James Bond 007 | |
Developer: | Parker Brothers Tsukuda Original (SG-1000) |
Publisher: | Parker Brothers Tsukuda Original (SG-1000) |
Programmer: | Joe Gaucher |
Series: | James Bond |
Release: | 1984 |
Genre: | Scrolling shooter |
Platforms: | Atari 2600, Atari 5200, Atari 8-bit, ColecoVision, Commodore 64, SG-1000 |
James Bond 007 is a horizontally scrolling shooter published in 1984 by Parker Brothers for the Atari 2600, Atari 5200, Atari 8-bit computers, Commodore 64, and ColecoVision. It was developed and published in Japan by Tsukuda Original for the SG-1000 under the title 007 James Bond. It was the first video game based on James Bond to be given a worldwide release.[1]
The player controls James Bond across four levels. The player is given a multi-purpose vehicle that acts as an automobile, a plane, and a submarine. The vehicle can fire shots and flare bombs, and travels from left to right as the player progresses through each level. The player can shoot or avoid enemies and obstacles that appear throughout the game, including boats, frogmen, helicopters, missiles, and mini-submarines.[2]
The game's four levels are loosely based on missions from James Bond films:[2]
Initially, Charlie Heath worked on a demo version of the game that was based on the final scene in Moonraker, which failed to impress Parker Brothers. Heath left Parker Brothers in late 1982, and no copies of his version exist. In 1983, a new version of the game, titled James Bond 007 As Seen in Octopussy, was in development by Western Technologies, with a scheduled release later that summer. The game was to be based on the 1983 Bond film, Octopussy, and would have included a train sequence from the film. Western Technologies failed to complete the game, and Parker Brothers subsequently hired On Time Software to create an entirely new game.[3] [4]
Computer Games gave the Atari 8-bit computer version an "A" rating and noted the "simple" graphics and sound, and the lack of a high-score display, but praised the diversity of the game's missions and weapons, writing that they make the game "an exceptionally challenging shoot-em-up. It's also interesting to have a definite purpose at the end of each mission, instead of simply shooting everything that moves."[5]
In a retrospective review, AllGame's Brett Alan Weiss gave the ColecoVision version two stars out of five. He wrote that the game "has so many flaws that it is easily the worst cartridge in the Parker Brothers library of ColecoVision titles." Weiss criticized the game's sound effects, its difficult controls and gameplay, its short length, and most of its graphics, but wrote that it gradually and briefly becomes enjoyable once the controls have been mastered.[6]