Genre: | Roguelike |
Modes: | Single-player, multiplayer |
Publisher: | Arc Games |
Developer: | Heart Machine |
Composer: | Troupe Gammage Sky Lu Joel Corelitz[1] |
Engine: | Unreal Engine 4[2] [3] |
Platforms: | Microsoft Windows |
Director: | Alx Preston |
Released: | Q1 2025 |
Hyper Light Breaker is an upcoming roguelike video game developed by Heart Machine and published by Arc Games. It is the successor to Hyper Light Drifter (2016). The player controls a "Breaker" who ventures into the Overgrowth to defeat the Abyss King. The game is planned for a Early 2025 release.[4]
Breaker takes place from a third-person perspective, and the player can mix melee and ranged weapons together. Each "Breaker" can choose a class and abilities that affect gameplay. To traverse the world, Breakers can use hoverboards, gliders and climb walls. Like in other roguelikes, when the player dies, a new world is randomly generated. The game will include multiplayer, with up to three players able to join a world together. To win, the player needs to take down a series of regional bosses in order to fight the Abyss King. Between runs, the player can explore a hub city.[5]
Non-playable characters can be found throughout the world, and the player can converse with them. Like in Hyper Light Drifter, there is no spoken dialogue in the game, instead characters communicate information to the player through comic book panels.[6]
Originally each biome was intended to be a separate level, but due to the amount of work required to expand each, all were consolidated into a single world.[7] Many of the game's systems are built upon those created for the studio's previous title Solar Ash.[8] Initially intended to be released in early access in late 2023, it was delayed to 2024.[9] The game was going to be published by Gearbox Publishing San Francisco, which will be rebranded as Arc Games following Gearbox Software's sale to Take-Two Interactive.[10] On March 29 it was once again announced to have been delayed, with a new release window of mid 2024.[11]