Indiana Jones and the Last Crusade: The Graphic Adventure explained

Indiana Jones and the Last Crusade: The Graphic Adventure
Developer:Lucasfilm Games
Publisher:Lucasfilm Games
Designer:Ron Gilbert
Noah Falstein
David Fox
Artist:Steve Purcell
Martin Cameron
James A. Dollar
Mike Ebert
James McLeod
Composer:Eric Hammond
FM Towns:
Dave Warhol
James Leiterman
Engine:SCUMM
Released:July 1989: MS-DOS, Amiga, Atari ST
1990: Mac, FM Towns https://web.archive.org/web/20060428061222/http://www.lucasarts.com/20th/history_1.htm
1992: CDTV
July 08, 2009: Steam
Genre:Graphic adventure
Modes:Single-player
Platforms:MS-DOS, Amiga, Atari ST, Mac, FM Towns, CDTV

Indiana Jones and the Last Crusade: The Graphic Adventure is a graphic adventure game, released in 1989 by Lucasfilm Games, coinciding with the release of the film of the same name. It was the third game to use the SCUMM engine.

Gameplay

Last Crusade expanded on Lucasfilm Games' traditional adventure game structure by including a flexible point system—the IQ score, or "Indy Quotient"—and by allowing the game to be completed in several different ways.[1] [2] The point system was similar to that of Sierra's adventure games, however when the game was restarted or restored, the total IQ of the previous game was retained. The only way to reach the maximum IQ of 800 was by finding alternative solutions to puzzles, such as fighting a guard instead of avoiding him.[1] This countered one common criticism of adventures games, whereby since there is only one way to finish the game, they have no replay value.[1] [2] Also, the point system helped the game to appeal to a variety of player types. Some of the alternative fights, such as the one with the Zeppelin attendant, were very difficult to pass, so the maximum IQ was very difficult to achieve.

A replica of Henry Jones' Grail diary was included with earlier versions of the game.[2] [3] While very different from the film's version, it provided a collection of background information of Indy's youth and Henry's life. The diary was also necessary to solve puzzles near the end of the game, most notably to identify the real Grail. Later versions of the game came with a shortened version of the Grail diary.

Plot

The plot closely follows, and expands upon, the film of Indiana Jones and the Last Crusade. As the game begins, Indiana Jones has returned to his college, after reclaiming the Cross of Coronado. He is approached by businessman Walter Donovan, who tells him about the Holy Grail, and of the disappearance of Indy's father.

Indy then travels to some of the places seen in the movie, such as Venice and the catacombs, after meeting fellow archeologist Elsa Schneider. In the process he finds his father held captive in the Brunwald Castle, after passing through the mazelike corridors, fighting and avoiding guards. Then Elsa's double role is revealed when she steals the Grail Diary from Indy. After escaping, father and son pass through Berlin to reclaim the Diary and have a brief meeting with Adolf Hitler. Then they reach an airport, from where they intend to seek the Valley of the Crescent Moon, by Zeppelin or biplane. There are many action scenes, involving punching, and the biplane sequence above Europe, pursued by Nazi planes.

Several key elements of the film - such as the Brotherhood of the Grail, Indy's friend Sallah, and the Venice water chase and the desert battle scenes (except for small hidden references) - were not included in the game.

Development

The game was released in May 1989 simultaneously with the movie. It was available for DOS, Amiga, Atari ST, and Mac OS. A CD-ROM version was later released for the FM Towns, with 256-color graphics and a CD Audio soundtrack, as well as a VGA PC version. Many of the scenes unique to the game were conceived by George Lucas and Steven Spielberg during the creation of the movie.[4] Last Crusade was also the first Lucasfilm game to include the verbs Look and Talk. In several situations, the latter would begin a primitive dialogue system in which the player could choose one of several lines to say. The system was fully evolved in The Secret of Monkey Island and remained in all later LucasArts adventures, with the exception of Loom.

Reception

UK magazine Computer and Video Games gave the PC version a score of 91%, praising the graphics, sound and playability and calling it "a brilliant film tie-in and a superlative game in its own right".[5] In 1989, Dragon gave the game 5 out of 5 stars.[6] The game was ranked the 28th best game of all time by Amiga Power.[7] Charles Ardai of Computer Gaming World gave the game a positive review, noting its cinematic qualities and well-designed puzzles.[4] Game Informers retro review section awarded the game a nine out of ten.

The Last Crusade became a "sizeable hit", according to Hal Barwood.[8] It was Lucasfilm's best-selling game at the time of its release, with sales of over 250,000 copies.[9]

In 1991, PC Format placed The Last Crusade on its list of the 50 best computer games of all time. The editors wrote that Indy was recreated on the monitor screen impressively as on the big screen.[10]

Further reading

Legacy

A second Indiana Jones graphic adventure, Indiana Jones and the Fate of Atlantis, was released in 1992.

Two supposed successors to Fate of Atlantis, Iron Phoenix and The Spear of Destiny, were canceled.[12]

See also

Notes and References

  1. Book: Bateman, Chris . Beyond Game Design: Nine Steps Towards Creating Better Videogames . . 2009 . 227–228 . 978-0495926894 . July 1, 2018.
  2. . December 12, 1989 . 454 . Losee . Stephanie . Stephanie Losee . Indiana Jones Takes His Crusade to Your Desktop . 8 . 21 . July 1, 2018.
  3. Book: A Bibliography of Modern Arthuriana (1500-200) . . 2006 . 597–598 . 9781843840688 . July 1, 2018.
  4. News: November 1989 . Ardai . Charles . Charles Ardai . . Travels with Indy: Indiana Jones and the Last Crusade: The Graphic Adventure . 72, 74 . 65.
  5. News: Rignall . Julian . Julian Rignall . Indy Adventure . . 62–63 . September 1989 . 94.
  6. The Role of Computers. Lesser. Lesser. Lesser. Hartley. Patricia. Kirk. Dragon. 152. December 1989. 64–70.
  7. Amiga Power magazine issue #0, Future Publishing, May 1991
  8. Bevan, Mike . 2008 . The Making of Indiana Jones and the Fate of Atlantis . . . 51 . 44–49.
  9. Web site: Past Projects. https://web.archive.org/web/20170325044157/http://www.theinspiracy.com/past-projects.html. 2017-03-25.
  10. Staff . . The 50 best games EVER! . October 1991 . 1 . 109–111.
  11. Web site: Jeux & stratégie NF 1. November 11, 1989. Internet Archive.
  12. Web site: Interview: Hal Barwood. https://web.archive.org/web/20110718194949/http://www.adventure-treff.de/artikel/interviews.php?id=49&lang=eng. July 18, 2011. Frank, Hans. July 18, 2007. Adventure-Treff. March 18, 2012.