Juiced 2: Hot Import Nights | |
Developer: | Juice Games |
Publisher: | THQ |
Director: | Richard Badger Phil Owen |
Designer: | Steven Hunt |
Programmer: | Martin Turton Mat Draper Rob Anderson Mark Williams |
Artist: | David Ambler Matthew Green |
Released: | Xbox 360, PlayStation 2, Nintendo DS PlayStation Portable PlayStation 3 Microsoft Windows |
Genre: | Racing |
Modes: | Single-player, Multiplayer |
Platforms: | Xbox 360 PlayStation 2 Nintendo DS PlayStation Portable PlayStation 3 Microsoft Windows Mobile phone |
Juiced 2: Hot Import Nights is a racing video game. The PlayStation 2, Xbox 360 and Nintendo DS versions were released in September, the PlayStation Portable and PlayStation 3 versions in October, and the Microsoft Windows version in November 2007.
It is the sequel to the 2005 game Juiced. It was developed by Juice Games and published by THQ, in collaboration with Hot Import Nights. The game, being loosely based on the auto show of the same name, utilizes more advanced car modification methods in comparison to its predecessor.
The game starts off with two initiation races, before placing the player in a nightclub, where they can choose and modify a car. The game features 89 cars from licensed manufacturers, such as Mazda, Toyota, Nissan and Ford, as well as an extensive modification system. The player must complete 10 Leagues, beginning with Rookie and progressing through League 7 - 1, World Class and HIN Elite. ‘Goals’ must be completed through each League, the amount varying dependent on each League. These goals unlock a promotional event, which will promote the player to the next League if won. Unlike the first instalment, Juiced 2 does not feature the racing calendar, the respect system and the drag races from Juiced. Juiced 2 only includes two types of racing: circuit and drift.
The game received "mixed or average reviews" on all platforms according to video game review aggregator Metacritic.
One reviewer claimed ‘the game engine is held together with duct tape’ but that overall Juiced 2 is a ‘cult classic’ and ‘One of a handful of games made for the 7th Generation to continue the legacy of the Underground Series’.