Hyper Neo Geo 64 Explained

Hyper Neo Geo 64
Hyper Neo Geo 64
Manufacturer:SNK Corporation
Family:Neo Geo
Type:Arcade system board
Releasedate:September 1997
Lifespan:1997–1999
Media:ROM cartridge
Storage:Memory card
Predecessor:Neo Geo MVS

The Hyper Neo Geo 64 is an arcade system board created by SNK, and released in September 1997. As the successor of the popular Neo Geo (MVS), it was the first and only SNK hardware set capable of rendering in 3D, conceived to bring SNK into the 3D era that had arisen during the mid-1990s.

The system never managed to match the huge success of the 16-bit Neo Geo.[1] Only seven games were produced, none of which proved particularly popular,[2] and only one of them, , has been ported to home systems. A home console version was rumored to be in development but was never confirmed by SNK.[3]

History

The system was first announced in late 1995, and planned for release in late 1996.[4] It was officially unveiled at the February 1997 AOU show, though all that was demonstrated at the show was a videotape containing a few seconds of footage of Samurai Shodown 64, which SNK announced would be the first game for the system.[5] By mid-1997 test units were on display in Japan.[6]

The system was released, only in arcade form, in September 1997, featuring a custom 64-bit RISC processor, 4 megabytes of program memory, 64 megabytes of 3D and texture memory, and 128 megabytes of memory for 2D characters and backgrounds.[7] The first title released for the system was Road's Edge, with Samurai Shodown 64 and following soon after. None were particularly well received. The system was a failure[8] and by 1999 was discontinued, with only seven games released in total. SNK resumed releasing games on their older Neo Geo system.[9]

Reportedly, SNK had been working on a successor hardware. This was reported in 2021 and dubbed SNK Millennium.[10] [11]

Specifications

List of games

TitleGenreRelease dateNotes
Beast Busters: Second NightmareRail ShooterThe only third-party game on the platform, developed by ADK
Buriki OneFighting
FightingPorted to Sony's PlayStation in 1999
Road's EdgeRacing
Samurai Shodown 64Fighting
Fighting
Xtreme RallyRacing

See also

External links

Notes and References

  1. https://www.theregister.com/2015/03/12/antique_code_show_25_years_of_neo_geo_console/?page=4
  2. Web site: Zwiezen . Zack . 2021-03-18 . 24-Year-Old Neo Geo 64 Prototype Latest Game To Be Found In A Field . https://web.archive.org/web/20210319044056/https://www.kotaku.com.au/2021/03/24-year-old-neo-geo-64-prototype-latest-game-to-be-found-in-a-field/ . dead . March 19, 2021 . 2024-09-04 . Kotaku Australia . en-AU.
  3. 1997 . Other Stuff . . 152 . 5 . 10.
  4. Webb. Marcus. December 1995. Arcadia. Next Generation. Imagine Media. 12. 28.
  5. April 1997. AOU. Electronic Gaming Monthly. Ziff Davis. 93. 79.
  6. In the Studio . Next Generation. 33 . . September 1997. 24 .
  7. 1997 . SNK rolls out 64-bit hardware . . 12 . 48.
  8. Web site: Extension . Time . 2022-07-14 . Fighting Game Fan Goes To Insane Lengths To Play Obscure Neo Geo 64 Game . 2024-09-04 . Time Extension . en-GB.
  9. Web site: The History of SNK . 2024-09-04 . GameSpot . en-US.
  10. Web site: Lyles . Taylor . 2021-07-09 . Evidence of a Secret, Unreleased SNK Millennium Console Has Been Discovered . 2024-09-04 . IGN . en.
  11. Web site: Murray . Sean . 2021-07-12 . Gaming Collector Thinks They Have Found Evidence Of Unreleased SNK Millennium Console . 2024-09-04 . TheGamer . en.
  12. Web site: mame/src/devices/sound/l7a1045_l6028_dsp_a.cpp at master · mamedev/mame . 2024-11-14 . GitHub . en.
  13. October 1997. Hyper Neo Geo 64. Next Generation. Imagine Media. 34. 21.
  14. Webb . Marcus . Arcadia: SNK to combine system and dedicated games . . 18 November 1997 . 36 (December 1997) . 33 .