Intensity (video game) explained

Intensity
Developer:Graftgold
Publisher:Firebird Software
Designer:Andrew Braybrook
Released:1988
Genre:Action
Modes:Single-player

Intensity is a 1988 action game designed by Andrew Braybrook, developed by Graftgold, and published by Firebird Software. It was released for the Commodore 64 and ZX Spectrum platforms.

Intensity received generally positive reviews from video game critics and had underwhelming sales.

Gameplay

Intensity is an action game. The gameplay involves shooting aliens who are attacking a space station and rescuing colonists.[1]

Development

Intensity was designed by Andrew Braybrook, known for designing Morpheus, Paradroid, and Uridium. It was published by Firebird Software.[2] It took Braybrook nine months to write and design the game.[3] It was released for the Commodore 64 and ZX Spectrum in 1988.

Reception

Intensity received generally positive reviews from video game critics. Sales were lacklustre, disappointing developer Graftgold.[4]

Notes and References

  1. Web site: The Games Machine Issue 10.
  2. The Games Machine. Previews. September 1988. 16. 10.
  3. Web site: Andrew Braybrook. Retro Gamer Team. Retro Gamer. 3 June 2014. 4 November 2020.
  4. Retro Gamer. The Making of Intensity. Milne. Rory. December 2018. 30–33. 189.