EA Sports Ignite | |
Developer: | EA Sports |
Platform: | Microsoft Windows PlayStation 4 Xbox One |
Genre: | Game engine |
License: | Proprietary |
The EA Sports Ignite game engine (styled as EA SPORTS IGNITE) is a collection of video game technologies built by Electronic Arts and designed to make video game sports "alive". The technology was announced at Microsoft's Xbox One reveal event in May 2013 for three EA Sports franchise games for Xbox One and PlayStation 4: FIFA 14, Madden NFL 25 and NBA Live 14, all released in Fall 2013.
Electronic Arts announced several features within the engine. Its Human Intelligence framework lets in-game players "think like real athletes", with the ability to make snap judgments, prepare for impact, and perform as a team player. For example, the new artificial intelligence creates a sense of urgency for computer players towards the end of an association football match to rush for more shots on goal. The True Player Motion framework makes players' bodies, limbs, and clothing each move according to physics. The Living Worlds framework models the stadium audience members and their behaviors individually. The audience will have expectations about the in-game sports matches, and will react accordingly to the match's progress. The Ignite artificial intelligence is able to use the next-gen hardware to handle four times as many calculations per second than older EA Sports titles. Animation detail is expected to improve "ten-fold".
Electronic Arts plans to use Ignite for future sports games and Frostbite for future action games (with the exception of Rory McIlroy PGA Tour, which also uses Frostbite, and current iterations of the Madden NFL, FIFA, UFC and NHL series, which use Frostbite instead of Ignite). The company had previously shared technology internally before moving to develop all future sports games on the same engine.
Ignite was publicly announced at Microsoft's May 2013 Xbox One reveal event. Four upcoming EA Sports franchise games for Xbox One and PlayStation 4 were announced to be using the technology: FIFA 14, EA Sports UFC, Madden NFL 25, and NBA Live 14. Electronic Arts showed pre-rendered sequences of the games at the reveal event instead of real-time gameplay.
The engine was used for a number of EA Sports titles in the mid to late 2010s with two games using the engine in 2020. Though use of the ignite engine was later phased out in favor of EA Sports titles using the Frostbite engine instead.
Title | Platform(s) | Release Date | Genre(s) |
---|---|---|---|
FIFA 14 | November 2013 | Sports | |
Madden NFL 25 | November 2013 | Sports | |
NBA Live 14 | November 2013 | Sports | |
EA Sports UFC | June 2014 | Sports | |
Madden NFL 15 | August 2014 | Sports | |
NHL 15 | September 2014 | Sports | |
FIFA 15 | September 2014 | Sports | |
NBA Live 15 | October 2014 | Sports | |
Madden NFL 16 | August 2015 | Sports | |
NHL 16 | September 2015 | Sports | |
FIFA 16 | September 2015 | Sports | |
NBA Live 16 | September 2015 | Sports | |
EA Sports UFC 2 | March 2016 | Sports | |
Madden NFL 17 | August 2016 | Sports | |
NHL 17 | September 2016 | Sports | |
NHL 18 | September 2017 | Sports | |
NBA Live 18 | September 2017 | Sports | |
EA Sports UFC 3 | February 2018 | Sports | |
EA Sports FC Online[1] [2] | Microsoft Windows | May 2018 | Sports |
NHL 19 | September 2018 | Sports | |
NBA Live 19 | September 2018 | Sports | |
NHL 20 | September 2019 | Sports | |
EA Sports UFC 4 | August 2020 | Sports | |
NHL 21 | October 2020 | Sports | |