Kelvin (microarchitecture) explained
Nvidia Kelvin |
Created: | 2001 |
D3dversion: | 8.0 |
Predecessor: | Celsius |
Successor: | Rankine |
Process: | 150 nm |
Openglversion: | 1.2 (1.5) |
Architecture: | Kelvin |
Date: | 2001-2003 |
Support Status: | Unsupported |
Kelvin is the codename for a GPU microarchitecture developed by Nvidia, and released in 2001, as the successor to Celsius[1] microarchitecture. It was named with reference to William Thomson (Baron Kelvin) and used with the GeForce 3 and 4 series.
Graphics features
Chips
- NV20, 57 million transistor
- NV2A (Xbox GPU), 57 million transistor[4]
- Crush11, 20 million transistor[5]
- NV17, 29 million transistor[6]
- NV18, 29 million transistor
- NV25, 63 million transistor
- NV28, 36 million transistor[7]
- NV2A (Xbox GPU), 57 million transistor
GPU list
GeForce 3 (3xxx) series
Model | Launch | Code name | Fab (nm) | Bus interface | Core clock (MHz) | Memory clock (MHz) | Core config1 | Fillrate | Memory |
---|
MOperations/s | MPixels/s | MTexels/s | MVertices/s | Size (MB) | Bandwidth (GB/s) | Bus type | Bus width (bit) |
---|
GeForce3 Ti200 | 1 October 2001 | NV20 | TSMC 150 nm | AGP 4×PCI | 175 | 200 | 4:1:8:4 | 700 | 700 | 1400 | 42.75 | 64128 | 6.4 | DDR | 128 |
---|
GeForce3 | 27 February 2001 | 200 | 230 | 800 | 800 | 1600 | 50 | 64 | 7.36 |
---|
GeForce3 Ti500 | 1 October 2001 | 240 | 250 | 960 | 960 | 1920 | 60 | 64128 | 8 | |
---|
GeForce 4 (4xxx) series
Model | Launch | Code name | Fab (nm) | Bus interface | Core clock (MHz) | Memory clock (MHz) | Core config1 | Fillrate | Memory | Supported API version |
---|
MOperations/s | MPixels/s | MTexels/s | MVertices/s | Size (MB) | Bandwidth (GB/s) | Bus type | Bus width (bit) | Direct3D | OpenGL |
---|
GeForce4 MX IGP + nForce2 | 1 October 2002 | NV1F | TSMC 150 nm | FSB | 250 | 133200 | 2:0:4:2 | 500 | 500 | 1000 | 0 | Up to 128 system RAM | 2.1286.4 | DDR | 64128 | 7.0 | 1.2 |
---|
GeForce4 MX420 | 6 February 2002 | NV17 | AGP 4×PCI | 166 | 64 | 2.656 | SDRDDR | 128 (SDR)64 (DDR) |
---|
GeForce4 MX440 SE | 2002 | 64128 | 5.312 | DDR | 128 |
---|
GeForce MX4000 | 14 December 2003 | NV18B | AGP 8×PCI | 2.656 | 64 |
---|
GeForce PCX4300 | 19 February 2004 | PCIe ×16 | 128 |
---|
GeForce4 MX440 | 6 February 2002 | NV17 | AGP 4×PCI | 275 | 200 | 550 | 550 | 1100 | 64128 | 6.4 | 128 |
---|
GeForce4 MX440 8x | 25 September 2002 | NV18 | AGP 8×PCI | 250 | 8 |
---|
GeForce4 MX460 | 6 February 2002 | NV17 | AGP 4×PCI | 300 | 275 | 600 | 600 | 1200 |
---|
GeForce4 Ti4200 | 16 April 2002 | NV25 | AGP 4× | 250 | 222 (128 MB)250 (64 MB) | 4:2:8:4 | 1000 | 1000 | 2000 | 125 | 7.104 (128 MB)8 (64 MB) | 8.0a | 1.3 |
---|
GeForce4 Ti4200 8x | 25 September 2002 | NV28 | AGP 8× | 250 | 128 | 8 |
---|
GeForce4 Ti4400 | 6 February 2002 | NV25 | AGP 4× | 275 | 275 | 1100 | 1100 | 2200 | 137.5 | 8.8 |
---|
GeForce4 Ti4400 8x(Ti4800SE2) | 20 January 2003 | NV28 | AGP 8× |
---|
GeForce4 Ti4600 | 6 February 2002 | NV25 | AGP 4× | 300 | 325 | 1200 | 1200 | 2400 | 150 | 10.4 |
---|
GeForce4 Ti4600 8x(Ti48003) | 20 January 2003 | NV28 | AGP 8× |
---|
Model | Launch | Code name | Fab (nm) | Bus interface | Core clock (MHz) | Memory clock (MHz) | Core config1 | Fillrate | Memory | Supported API version |
---|
MOperations/s | MPixels/s | MTexels/s | MVertices/s | Size (MB) | Bandwidth (GB/s) | Bus type | Bus width (bit) | Direct3D | OpenGL | |
---|
Console GPUs
See also
Notes and References
- Web site: CodeNames. 2021-02-15. nouveau.freedesktop.org.
- Web site: GPU chips — envytools git documentation. 2021-02-15. envytools.readthedocs.io.
- Web site: TechPowerUp. 2021-02-15. TechPowerUp. en.
- Web site: NVIDIA Xbox GPU Specs. 2021-02-15. TechPowerUp. en.
- Web site: NVIDIA GeForce2 MX + nForce 220 Specs. 2021-02-15. TechPowerUp. en.
- Web site: NVIDIA NV17 GPU Specs. 2021-02-15. TechPowerUp. en.
- Web site: NVIDIA GeForce4 Ti 4800 Specs. 2021-02-15. TechPowerUp. en.
- Web site: Anandtech Microsoft's Xbox . Anandtech.com . 2010-11-11 . https://web.archive.org/web/20101104081735/http://www.anandtech.com/show/853/2 . 2010-11-04 . live .
- News: Smith . Tony . TSMC starts fabbing Nvidia Xbox chips . 20 November 2019 . . 14 February 2001.