Karakuri puppet explained

are traditional Japanese mechanized puppets or automata, made from the 17th century to the 19th century. The dolls' gestures provided a form of entertainment. The word has also come to mean "mechanisms" or "trick" in Japanese.[1] It is used to describe any device that evokes a sense of awe through concealment of its inner workings.[2]

The name is thought to come from the Japanese verb, which means "to pull, stretch, and move a thread".[3] It is alternatively written in kanji as Japanese: 絡繰り, Japanese: 絡繰, Japanese: 機巧, Japanese: 機関, and archaically as Japanese: 唐繰.

History

One of the earliest recorded references in Japan to similar automata devices is found in the, which references a mechanism known as a south-pointing chariot appearing during the reign of Empress Kōgyoku, in 658 CE.[4]

were further developed in Japan after the introduction of European clock-making technology sometime in the early 17th century, during the Sengoku period.[5] The gears and cams used in clock-making were used to create moving dolls. The country embraced the mechanized puppet performance as a form of entertainment, and it became popular during the Edo period, which was considered the golden age of construction and use.[5]

were initially only known to upper-class Japanese, such as and, as the only members of society wealthy enough to afford them. However, gained widespread popularity through their use as part of floats during street festivals, such as the Toshogu Matsuri in Nagoya.[6]

In 1662, clockmaker Takeda Omi completed the first, designed for stage performances, in the Dōtonbori neighborhood of Osaka. He then built several of these large puppets for theatrical exhibitions, and the theatre was passed down through several generations of his family.[7]

In the 19th century, Tanaka Hisashige, the founder of Toshiba, gained a reputation by making technically sophisticated puppets. His masterpieces are and doll (letter-writing doll). In the case of, using mechanical power, a puppet shoots a target with a bow and arrow, and in the case of, a puppet a dips a brush into ink and writes characters on paper.[8]

According to Kirsty Boyle, a student of one of the last puppet masters in Japan, the tradition focuses on the art of concealing technology with the belief that it would evoke feelings and emotions more effectively.[9] It is also noted that, although the puppet resembles the human figure, it has a form of decisive movement that features rapid shifts that cannot be captured by the naked eye.[10]

Types

There are three main types of .[11] were life-sized dolls designed for public performances such as theatres.[12] were small and used in homes. Most of them were set on a table and performed a dance or beat drums, but some were designed to serve tea or sake. These were significantly expensive, and usually owned by a or other high-status person. were large mechanical dolls used in religious festivals, where the puppets were used to perform reenactments of traditional myths and legends.

There were also more inexpensive toys based on traditional . The tin toys that for a period were frequently made in Japan and sold for export were sometimes modeled after .

Some scholars note that the gestures and movements of the have influenced Noh, kabuki and theatre.

The most common example today of a mechanism is a tea-serving robot, which starts moving forward when a cup of tea is placed on the plate in its hands. This, also known as,[13] was used in a situation when a host wanted to treat a guest in a recreational way. It moves in a straight line for a set distance, moving its feet as if walking, and then bows its head. The doll stops when the cup is removed. When it is replaced, the robot raises its head, turns around and returns to where it came from. It is typically powered by a wound spring made of whalebone, and the actions are controlled by a set of cams and levers.

See also

External links

Notes and References

  1. Book: Law, Jane Marie . Puppets of Nostalgia – The Life, Death and Rebirth of the Japanese Awaji Ningyo Tradition . 1997 . Princeton University Press . 978-0-691-02894-1.
  2. 10.1162/LEON_a_00936. Karakuri: Subtle Trickery in Device Art and Robotics Demonstrations at Miraikan. 2015. Shea. Michael. Leonardo. 48. 40–47. 57445910.
  3. Book: Nihon-Daijiten-Kankōkai Tōkyō. Nihon kokugo daijiten.. 2000. Shōgakukan. 835363391.
  4. Book: . Nihongi: Chronicles of Japan from the Earliest Times to A.D. 697, Volume 2, Book XXVI .
  5. Book: Markowitz, Judith. Robots that Talk and Listen: Technology and Social Impact. 2014. Walter de Gruyter GmbH & Co KG. 9781614516033. Berlin. 33.
  6. Web site: 東海の山車祭り~生き続ける19世紀の都市文化. 2020-06-05. dashi-matsuri.com.
  7. Web site: karakuri.info. 2020-06-05. karakuri.info.
  8. https://web.archive.org/web/20210704150604/https://museum.seiko.co.jp/en/knowledge/inventors_04/ Hisashige Tanaka (1799-1881).
  9. Book: Cheok. Adrian David. Human–Robot Intimate Relationships. Zhang. Emma Yann. 2019. Springer. 978-3-319-94729-7. Cham. 2.
  10. Book: Hendry. Joy. Japan at Play. registration. Raveri. Massimo. 2005. Routledge. 0203996569. London. 74.
  11. Book: Lunning, Frenchy. Mechademia 3: Limits of the Human. 2008. University of Minnesota Press. 9780816654826. Minneapolis, MN. 231.
  12. Book: Brown, Steven T.. Tokyo Cyberpunk: Posthumanism in Japanese Visual Culture. 2010. Palgrave Macmillan. 9780230103597. New York. 32.
  13. Book: Bock. Thomas. Robotic Industrialization. Linner. Thomas. 2015. Cambridge University Press. 978-1-107-07639-6. New York. 98.