Jeux de hocs explained

The jeux de hocs are a family of French card games in which the aim is to be first to shed all one's hand cards to sequences laid out in rows on the table. They all feature cards known as 'stops' or hocs: cards that end a sequence and give the one who played it the advantage of being able to start a new sequence. In some games, hocs attract bonuses.

The best known of the hoc games is Nain Jaune ("Yellow Dwarf"), which is a classic French family game still played today.[1]

History

The first game known to feature hocs was Hoc itself. This came in two variants, a multi-stake, vying game sometimes called Hoc Mazarin or Hoc de Mazarin and named after Cardinal Mazarin who was known to greatly favour it when at the court of Versailles in the mid-1600s. Another variant was Hoc de Lyon, about which little is known.[2]

The concept spread to other 17th and 18th century games including Poque, Comete, Emprunt, Manille, Nain Jaune and Lindor.[3] All except Emprunt are still played in some form.

Types of hoc

Four types of 'stop' card or hoc are distinguished:[1]

Literature

Notes and References

  1. https://salondesjeux.fr/hoc.htm Les jeux de hocs
  2. Frisch (1746), p. 1113.
  3. Parlett (1991), pp. 88/89