Ken Lobb Explained

Ken Lobb
Occupation:Video game designer, creative director, voice actor
Years Active:1988[1] –present
Other Names:KAL, K. Lobb, Ken Lobb

Kenneth Alan Lobb (also credited as Ken Lobb, KAL, and K. Lobb) is an American video game designer formerly employed by Taxan USA Corp., Namco Hometek, and Nintendo of America, and currently employed by Xbox Game Studios as Creative Director.[2] He is best known as co-creator of the Killer Instinct series.[3]

Career

Lobb graduated from DeVry University in 1982 and attempted to secure a job in the video game industry unsuccessfully, blaming the video game crash of 1983. Lobb claimed that he applied to Atari Inc. around this time but never heard back. Lobb subsequently began working at AMD, specifically on programmable ROM.

Lobb was introduced to the management of Taxan USA via the owner of a video game store he frequented in Northern California. Lobb did not apply for a role with Taxan but instead had casual conversations with the company management about video games and this sparked their interest in hiring him, unbeknownst to Lobb until they invited him to play the newly released R-Type at their company office. Subsequently Lobb was employed as Product Manager of Taxan USA between October 1988 and January 1991,[4] where he worked alongside Japanese developer KID on various NES games made for the U.S. market. After Taxan closed down in early 1991, Lobb was then employed by Namco Hometek until 1993, where he was Head of Product Development.[5] The same year[6] Lobb began working at Nintendo of America, where he worked on several games, including GoldenEye 007.[7] Whilst at Nintendo Lobb worked as Head of Game Development for Nintendo of America. Shortly after the resignation of Minoru Arakawa from Nintendo in January 2002, Lobb left to join Microsoft Game Studios. Lobb commented in a 2007 interview with IGN that had Arakawa not left the company he would have been less likely to leave.[8]

A weapon in GoldenEye 007, the Klobb, was named after him due to last-minute copyright issues, and became notorious amongst gamers for its lackluster abilities.[9] Despite this, Lobb stated that it "ended up having a nice impact on me, personally".[10]

Works

Year Title Role Platform Developer
1990 Burai Fighter Designer KID
Low G Man
G.I. Joe Producer
1991 Rolling Thunder 2 Hometek Team
1992 Producer (uncredited) NES KID
Kick Master Producer
Splatterhouse 2 Special Thanks Sega Genesis Now Production
Producer Malibu Interactive
Super Batter Up Special Thanks Namco
1993 Splatterhouse 3 Sega Genesis Now Production
1994 Super Punch-Out!! SNES Nintendo
Donkey Kong Country
Killer Instinct Game design, character voices Rare
1996 Killer Instinct 2 Character voices, additional design, special thanks
Cruis'n USA Special Thanks Williams
SNES Rare
1997 Tetrisphere Product coordinator N64 H2O Entertainment
Donkey Kong Land III Special Thanks Rare
GoldenEye 007 NOA Treehouse Staff N64
Diddy Kong Racing NOA Thanks To
Cruis'n World NOA Producer Eurocom
Blast Corps NOA Staff Rare
1998 Banjo-Kazooie NOA Big Thanks
1999 Thanks to NOA N64
Game Boy Color)
LucasArts
R-Type DX Special Thanks Bits Studios
The New Tetris N64 H2O Entertainment
Blue Planet Software
NBA 3 on 3 Featuring Kobe Bryant Game Boy Color Left Field Productions
Mickey's Racing Adventure NOA Thanks Rare
Ken Griffey Jr.'s Slugfest Special Thanks N64
Game Boy Color
Angel Studios
Software Creations
Jet Force Gemini NOA Thanks To N64 Rare
Special Thanks Eurocom
Donkey Kong 64 Rare
Conker's Pocket Tales NOA Special Thanks Game Boy Color
Command & Conquer Executive producer N64 Looking Glass Studios
2000 Perfect Dark NOA Staff Rare
Alice in Wonderland NOA Special Thanks Game Boy Color Digital Eclipse Software
2003 Voodoo Vince Special Thanks Beep Industries
2004 Fable: The Lost Chapters Big Blue Box Studios
2007 Shadowrun FASA Interactive
2010 Crackdown 2 Designer Ruffian Games
2013 Killer Instinct Supervisor, voice of Chief Thunder[11] Double Helix Games
2015 Ori and the Blind Forest Special Thanks Moon Studios
2016 Quantum Break Partner creative director Xbox One
Windows
Remedy Entertainment

External links

Notes and References

  1. Archived at Ghostarchive and the Wayback Machine: How Did You Get Into The Games Industry? - Ken Lobb . YouTube.
  2. Archived at Ghostarchive and the Wayback Machine: Killer Instinct - 720p Gameplay Interview With Ken Lobb - E3 2013 . YouTube.
  3. Web site: An Audience With: Ken Lobb. Edge Online. 2014-06-21.
  4. Archived at Ghostarchive and the Wayback Machine: How Did You Get Into The Games Industry? - Ken Lobb . YouTube.
  5. Archived at Ghostarchive and the Wayback Machine: Ken Lobb - Interview (circa 2007) - Courtesy of IGN.com - Part . 1 of 3 . YouTube.
  6. Archived at Ghostarchive and the Wayback Machine: How Did You Get Into The Games Industry? - Ken Lobb . YouTube.
  7. Web site: IGN review of Goldeneye007. 26 August 1997. 2009-07-16.
  8. Web site: Ken Lobb - Interview (circa 2007) - Courtesy of IGN.com - Part. 2 of 3. Grooveraider. Youtube. 28 June 2022.
  9. Edge Staff. 2014-04-04. The story of GoldenEye 007's most notorious gun, The Klobb – and its design secret. dead. https://web.archive.org/web/20140404045319/http://www.edge-online.com/features/the-story-of-goldeneye-007s-most-notorius-gun-the-klobb-and-its-design-secret/. 2014-04-04. 2020-10-27. Edge.
  10. Web site: Brian. 2017-04-02. Former Nintendo exec Ken Lobb on GoldenEye 007's rail shooter origins, Klobb gun, more. 2020-11-24. Nintendo Everything. en.
  11. Web site: Chief Thunder Voice - Killer Instinct (2013) (Video Game) . Behind The Voice Actors . 13 June 2021. . A green check mark indicates that a role has been confirmed using a screenshot (or collage of screenshots) of a title's list of voice actors and their respective characters found in its opening and/or closing credits and/or other reliable sources of information..