Jeff Lander | |
Occupation: | Video game developer |
Years Active: | 1996present |
Employer: |
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Credits: | , which produces label "Notable credit(s)"; or by |
Works: | , which produces label "Works" --> |
Awards: | IGDA Award for Community Contribution (2002) |
Jeff Lander is an American video game programmer. He creates real-time 3D graphics at Darwin 3D, a game technology specialist company. He has written several articles on 3D graphics for Gamasutra[1] and Game Developers Conference. In 2002, he received the IGDA Award for Community Contribution at the Game Developers Choice Awards.[2]
Lander co-founded the Game Tech conference event with Chris Hecker, and, in 2004, co-designed it with Jonathan Blow.[3]
In 2009, Jeff Lander and Bob Rafei founded Big Red Button Entertainment, a video game development studio. Lander is the studio's technical director, and served in this role for their debut game, .
Year of release | Game | Role | Developer | Publisher | |
---|---|---|---|---|---|
1997 | Additional programming | Auran Development | Activision | ||
2001 | Supercar Street Challenge | Lead Programmer | Exakt Entertainment | Activision | |
Anachronox | Programmer | Ion Storm | Eidos Interactive | ||
2003 | Programming/Technology | Luxoflux | Activision | ||
2004 | Shrek 2 | Engine/Technology | Luxoflux | Activision | |
2005 | Player Programming Lead | Luxoflux | Activision | ||
2014 | Programmer | Big Red Button Entertainment | Sega |