IntelliGym explained

IntelliGym is a video-game-like training program designed to improve cognitive performance of competitive athletes. Due to its content and delivery methodology, it is considered a serious game. However, unlike many serious games, the IntelliGym uses a low-fidelity training approach which is based on a 'cognitive simulation' patented technology. Current release is available for basketball players (dubbed The Basketball IntelliGym), hockey players (The Hockey IntelliGym, developed in conjunction with USA Hockey) and soccer players (dubbed The Football IntelliGym).

According to its creators, IntelliGym addresses a broad range of cognitive skills, such as perception, anticipation, decision making under pressure, spatial awareness and pattern recognition.

History

According to the official website, the IntelliGym technology is based on a concept originally developed for Israeli Air Force pilots. The research was conducted by Professor Daniel Gopher of the Technion, Israel, following a DARPA project reviewing the cognitive training system called the Space Fortress.[1] This study showed significant improvement in performance of trainees after using a specially designed computer game, compared to a control group.[2] Following the introduction of the basketball application NCAA Division-I basketball teams (including Kentucky, Memphis, Florida and Kansas)[3] as well as high school varsity teams adopted the IntelliGym as a training tool for their players. Coaches have reported significant improvement in performance of trainees, as shown by their statistical measures.[4]

Scientific Background

The IntelliGym is based on the notion of “Low Fidelity Simulation”: the game stimulates exactly the same cognitive skill-set that is required to play basketball, but without the visual resemblance. This way, the player is required to make meaningful choices with respect to making the right game decisions, but without the negative artifacts of a high-fidelity simulation found in research.[5]

The Basketball IntelliGym

The Basketball IntelliGym
Developer:ACE Applied Cognitive Engineering Ltd.
Released:2005
Genre:Serious game
Modes:Single-player
Platform:Windows

Gameplay

The Basketball IntelliGym presents the player with situations where rapid decisions are needed to be made. The game takes place in a space-like environment, and includes different scenarios. In its main training settings, two teams of five spaceships on each team are competing. Using various weapons and ammunition types loaded on a ‘Super Cannon’, a player can either steal points from its rival team or prevent the opponent from gaining points.The game consists of a given number of training sessions (19 sessions on the basic version and 34 on the premium release), each taking approximately 30 minutes to complete. The difficulty level is adjusted to the individual performance of the player.

Availability

The Basketball IntelliGym was originally provided on a CD, with 2 versions for Microsoft Windows. On 2009, a downloadable version has been released and replaced the CD. The program requires Internet connection for initial registration, but thereafter can be played offline.

Reception

The game has been reported by mainstream media sources such as ESPN,[6] Fox News,[7] the LAB,[8] primarily when leading NCAA Division-I teams have started to use it. The official site lists some 20 teams that are using the product but fails to provide the number of individual users.

The Hockey IntelliGym

The Hockey IntelliGym
Developer:ACE Applied Cognitive Engineering Ltd.
Released:2010
Genre:Serious game
Modes:Single-player
Platform:PC

Windows, Mac

In June 2009, USA Hockey and Applied Cognitive Engineering Ltd. announced a collaborative development of a training system for ice hockey players.[9] The research and development was funded by Bird Foundation (the research and development fund operated by the US and Israeli governments).[10] The program was released in 2010. The Hockey IntelliGym is used extensively by players of the USA Under-17, Under-18 and Under-20 Ice Hockey national teams.[11]
Research conducted at the USA Hockey National Team Development Program demonstrated that the IntelliGym reduced the number of on ice injuries.[12] The developers of the program claim that enhanced cognitive skills, and in particular spatial awareness, anticipation and working memory, allow players to avoid hazardous positions.[13]
In March 2013, the Hockey IntelliGym has been adopted by the players' development initiative of USA Hockey (known as the American Development Model, or the ADM).[14]
In May 2014, the Mayo Clinic adopted the IntelliGym as a training tool to all hockey players attending Mayo's Sports Medical Center.[15] [16]

Availability

The Hockey IntelliGym is available as a downloadable program for personal computer platform (Windows-based or Mac). The program requires Internet connection for activation. The program is offered to both teams and individual players.

Reception

According to USA Hockey, the Hockey IntelliGym is widely used among ice-hockey players in the US.[17] Various ice-hockey reporters published positive reviews about the program and its efficacy.[18] [19] [20]

The Soccer IntelliGym

The Soccer IntelliGym
Developer:ACE Applied Cognitive Engineering Ltd.
Released:2017
Genre:Serious game
Modes:Single-player
Platform:PC

Windows, Mac

In May 2015, after receiving a grant from the EU Horizon 2020 program, Applied Cognitive Engineering Ltd. announced a 24-months project dedicated to the development of a cognitive training program for soccer players. The project was titled "BrainPEER" ("Brain Performance Enhancement Revolution") and involved 10 European football clubs and 2 research universities.[21]

Two efficacy studies were conducted to measure the impact of IntelliGym training on actual soccer performance. The studies were conducted at the Vrije Universiteit Amsterdam (led by Prof. Geert Savelsbergh)[22] and the German Sport University Cologne (led by Prof. Daniel Memmert).[23] Both studies showed significant improvement of on-field performance of IntelliGym trainees compared to the control group.

Availability

The Soccer IntelliGym is available as a downloadable program for personal computer platform (Windows-based or Mac). The program requires Internet connection for activation. The program is offered to both teams and individual players.

Reception

The game has been reported by mainstream media sources such as the New York Times,[24] Bild[25] and Sports Illustrated.[26] According to the company's website, as of August 2017, there are over 36,000 users, and ten professional football clubs who use the program.[27]

See also

External links

Notes and References

  1. Technology assessment in education and training, Volume 1 By Eva L. Baker, Harold F. O'Neil, pages 84-85
  2. Gopher, D., Weil, M, and Bareket, T. (1994). Transfer of skill from a computer game trainer to flight. Human Factors, 36, 387-405. http://md1.csa.com/partners/viewrecord.php?requester=gs&collection=ENV&recid=3641616&q=&uid=789319901&&q=&uid=789319901&
  3. Fernandez A., Goldberg E. (2009) The Sharp Brains Guide to Brain Fitness, p.109
  4. Web site: Basketball Intelligym computer game improves on-court basketball skills. 2008-05-06.
  5. POPCORN: A supervisory control simulation for workload and performance research (NASA-CP-2341 (1984) by S G Hart, V Battiste, P T Lester In Proceedings of the 20th Annual Conference on Manual Control
  6. Archived at Ghostarchive and the Wayback Machine: Memphis Tigers Revolution with IntelliGym . YouTube.
  7. live. https://ghostarchive.org/varchive/youtube/20211208/XG4r7nv_LxA. 2021-12-08. Kentucky Wildcats Basketball . YouTube.
  8. Archived at Ghostarchive and the Wayback Machine: The Basketball IntelliGym . YouTube.
  9. Web site: USA Hockey to form Intelligym. USA Hockey press release. Dec 16, 2008. https://web.archive.org/web/20081220133150/http://www.usahockey.com/Template_Usahockey.aspx?NAV=AU_01&id=249072. December 20, 2008. dead.
  10. Web site: Martel K. (2009). Releasing Your Inner Gretzky. . USA Hockey Magazine. 17 September 2016. https://web.archive.org/web/20110910170026/http://www.birdf.com/_Uploads/263USA_H_Magazine_0109.pdf. 10 September 2011. .
  11. News: Asteroids on Ice: Video Game Helps Young Players Develop. The New York Times. 2013-12-23. Klein. Jeff Z..
  12. News: How an air-combat simulator is honing Canada's hockey players.
  13. Web site: Intelligym: Heating up the Game and Putting Injuries on Ice. 16 May 2023 .
  14. Web site: Hockey Intelligym Helps Power Peewee Hockey Sense | USA Hockey Magazine.
  15. Web site: Mayo Clinic Sports Medicine Center adopts Intelligym cognitive training. 2014-05-14.
  16. Web site: Hockey Intelligym - Mayo Clinic Sports Medicine Center . 2017-08-31 . 2017-08-31 . https://web.archive.org/web/20170831181616/https://sportsmedicine.mayoclinic.org/about-us/collaborations/hockey-intelligym.php . dead .
  17. http://assets.ngin.com/attachments/document/0049/8271/Annual_Report_USAH_1213_WEB.pdf
  18. Web site: Yahoo.
  19. Web site: From Fighter Pilots to Hockey Players, Cognitive Training Gets Results. 3 January 2014 .
  20. Web site: USA Hockey – the Hockey IntelliGym: UPDATE 1.5 YEARS LATER. 23 August 2013.
  21. http://cordis.europa.eu/project/rcn/196481_en.html BrainPEER
  22. Geert J. P. Savelsbergh. (2017). Football IntelliGym Efficacy Analysis: PSV Eindhoven and AZ Alkmaar Football Academies. http://doi.org/10.5281/zenodo.268696
  23. Dr. Karsten Schul & Prof. Dr. Daniel Memmert. (2017). Evaluating Cognitive Training System for Football Players. http://doi.org/10.5281/zenodo.835432
  24. https://www.nytimes.com/2017/03/05/sports/soccer/dutch-psv-eindhoven-cognitive.html To Put Ball in the Net, Dutch Clubs Shoot Space Aliens First
  25. http://www.bild.de/wa/ll/bild-de/unangemeldet-42925516.bild.html Fußball-Nachwuchs trainiert mit Kampfflieger-Software
  26. https://www.si.com/edge/2017/08/01/intelligym-football-brain-training-video-game-soccer-players How Soccer Players Are Getting Smarter On the Field With Brain-Training Video Games
  27. http://football.intelligym.com/ The Football IntelliGym