How We Came To Live Here Explained

How We Came To Live Here
Designer:Brennan Taylor
Publisher:Galileo Games
Date:2010 (1st edition)
Genre:Alternate history, Indie
System:Custom

How We Came To Live Here is an independently published role-playing game written by Brennan Taylor and published by Galileo Games.[1]

Development

Brennan Taylor began work in 2005 on a role-playing game based on the legends of the ancestral Puebloans, but set that game aside to finish his work on the game Mortal Coil. He resumed work on this game in fall 2006, calling it "The Fifth World", but had to change the name because a post-apocalyptic RPG called The Fifth World (2006) was going to be published first. Taylor asked fans to comment on alternative names he thought of such as "Twin Souls," "Up from the Fourth World," "So That This World Will Not Be Destroyed," "Into the Light," and "How We Came to Live Here"; Taylor ultimately decided to use the last of those, because he felt that it was evocative of the mythic feeling he wanted for the game.[2] As the game was being developed, How We Came to Live Here initially borrowed the mechanics of The Shadow of Yesterday, but Taylor did not want to be confined by that model although it kept the influence of The Shadow of Yesterday. How We Came to Live Here was previewed online in July 2008 in an ashcan edition, and a final edition was then released in March 2010.[2]

Setting

How We Came to Live Here has what Shannon Appelcline describes as "an evocative southwestern setting — something that was near to Taylor's heart due to his youth spent growing up in Tucson, Arizona. There's lots of background on the culture and life of the Pueblo People; Taylor builds on that by including myths in the rules text itself."[2]

The game is inspired by the legends and folkways of the pre-Columbian southwest.

System

According to Shannon Appelcline, Appelcline also described two elements of the game that he found particularly notable:The game is predicated on a rich relationship map that defines both individuals and potential sources of trouble within a village.How We Came To Live Here uses Fudge dice for resolution - pools of dice with positive, null, or negative results.

External links

Notes and References

  1. Book: Taylor, Brennan . Brennan Taylor

    . Brennan Taylor . How We Came To Live Here . 1st . . 2010 . 978-1-934859-38-4.

  2. Book: Shannon Appelcline. Designers & Dragons: The '00s. Evil Hat Productions. 2014. 978-1-61317-087-8.