Josh Sawyer Explained

Josh Sawyer
Birth Name:Joshua Eric Sawyer
Birth Date:18 October 1975[1]
Birth Place:Fort Atkinson, Wisconsin
Nationality:American
Parents:Gerald P. Sawyer (father)
Employer:Obsidian Entertainment
Known For:Icewind Dale, Neverwinter Nights 2, , Pillars of Eternity, Pentiment
Alma Mater:Lawrence University
Occupation:Game designer

Joshua Eric Sawyer (born October 18, 1975), more commonly known and credited as Josh Sawyer, J.E. Sawyer, or JSawyer, is an American video game designer, known for his work on role-playing video games.

Early life and education

Sawyer grew up in Fort Atkinson, Wisconsin, and is the son of Linda Sawyer and sculptor Gerald P. Sawyer.[2] He is of German ancestry.[3]

Sawyer majored in history at Lawrence University in Appleton, Wisconsin, after initially starting out as a voice student. Sawyer continued his involvement in theater and music, including directing a production of Assassins his junior year,[4] and minored in theatre.[5] He also began learning web design and Adobe Flash, which sparked his interest in joining the game industry out of college.[6]

Career

Starting as a web designer at Black Isle Studios in 1999, Sawyer quickly worked his way up the ladder to an associate designer position and then lead designer on Icewind Dale II.[7] [8] While at Black Isle he was known for coming up with the "Ex-Presidents" project naming system.

In November 2003, Sawyer announced his departure from Black Isle to pursue other projects. He had been working as lead designer of the eventually-canceled Fallout 3 (codenamed Van Buren) alongside Chris Avellone.[9] Interplay went on to close Black Isle two weeks after Sawyer's departure.[10]

On July 19, 2005, GameSpot reported that he had left Midway's , and was accepting a position at Obsidian Entertainment, a studio founded and staffed by many veterans of Black Isle. His first role was as the lead designer for Neverwinter Nights 2.[11]

He later acted as the project director and lead designer of . In December 2011 Sawyer publicly released a New Vegas mod designed for his own personal use adding a large variety of small tweaks to the game ranging from rebalancing the karma of certain characters to slowing down the level up speed.[12] As of November 2012, this mod has been updated to version 5.1.[13]

He also served as the project director and lead designer on the Aliens RPG.[14] Sega, the game's publisher, subsequently canceled the project, resulting in layoffs at Obsidian.[15] According to Obsidian CEO Feargus Urquhart, the game - titled Aliens: Crucible[16] - "looked and felt like it was ready to ship".[17] [18]

In 2012, with Obsidian on the brink of financial disaster after the cancellation of another project by a publisher, Sawyer proposed the company return to its design roots by making an isometric RPG in the style of those created at Black Isle. Arguing there was a market for this type of game among fans, Sawyer suggested turning to the platform Kickstarter to secure funding for development without a publisher. He succeeded in persuading company leadership, and the resulting game, Pillars of Eternity, met its Kickstarter funding goal of 1.1 million dollars in 27 hours. It ultimately raised nearly four million dollars, setting a Kickstarter record at the time.[19] [20] [21] Sawyer later served as director and narrative designer on its sequel, , which was also crowdfunded and released in 2018.[22]

Sawyer's next project was a departure from fantasy CRPG games. He pitched a smaller project that is more focused on history, inspired by tales about 16th century German artists like Albrecht Dürer.[23] [24] The game is called Pentiment, and focuses on a murder mystery in 16th century Bavaria. The player takes control of the main character Andreas, a young artist working in a monastery.[25] The game was released on November 15, 2022, for Xbox, Xbox Game Pass and Windows platforms.[26]

Games

!Year!Title!Role
2000Icewind Dale designer
2001
2002Icewind Dale II lead designer
2005
2006Neverwinter Nights 2
2010Alpha Protocol designer
director, lead designer
Fallout: New Vegas: Dead Money lead systems designer, narrative designer
2011Fallout: New Vegas: Honest Hearts project director, narrative designer
Fallout: New Vegas: Old World Blueslead systems designer, narrative designer
Fallout: New Vegas: Lonesome Road
Fallout: New Vegas: Gun Runners' Arsenal project director
2015Pillars of Eternity director, lead designer, additional writing
2018 director, narrative designer
2022Pentiment game and narrative director

External links

Notes and References

  1. Web site: J.E. Sawyer. GiantBomb. February 19, 2016.
  2. Daily Jefferson County Union. January 14th, 2011. Liedtke, Carolyn. "Sawyer sculpts success throughout Wisconsin". p. 3.
  3. Web site: J.E. Sawyer . https://archive.today/20130412185719/http://www.formspring.me/JESawyer/q/358874015017758829 . 2013-04-12 . dead .
  4. Web site: @jesawyer tweet, 2023-02-19.
  5. Web site: @jesawyer tweet, 2023-07-11.
  6. Web site: Lawrence expertise fuels historical role-playing game that's drawing rave reviews. January 18, 2023. Ed. Berthiaume. Lawrence University News Service.
  7. Web site: Will . Ooi . An Interview with JE Sawyer - game developer, biker, and cat lover . September 25, 2011. . . September 26, 2011.
  8. (July 2005). "The Arcade Classic Is Back, and It'd Better Be Good", Official U.S. PlayStation Magazine (94): 38.
  9. Web site: Thorsen. Tor. J.E. Sawyer bolts Black Isle. . January 30, 2017.
  10. Web site: Thorsen. Tor. Interplay shuts down Black Isle Studios. GameSpot . January 30, 2017.
  11. Web site: Thorsen. Tor. J.E. Sawyer off Gauntlet: Seven Sorrows. GameSpot . January 30, 2017.
  12. Web site: Fallout: New Vegas Project Director Releases Personal Mod . . . Mike . Kayatta . December 30, 2011 . March 8, 2015 . October 22, 2018 . https://web.archive.org/web/20181022163657/https://www.escapistmagazine.com/news/view/114996-Fallout-New-Vegas-Project-Director-Releases-Personal-Mod . dead .
  13. Web site: JSawyer.esp - v5.1.
  14. Web site: SEGA Signs Obsidian Entertainment To Develop Alien Title For Next-generation Systems . 2008-10-10 . 2009-04-28 . https://web.archive.org/web/20090428071131/http://www.sega.com/news/?n=1962 . dead .
  15. Web site: Faylor. Chris. Aliens RPG Cancelled, Says Ex-Obsidian Staffer. . 25 February 2009 . January 30, 2017.
  16. Web site: Here's What Obsidian's Cancelled RPG Aliens: Crucible Looked Like. . January 30, 2017.
  17. News: Purchese. Robert. Obsidian's canned Aliens RPG looks finished in new gameplay video. Eurogamer . 20 February 2013 . January 30, 2017.
  18. News: Purchese. Robert. Obsidian: Aliens RPG was "ready to ship". Eurogamer . 29 April 2010 . February 9, 2017.
  19. Web site: Schreier. Jason. How Kickstarter Saved Obsidian. . 8 July 2015 . January 30, 2017.
  20. Web site: Project Eternity crowd-funding ends, grand total now $4.3 million . . Gamer Network . Robert . Purchese . December 4, 2012 . June 29, 2015.
  21. Web site: Obsidian renames Project Eternity, releases a proper video . . Gamer Network . Robert . Purchese . December 10, 2012 . June 29, 2015.
  22. Web site: Pillars of Eternity II: Deadfire . . January 26, 2017 . February 14, 2022 . Obsidian Entertainment.
  23. Web site: Josh Sayers's Recommended Reading list for Pentiment. 10 November 2022.
  24. Web site: How Obsidian's Latest Game is Inspired By a Medieval Theory About God and Worms . 14 November 2022 .
  25. Pentiment May Be the Best New Game You've Never Heard Of . Wired . Krishna . Swapna .
  26. Web site: Obsidian's old-timey Pentiment gets a November release date. 24 August 2022.