Into the Stars explained

Into the Stars
Developer:Fugitive Games
Publisher:Iceberg Interactive
Composer:Jack Wall
Jim Lordeman
Engine:Unreal Engine 4
Genre:Space combat simulator
Modes:Single-player
Platforms:Microsoft Windows

Into the Stars is a space simulator video game developed by Fugitive Games, a development team made up of former EA DICE and Spark Unlimited developers, and published by Iceberg Interactive. Following a successful Kickstarter crowdfunding campaign, the game was greenlit and went into the Steam Early Access program.

The goal of the Into the Stars is to reach the planet of Titus Nova, with one large "capital" spaceship and a limited amount of supplies. In order to achieve this the player must visit other planets to gather resources, negotiate with alien species, and attempt to escape the pursuit of an enemy threat known as the Skorn.

Fugitive Games cited The Oregon Trail and among their inspirations for the game.

Reception

On Metacritic, Into the Stars received "mixed or average reviews".[1] Don Saas of GameSpot rated it 6/10 stars. Saas praised the game's graphics, resource management, and the detailed character backgrounds, but he said that the unchanging map limits replayability. He also found the game's difficulty inconsistent and too dependent on punishing random events.[2]

External links

Notes and References

  1. Web site: Into the Stars (PC). Metacritic. 2021-12-18.
  2. Web site: Into the Stars Review. GameSpot. 2016-04-05. 2021-12-18.