Jack the Nipper II: In Coconut Capers explained

Jack the Nipper II: In Coconut Capers
Developer:Gremlin Graphics
Publisher:Gremlin Graphics
Released:1987
Genre:Puzzle-platform
Modes:Single-player
Platforms:ZX Spectrum, Commodore 64, Amstrad CPC, MSX

Jack the Nipper II: In Coconut Capers is a video game by Gremlin Graphics released in 1987 for ZX Spectrum, Commodore 64, Amstrad CPC, and MSX. It is the sequel to Jack the Nipper. As with the previous game, Jack the Nipper II is a side-view flip screen game with puzzle solving and platform elements. The false-3D effect has been removed, making the gameplay pure 2D.

Plot

Following his naughty exploits in Jack the Nipper, Jack and his family have been exiled to Australia. Unhappy with this, Jack has jumped from the plane, using his nappy as a parachute. He finds himself in the middle of the African jungle, surrounded by dangerous animals and natives. His father is also following close behind, determined to give his boy a good spanking. Jack must cause as much mischief as possible while avoiding punishment.

Gameplay

Jack must again perform naughty pranks—this time on the human and animal inhabitants of the jungle—while evading his father who is in hot pursuit.

Reception

The game was reviewed in 1990 in Dragon #158 by Hartley, Patricia, and Kirk Lesser in "The Role of Computers" column, as part of the Mastertronic MEGA Pack of 10 games previously released in Europe. The reviewers gave the game 3½ out of 5 stars, calling it "a rather cute arcade game that has the on-screen character running around in Africa".

External links