Jeff Tidball | |
Nationality: | American |
Occupation: | Game designer |
Jeff Tidball is a game designer who has worked primarily on role-playing games.
Jeff Tidball was a college student when he began working full-time at Atlas Games when the company expanded after the success of On the Edge (1994).[1] John Nephew and Tidball were the only staff that Atlas retained after the collectible card game field crashed in 1996.[1] Tidball became the Director of Creative Development and soon began developing the next role-playing game from Atlas Games, Ars Magica, which Atlas had acquired from Wizards of the Coast.[1] Tidball also became the line developer for Ars Magica,[1] and the Feng Shui line developer as well.[2] Tidball designed Cults Across America (1998) which was one of the board and card game releases from Atlas.[1] Tidball left Atlas Games in 2000 to take a Master of Fine Arts film script-writing program available at the University of Southern California.[1] Tidball later went to work at Last Unicorn Games, and Tidball and Jess Heinig were the only remaining employees by January 2004 in the Last Unicorn Games role-playing game division of Decipher Games, so Decipher shut down Last Unicorn Games and laid them off.[1] Tidball designed the Cthulhu 500 card game for Atlas.[2] Tidball worked as the line developer for Decipher's The Lord of the Rings Roleplaying Game.[2] Tidball designed Pieces of Eight (2006), a game by using coins as a game mechanic which Atlas published.[1] Will Hindmarch and Tidball later started a small press company called Gameplaywright.[1] Tidball subsequently worked as the senior developer and editor for the board and card game departments at Fantasy Flight Games,[2] before returning to Atlas Games on a contract basis as chief operating officer. He has also continued to write in the roleplaying industry, notably the massive Eternal Lies campaign he wrote with Hindmarch for Pelgrane Press's Trail of Cthulhu RPG.
Tidball wrote The White Box: A Game Design Toolkit (2017, Atlas Games) with Jeremy Holcomb in partnership with Atlas Games and Gameplaywright to make use of their mutual backgrounds in writing and teaching about game design.[3] [4] [5]
Tidball lives with his wife and sons in the Twin Cities area.[2]
Notable Works | Role | Year | |
---|---|---|---|
1996 | |||
Designer | 1998 | ||
2002–2004 | |||
Designer | 2004 | ||
Pieces of Eight | Designer | 2006 | |
2007 | |||
2008 | |||
2010 | |||
The Bones: Us And Our Dice | 2010 | ||
Ecotopia | 2011 | ||
Writer | 2011 | ||
Writer | 2011 | ||
2011 | |||
Designer | 2012 | ||
Doctor Who: Time Clash | Designer | 2016 | |
The White Box: A Game Design Workshop-In-A-Box | 2017 |