Jupiter Lander Explained

Jupiter Lander
Developer:Hitoshi Suzuki (鈴木仁志[1])/HAL Laboratory
Publisher:Commodore
Platforms:VIC-20, Commodore 64, PC-8001, PasocomMini PC-8001
Released:1981: VIC-20
1981: PC-8001
1982: C64
2019: PasocomMini PC-8001

Jupiter Lander is a clone of Lunar Lander developed by HAL Laboratory and published by Commodore in 1981 for the VIC-20. In 1982, it was an early release for the new Commodore 64. In 2019, it was also included in Pasocom Mini PC-8001 released by HAL Laboratory.[2]

Reception

Harvey B. Herman for Compute! said "An old fogey, like me, enjoyed it, but found it almost impossible to land on more difficult sites. The kids found it challenging but learned how to do it almost every time."[3]

Henry Cohen for Electronic Games said "Jupiter Lander is a high-resolution, full-color "kissin cousin" to the familiar arcade Lunar Lander."[4]

Michael Blanchet for Electronic Fun with Computers & Games said "this is one of those games that is very satisfying once you've mastered it".[5]

David Busch for Creative Computing said "What makes the Jupiter Lander game challenging is the speed readout at the side of the screen, showing speed in meters per second."[6]

External links

Notes and References

  1. https://akiba-pc.watch.impress.co.jp/docs/news/news/1211145.html 「オリオン80」の竹内あきら氏や「ジュピターランダー」の鈴木仁志氏が登壇、当時のビルゲイツ氏の話も
  2. https://www.pcmini.jp/product_pc-8001/ PasocomMini PC-8001製品情報
  3. Web site: Compute! Magazine Issue 025 : Free Download, Borrow, and Streaming. Internet Archive. June 1982 .
  4. Web site: Electronic Games - Volume 01 Number 08 (1982-10)(Reese Communications)(US) : Free Download, Borrow, and Streaming. Internet Archive. October 1982 .
  5. Web site: Electronic Fun with Computer & Games - Vol 01 No 01 (1982-11. Internet Archive. November 1982 .
  6. Web site: Creative Computing 1983 02. Internet Archive. February 1983 .