Jeff Lander Explained

Jeff Lander
Occupation:Video game developer
Years Active:1996present
Employer:
  • Darwin 3D (1996–present)
  • Luxoflux (2002–2006)
  • Electronic Arts (2006–2009)
  • Big Red Button Entertainment (2009–present)
Credits:, which produces label "Notable credit(s)"; or by
Works:, which produces label "Works" -->
Awards:IGDA Award for Community Contribution (2002)

Jeff Lander is an American video game programmer. He creates real-time 3D graphics at Darwin 3D, a game technology specialist company. He has written several articles on 3D graphics for Gamasutra[1] and Game Developers Conference. In 2002, he received the IGDA Award for Community Contribution at the Game Developers Choice Awards.[2]

Lander co-founded the Game Tech conference event with Chris Hecker, and, in 2004, co-designed it with Jonathan Blow.[3]

In 2009, Jeff Lander and Bob Rafei founded Big Red Button Entertainment, a video game development studio. Lander is the studio's technical director, and served in this role for their debut game, .

Games

Year of releaseGameRoleDeveloperPublisher
1997Additional programmingAuran DevelopmentActivision
2001Supercar Street ChallengeLead ProgrammerExakt EntertainmentActivision
AnachronoxProgrammerIon StormEidos Interactive
2003Programming/TechnologyLuxofluxActivision
2004Shrek 2Engine/TechnologyLuxofluxActivision
2005Player Programming LeadLuxofluxActivision
2014ProgrammerBig Red Button EntertainmentSega

Notes and References

  1. Web site: Author Bio: Jeff Lander. Gamasutra. 17 March 2016.
  2. Web site: Community Contribution Archive. Game Developers Choice Online Awards. 17 March 2016.
  3. Web site: Game Tech Summit and Seminars. 17 March 2016.