Interactive Games and Entertainment Association explained
Interactive Games and Entertainment Association |
Abbreviation: | IGEA |
Vat Id: | (for European organizations) --> |
Owners: | --> |
Leader Title: | CEO |
Leader Name: | Ron Curry |
Formerly: | Interactive Entertainment Association of Australia |
The Interactive Games and Entertainment Association (IGEA) is the industry association for computer and video games in Australia and New Zealand.[1]
The IGEA represents companies that are publishers, distributors and marketers of interactive entertainment products including video games and related hardware.[2] The association's members include globally recognized companies, including Google, Microsoft, Sony and Nintendo. More recently, the IGEA has added smaller independent game developers like Nnooo to its list of members.[3]
The IGEA represents its members and the video game industry on business and public policy issues[4] [5] such as copyright and intellectual property, media classification,[6] [7] government funding for local game development,[8] [9] [10] games in education[11] and cyber-safety.[12] [13]
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History
The IGEA registered with the Australian Securities and Investments Commission in 2002 as the Interactive Entertainment Association of Australia (IEAA).[14] One of the founding directors of the IEAA was Ron Curry who has been the CEO and principal spokesperson of the association since 2008.[15] In 2014 Curry was awarded the MCV Pacific Pillar of Industry Award for his contribution to the video game industry.[16] [17] [18]
From 2010 to 2012, Stephanie Brantz, an Australian sports presenter, acted as a spokesperson and ambassador for the IGEA. Brantz appeared in YouTube videos. for the association and authored opinion pieces which focused on responsible parenting and cyber-safety.
In March 2020, members of the Game Developers Association of Australia (GDAA) voted to allow IGEA to acquire all GDAA assets and run both organizations under the IGEA banner. This included GDAA's Game Connect Asia Pacific (GCAP) annual developers' convention.[19]
Publications
The IGEA publishes biennial research reports which present data and insights into how interactive entertainment is used by consumers in the Australian and New Zealand markets.[20] [21] The latest reports, published in 2017, are Digital Australia 2018 and Digital New Zealand 2018.[22] [23]
The first report published by the association was the GamePlay Australia: Australians and Computer Games report published in 2005.[24] The first New Zealand focused report was published in 2010.[25]
All of the reports have been authored by Jeffery E. Brand, PhD, from the Faculty of Society and Design at Bond University in Australia.[26] [27]
List of members
Source:[28]
External links
Notes and References
- News: PROFILE: The Interactive Games and Entertainment Association. MCV Pacific. 31 May 2017.
- News: About – IGEA. IGEA. 30 May 2017. en-US.
- Web site: News. www.nnooo.com. en-US. 31 May 2017.
- News: Scott Ludlam: The Government Should Do More To Help Australian Video Games. Serrels. Mark. 31 May 2017. en.
- Web site: Interview: Interactive Games and Entertainment Association's Ron Curry. 14 November 2014. www.abc.net.au. en-AU. 31 May 2017.
- News: 'Historic agreement' on R18+ video games. Moses. Asher. 22 July 2011. The Sydney Morning Herald. 31 May 2017. Grubb. Ben. en-US.
- News: Question Time: Ron Curry From The iGEA. Serrels. Mark. 31 May 2017. en.
- News: A day in the life of IGEA. MCV Pacific. 31 May 2017.
- News: How video games could become Australia's next big export. Biggs. Tim. 10 January 2017. The Sydney Morning Herald. 31 May 2017. en-US.
- Web site: Games industry criticises lack of government support for video games. www.theaustralian.com.au. 31 May 2017.
- Web site: The Game Of Learning – The Role Of Video Games In The Classroom – Education Technology Solutions. www.educationtechnologysolutions.com.au. en-AU. 31 May 2017.
- Web site: How to choose the right video game for your children?. 2 June 2011. www.abc.net.au. en-AU. 31 May 2017.
- Web site: Stranger danger in the online world. 13 November 2012. www.abc.net.au. en-AU. 31 May 2017.
- Web site: Search Results – Organisations and Business Names. connectonline.asic.gov.au. en-AU. 31 May 2017.
- News: IGEA Team – IGEA. IGEA. 31 May 2017. en-US.
- Web site: Protecting Children & Youth Online. Protecting Children & Youth Online. en-US. 31 May 2017.
- News: The MCV Pacific Awards 2014 winners are.... MCV Pacific. 31 May 2017.
- News: IN PHOTOS: MCV Pacific Awards 2014 presented by PlayStation. MCV Pacific. 31 May 2017.
- Web site: Media Alert: IGEA And GDAA Update . March 6, 2020 . March 6, 2020 . .
- Web site: IGEA Research Reports Archives – IGEA. IGEA. en-US. 30 May 2017.
- News: New research shows more older Australians gaming. Bond University. 31 May 2017. en.
- News: IGEA research gives clearer picture of who Australian gamers are. 24 July 2017. MCV Pacific. 11 October 2017. en.
- News: Digital NZ Report 2018: Thought rugby was popular? Try video games. 15 August 2017. NZ Game Developers Association. 11 October 2017. en.
- Brand. J. E.. 2005. GamePlay Australia: Australians and Computer Games. Interactive Entertainment Association of Australia.
- News: Interactive New Zealand 2010 (INZ10) – IGEA. 17 August 2010. IGEA. 31 May 2017. en-US.
- Web site: Jeff. Brand. Stewart. Todhunter. 2016. Digital New Zealand 2016. en.
- Web site: Jeffrey. Brand. Stewart. Todhunter. 2016. Digital Australia 2016. en.
- News: Members – IGEA. IGEA. 31 May 2017. en-US.