Koichi Nakamura Explained

Koichi Nakamura
Birth Date:15 August 1964
Birth Place:Kagawa Prefecture, Japan
Alma Mater:University of Electro-Communications
Notable Works:Dragon Quest
Mystery Dungeon
Years Active:1982–present
Employer:Spike Chunsoft
Known For:Founder/chairman of video game company Chunsoft

is a Japanese video game designer. A programming prodigy, Nakamura gained fame while still in high school; in 1982, he entered Enix's first national programming contest and claimed runner-up prize with his entry, Door Door. In 1984, he founded the video game company Chunsoft, where he remains its president.

Early game development

Nakamura was a member of the math club at Marugame High School in Kagawa Prefecture, Japan. There he wrote a version of the video game Galaxy Wars in the BASIC programming language on a Tandy TRS-80.

In order to play games such as Galaxian that were ported to the NEC PC-8001 by Geimu Kyoujin from I/O magazine, Nakamura bought a PC-8001 using money he'd saved up by delivering newspapers. It was on that PC-8001 that he developed his program submissions. He submitted a machine code input tool to I/O magazine, which was published in the February 1981 issue as his debut publication, earning him ¥20,000 for his work.

During spring break of his first year in high school, Nakamura cloned the arcade video game Space Panic as ALIEN Part II. It was published in the May 1981 issue and released on cassette tape, earning ¥200,000 in royalties. In the January 1982 issue, his clone of Konami's Scramble (later renamed to Attacker) was also released on cassette, earning royalties of ¥1 million. A clone of River Patrol, called River Rescue, was published in the Maikon Game Book 4 special edition of I/O, bringing Nakamura's total high school earnings from submissions to I/O to over ¥2 million.[1] Due to his activities with I/O, he became known among young PC enthusiasts.[2]

Nakamura entered the first Annual Hobby Program Contest held by Enix during his 3rd year of high school in 1982.[3] Submitting his first original game, Door Door, Nakamura was selected as the runner-up prize winner for programming excellence, and received ¥500,000 in prize money.[4]

Career

In 1983, Nakamura moved to Tokyo and entered the University of Electro-Communications. Porting Door Door to various computers, his annual royalties as a university student exceeded ¥10 million.[5]

Nakamura released his 2nd PC game Newtron and founded the 5-person Chunsoft on April 9, 1984, during spring break of his 2nd year of university. He started to work out of a room in a condominium in Chōfu, Tokyo. The first Chunsoft release was the 1985 PC-6001 version of Door Door mkII. Following that, joining Enix on the Famicom, Chunsoft began development on home video game consoles.[6] While the PC version had sold 80,000 copies, the Famicom version recorded sales of 200,000 copies, leading subsequent development to focus on home consoles. From that, fellow Enix program contest winner Yuji Horii joined Nakamura in collaborating on the Famicom port of The Portopia Serial Murder Case[7]

At the time, Nakamura and Horii were fans of the computer role-playing games Wizardry and Ultima, and so set out to develop a full-blown Famicom RPG called Dragon Quest.[8] [9] Prior to its release, Nakamura also cited Masanobu Endō, creator of action role-playing game The Tower of Druaga, as his favorite game designer.[10] Nakamura continued development on the Dragon Quest series through to , before breaking away from Enix products.

Post-Enix

Otogirisō marked Chunsoft's debut brand. Following that, successive genre-trailblazing titles , Kamaitachi no Yoru, and Shiren the Wanderer established the company's good reputation. Nakamura himself had to move away from programming in order to run the company.[11]

For a time, the company's products were considered mediocre, but 3-Nen B-Gumi Kinpachi Sensei: Densetsu no Kyoudan ni Tate! was a hit that showed signs of recovery.

SEGA×CHUN PROJECT

From 2005 to 2010, Chunsoft had teamed up with Sega's home video game business, where Sega funded and published eight games with Chunsoft.[12]

Notes and References

  1. Eikyuu Hozon-ban Minna ga Kore de Moeta! NEC 8-bit Personal Computer PC-8001/6001, 2005, ASCII, pp.62-65 interview w/ Nakamura
  2. Game Maestro, Vol. 1: Producer/Director Edition (1) by Hidekuni Shida, 2000, p.138 interview w/ Yuji Horii
  3. Web site: 2014-06-08 . すべては『ドアドア』から始まった――チュンソフト30周年のすべてを中村光一氏と振り返るロングインタビュー【前編】 ゲーム・エンタメ最新情報のファミ通.com . live . https://web.archive.org/web/20140609010607/http://www.famitsu.com/news/201406/08054671.html . 2014-06-09 . 2023-03-14 . ファミ通.com . ja. (Translated by Shmuplations. Archived on 2018-09-29)
  4. Eikyuu Hozon-ban Minna ga Kore de Moeta! NEC 8-bit Personal Computer PC-8001/6001, 2005, ASCII, p.65
  5. Eikyuu Hozon-ban Minna ga Kore de Moeta! NEC 8-bit Personal Computer PC-8001/6001, 2005, ASCII, p.66
  6. Terebi Geemu no Kamigami: RPG wo Tsukutta Otoko-tachi no Risou to Yume by Yutaka Tama, 1994, Koei, pp.102-104
  7. Dragon Quest 30th Anniversary Special . NHK General TV . 2016-12-29 . ja . NHK TV Specials . (Translated by Shmuplations. Archived on 2020-01-20. Retrieved on 2023-03-14)
  8. Geemu Ookoku Nippon: Kamigami no Koubou, 2000, Seishun Publishing, pp.102-104
  9. Game Maestro, Vol. 2: Producer/Director Edition (2) by Hidekuni Shida, 2000, p.16 interview w/ Koichi Nakamura
  10. 59 Developers, 20 Questions: 1985 Interview Special. Beep. October 1985.
  11. Game Maestro, Vol. 2: Producer/Director Edition (2) by Hidekuni Shida, 2000, p.24
  12. Web site: "歩くドラクエ"だった『テクテクテクテク』が『ポケモンGO』と共存する"一生歩けるRPG"になるまで──『不思議のダンジョン』生みの親・中村光一×麻野一哉が贈る"リアルな冒険"の開発秘話. 電ファミニコゲーマー. November 22, 2020. ja.
  13. Web site: セガ・チュンソフトプロジェクト | セガXチュンプロジェクトとは?|url=http://chun.sega.jp/about.html|website=Chun Sega|access-date=January 2, 2021|language=ja|archive-url=https://web.archive.org/web/20120418211924/http://chun.sega.jp/about.html|archive-date=April 18, 2012|url-status=dead}} In one of them, Nakamura served as producer for the Wii game .

    Works

    YearTitleRole
    1983Door DoorGame designer, programmer
    1984Newtron
    1985The Portopia Serial Murder CaseProgrammer
    1986Dragon QuestDirector, programmer
    1987Dragon Quest IIDirector, chief programmer
    1988Dragon Quest IIIDirector
    1990Dragon Quest IV
    1991
    Tetris 2 + Bombliss
    1992OtogirisōDirector, producer
    Dragon Quest VSupervisor
    1993Producer
    1994Kamaitachi no Yoru
    1995
    1996
    1997Chocobo's Mysterious DungeonSupervisor
    1998Machi: Unmei no KousatenProducer
    Chocobo's Dungeon 2Supervisor
    1999Executive producer
    2000Shiren the Wanderer 2
    2001
    2002Supervisor
    Kamaitachi no Yoru 2: Kangoku-jima no Warabe UtaExecutive producer
    Torneko's Great Adventure 3
    2004Shiren Monsters: NetsalProducer
    3-Nen B-Gumi Kinpachi Sensei: Densetsu no Kyoudan ni Tate!
    2005Homeland
    Pokémon Mystery Dungeon: Red and Blue Rescue Team
    2006Kamaitachi no Yoru x 3: Mikatzuki-jima Jiken no Shinsō
    2007Pokémon Mystery Dungeon: Explorers of Time and Darkness
    ImabikisōExecutive producer
    2008Shiren the Wanderer 3
    Producer
    2009
    Executive producer
    2010Shiren the Wanderer 4
    Trick × Logic
    Shiren the Wanderer 5
    2011Zombie Daisuki
    2012
    Supervisor
    Producer
    2013Executive producer
    Supervisor
    2014Executive producer
    2015Etrian Mystery Dungeon
    Pokémon Super Mystery DungeonProducer
    Grand Kingdom
    Executive producer
    2016Zero Time DilemmaSupervisor
    2017Executive producer
    2018
    2019Tech Tech Tech TechProducer[12]

    External links

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