Jeff Tidball Explained

Jeff Tidball
Nationality:American
Occupation:Game designer

Jeff Tidball is a game designer who has worked primarily on role-playing games.

Career

Jeff Tidball was a college student when he began working full-time at Atlas Games when the company expanded after the success of On the Edge (1994).[1] John Nephew and Tidball were the only staff that Atlas retained after the collectible card game field crashed in 1996.[1] Tidball became the Director of Creative Development and soon began developing the next role-playing game from Atlas Games, Ars Magica, which Atlas had acquired from Wizards of the Coast.[1] Tidball also became the line developer for Ars Magica,[1] and the Feng Shui line developer as well.[2] Tidball designed Cults Across America (1998) which was one of the board and card game releases from Atlas.[1] Tidball left Atlas Games in 2000 to take a Master of Fine Arts film script-writing program available at the University of Southern California.[1] Tidball later went to work at Last Unicorn Games, and Tidball and Jess Heinig were the only remaining employees by January 2004 in the Last Unicorn Games role-playing game division of Decipher Games, so Decipher shut down Last Unicorn Games and laid them off.[1] Tidball designed the Cthulhu 500 card game for Atlas.[2] Tidball worked as the line developer for Decipher's The Lord of the Rings Roleplaying Game.[2] Tidball designed Pieces of Eight (2006), a game by using coins as a game mechanic which Atlas published.[1] Will Hindmarch and Tidball later started a small press company called Gameplaywright.[1] Tidball subsequently worked as the senior developer and editor for the board and card game departments at Fantasy Flight Games,[2] before returning to Atlas Games on a contract basis as chief operating officer. He has also continued to write in the roleplaying industry, notably the massive Eternal Lies campaign he wrote with Hindmarch for Pelgrane Press's Trail of Cthulhu RPG.

Tidball wrote The White Box: A Game Design Toolkit (2017, Atlas Games) with Jeremy Holcomb in partnership with Atlas Games and Gameplaywright to make use of their mutual backgrounds in writing and teaching about game design.[3] [4] [5]

Tidball lives with his wife and sons in the Twin Cities area.[2]

Notable Works Role Year
1996
Designer 1998
2002–2004
Designer 2004
Pieces of Eight Designer 2006
2007
2008
2010
The Bones: Us And Our Dice 2010
Ecotopia 2011
Writer 2011
Writer 2011
2011
Designer 2012
Doctor Who: Time Clash Designer 2016
The White Box: A Game Design Workshop-In-A-Box 2017

External links

Notes and References

  1. Book: Shannon Appelcline. Designers & Dragons. Mongoose Publishing. 2011. 978-1-907702-58-7.
  2. Book: Tidball, Jeff . . . Lowder . James . James Lowder . . 2007 . 49–51 . 978-1-932442-96-0.
  3. News: Olson . Lena . 2017-06-26 . Inside This Mysterious White Box Contains the Makings of Your Own Game . . 2024-05-03 . https://web.archive.org/web/20240503065504/https://nerdist.com/article/inside-this-mysterious-white-box-contains-the-makings-of-your-own-game/ . 2024-05-03 .
  4. Bushner . Anthony J . August 2020 . Hobbyist Board Game Design Practices: How Do Board Game Designers Craft Their Rules Manuals and Solicit User Feedback on Prototype Games? . . PhD . . 2024-05-03 . https://web.archive.org/web/20240503070622/https://hammer.purdue.edu/ndownloader/files/24125438 . 2024-05-03 .
  5. News: Langsworthy . Billy . 2017-06-06 . The White Box co-creators on making game design accessible to anyone . Mojo Nation . 2024-05-03 . https://web.archive.org/web/20240503065026/https://www.mojo-nation.com/white-box-co-creators-making-game-design-accessible-anyone/ . 2024-05-03 .