. Web site: Xbox.com | KinectTM Joy Ride - Game Detail Page . 2010-06-21 . dead . https://web.archive.org/web/20100618125732/http://www.xbox.com/en-US/games/k/kinectjoyridexbla . 2010-06-18 .
  2. Web site: Kinect Joy Ride and Kinect Sports get free DLC. 15 December 2010. 18 January 2017. 31 January 2017. https://web.archive.org/web/20170131184434/http://www.gamesradar.com/kinect-joy-ride-and-kinect-sports-get-free-dlc/. live.
  3. Web site: XBLA Getting Free DLC Support Racing Game. Kotaku. 2009-06-06. 2009-06-05. https://web.archive.org/web/20090605063556/http://kotaku.com/5274698/xbla-getting-free-dlc+supported-racing-game. live.
  4. Web site: Joy Ride slides into 2010, BigPark still tinkering under the hood. Joystiq. 2010-05-08. 2010-05-07. https://web.archive.org/web/20100507154319/http://www.joystiq.com/2010/02/17/joy-ride-slides-into-2010-bigpark-still-tinkering-under-the-hood. live.
  5. Web site: Joy Ride becomes Project Natal launch game. 2010-06-04. CVG. https://web.archive.org/web/20100605142444/http://www.computerandvideogames.com/article.php?id=249663. 2010-06-05. 2015-03-08.
  6. Web site: Kinect Joy Ride Review . Clements, Ryan . IGN . 2010-11-03 . 2010-12-11 . 2010-12-03 . https://web.archive.org/web/20101203062252/http://xbox360.ign.com/articles/113/1132361p1.html . live .
  7. Kinect Round Up Review. Bendixsen 4/10, O'Donnell 5/10. ABC Television. 29 November 2010. 5. 42. http://www.abc.net.au/tv/goodgame/stories/s3079641.htm.