Mage: The Ascension Explained

Mage: The Ascension
Designer:Stewart Wieck, Christopher Earley, Stephan Wieck, Bill Bridges, Sam Chupp, Andrew Greenberg
Publisher:White Wolf Publishing
Genre:Supernatural fictionSlipstream genreTechnofantasy
System:Storyteller System
Aka:MtA

Mage: The Ascension is a supernatural fiction tabletop role-playing game first published on August 19, 1993, by White Wolf Publishing. It is set in the World of Darkness universe.

History

Following the success of , Mage: The Ascension was released as the third of four games within White Wolf's shared universe. The first chapter of the Mage series was launched by White Wolf Publishing at the Gen Con gaming convention[1] [2] on August 19, 1993. A second edition followed in December 1995,[3] [4] with a revised edition released in March 2000.[5] In 2005, White Wolf Publishing merged with CCP Games. Following company layoffs in October 2011, White Wolf's Creative Director, Richard Thomas, founded Onyx Path Publishing to continue publishing Tabletop role-playing games.[6] [7] Onyx Path Publishing later introduced the 20th Anniversary Edition of Mage: The Ascension in September 2015,[8] representing the game's fourth iteration.

Game setting

Mage: The Ascension is set in the fictional World of Darkness, a fictional modern Earth wherein supernatural entities clandestinely manipulate everyday life. Players and major characters are "Mages", normal people who "Awaken" to be able to manipulate reality, usually in an expression of gnosis. The metaplot of Mage: the Ascension involves a four-way struggle between an alliance of Mages called the Nine Mystical Traditions; the New World Order of the Technocracy, which relies on its technofantasical "paradigms" versus the Marauders, a disparate group of insane Mages; and the Nephandi, a coalition of Mages serving evil cosmic entities. Later editions of Mage: the Ascension introduce non-aligned Mage factions such as the "Hollow Ones", a group of Goth chaos magic practitioners.

Rules

A key feature of Mage is its unique magic system. A character's magical expertise is described by allocating points to nine different "Spheres" of magical knowledge and influence: Correspondence, Entropy, Forces, Life, Mind, Matter, Prime, Spirit, and Time. Magical effects are largely spontaneously proposed by players and adjudicated by the game master, informed by the level of 'expertise' in the relevant Spheres of the effect; this is as opposed to the popular system of magic in Dungeons & Dragons, which relies upon predetermined descriptions of magical spells.

Reception

Mage: The Ascension, 2nd Edition was given an 8/10 by Arcane's Adam Tinworth, who called it "good for those who enjoy involved and challenging games." He noted that while it could be difficult for new players to grasp the game's background, develop their style of magic, or figure out how the magic worked; the gameplay system itself would be easy to understand.[9]

Mage: The Ascension was ranked 16th out of 50 in Arcane magazine's 1996 reader poll of the most popular role-playing games of all time. The magazine's editor, Paul Pettengale, commented: "Mage is perfect for those of a philosophical bent. It's a hard game to get right, requiring much thought from players and referees alike, but its underlying theme—the nature of reality – makes it one of the most interesting and mature role-playing games available."[10]

Awards

Reviews

See also

External links

Notes and References

  1. Varney . Allen . Allen Varney . December 1994 . Role-playing Reviews . . . 90–91 . 212.
  2. McLaughlin . Tom . May 1993 . Get ready—here comes the 1993 Gen Con Game Fair! . . . 83 . 193.
  3. February 1996 . White Wolf . . Excelsior Publications . 14 . French . 91.
  4. Web site: Mage : The Ascension (1-56504-400-2) .
  5. Web site: 2000 Release Schedule . dead . https://web.archive.org/web/20000303032212/http://www.white-wolf.com/retail/ReleaseSchedule.html . 2000-03-03 . 2020-12-27 . White Wolf Publishing.
  6. Web site: 2006-11-13 . Gaming Industry Innovators CCP and White Wolf to Merge . 2024-03-16 . GamesIndustry.biz . en.
  7. Web site: Frequently Asked Questions – Onyx Path Publishing . 2024-03-16 . en-US.
  8. Web site: 23 September 2015 . Now Available: Mage: The Ascension 20th Anniversary Edition! .
  9. Tinworth. Adam. Adam Tinworth. April 1996 . Mage: The Ascension 2nd Edition. Arcane. Future Publishing. 5. 62–63.
  10. Pettengale. Paul. Christmas 1996. Arcane Presents the Top 50 Roleplaying Games 1996. Arcane. Future Publishing. 14. 25–35.
  11. April–May 1994 . Trophées Casus Belli 1993 du jeu de rôle . fr . . 80 . 16–17 . Excelsior Publications.
  12. Web site: 1995 list of winners. Academy of Adventure Gaming Arts and Design. 2014-01-14. https://web.archive.org/web/20090504094257/http://www.originsgamefair.com/awards/1995. 2009-05-04.
  13. Web site: Pyramid: Pyramid Review: Mage Second Edition Revised .
  14. Web site: Anmeldelser | Article | RPGGeek.
  15. Web site: Mage The Ascension &2124; Article | RPGGeek.
  16. https://archive.org/details/australian-realms-magazine/Australian%20Realms%20%2314%20NovemberDecember%201993/page/4/mode/2up