Ian Bell (programmer) explained

Birth Name:Ian Colin Graham Bell
Birth Date:1962 10, df=yes
Birth Place:Hatfield, Hertfordshire, England
Education:Jesus College, Cambridge (BA, Dipl.)
Occupation:Software engineer, game developer
Known:Developer of Elite

Ian Colin Graham Bell (born 31 October 1962 in Hatfield, Hertfordshire) programmed, designed and developed the computer game Elite (1984) with David Braben, which met with much acclaim.[1]

Education

Bell attended the independent St Albans School. He studied at Jesus College, Cambridge,[1] graduating with a degree (1st) in Mathematics in 1985, and a Cambridge Diploma in Computer Science in 1986.

Career

Game development

His work on Elite (1984), included programming in machine code using assembly. The game was based on an open-ended non-linear game model, and included revolutionary 3D graphics, at the time.[2] Prior to Elite, he developed Free Fall, a game set inside a coriolis space station with the player controlling an alien punching astronaut, described by Bell as "the first ever Beat 'em up". Free Fall, also a game for the BBC Micro, was published by Acornsoft in 1983.[3] Bell put later Free Fall and Elite with the associated source code for free download on his website.[4]

Bell was a speaker at the 2009 GameCity game festival.[5] Bell mentioned in his speech about the impact of games:

You're reaching into the minds and the imaginary spaces of children, and you're to an extent shaping their characters and their life stories. I'm glad [Elite] isn't Doom because I'm glad that even though we didn't really think in these terms, I think its effect on players and on people's lives is good, both in the sense of giving them good memories but also in making people think in different ways and awakening interest.[6]

Subsequent career

After the initial success of Elite and having completed ports of it to the Commodore 64 (1985), Apple II (1986), and NES (1991), Bell spent a number of years undertaking personal research. In 2008 he joined Autodesk as a Senior Software Engineer.[7] As of 2024 he was still working in Computer Aided Design.[8]

External links

Notes and References

  1. Web site: Masters of Their Universe. The Guardian. Francis Spufford. 18 October 2003. 8 May 2015.
  2. Web site: LaMosca . Adam . Lost in the Void . . 18 July 2006 . 8 May 2015 . 25 February 2008 . https://web.archive.org/web/20080225101232/http://www.escapistmagazine.com/articles/view/issues/issue_54/324-Lost-in-the-Void . dead .
  3. Web site: Free Fall . 9 May 2015 . Ian Bell.
  4. Web site: Elite Archives . 2015-11-08 . Ian Bell.
  5. News: GameCity: the interview. guardian.co.uk. Guardian News and Media . October 2009 . 2010-01-05 . London . Keith . Stuart.
  6. Web site: My life with elite event in Nottingham, UK. 9 May 2015. Marko Susimetsä. 20 October 2009. dead. https://web.archive.org/web/20150518063707/http://www.hookedgamers.com/blogs/wolfwood/2009/10/29/my_life_with_elite_event_in_nottingham_uk.html. 18 May 2015.
  7. Web site: Kean Walmsley. An interview with Ian Bell . 9 October 2013.
  8. Iain Thompson, 40 years since Elite became the most fun you could have with 22 kilobytes, The Register, 18 January 2024