Horde3D explained

Horde3D
Horde3D
Logo Size:256px
Author:Nicolas Schulz
Developer:The Horde3D Team
Programming Language:C++
Operating System:Microsoft Windows, Mac OS X, Linux (experimental)[1]
Language:English
Genre:Graphics rendering engine
License:EPL

Horde3D is an open-source cross-platform graphics engine.[2] Its purpose and design is similar to that of OGRE with the primary goal being lightweight for next-generation video games.[3] The engine is also particularly suited for large crowd simulations.[4] The engine is also compatible with GLFW.[5] The major part of the graphics engine was originally written for the indie group pyropix and development is now continued at the University of Augsburg.

Design

The engine is primarily designed for an object-oriented approach to scene rendering.[6] [7] It also features a Scene Editor that can design shaders with support for plugins including physics.[8] The engine was originally built on top of OpenGL 2.0[9] A plugin to use the engine with the Bullet Physics API also exists.[10]

Languages

The engine contains a number of bindings to various languages including C#, Java, Python, Lua, Squirrel, GML (GMHorde3D)[11]

Games using the engine

The following commercial games use the Horde3D engine:

Titledata-sort-type="date" YearDeveloper
Offroad Legends2012DogByte Games
Redline Rush2013DogByte Games
20134Flash Interactive
Offroad Legends 22014DogByte Games
Off The Road2018DogByte Games

Notes and References

  1. Web site: Building the GameEngine on Linux (experimental) . NĂ¼scheler . Christoph . 16 October 2013 . . 18 July 2014 . Since Linux support is still experimental, feedback will be highly appreciated. . 24 September 2015 . https://web.archive.org/web/20150924025303/http://www.hcm-lab.de/projects/GameEngine/doku.php/docs:installation:linux . dead .
  2. Web site: Home . horde3d.org.
  3. Web site: Horde3D . 29 April 2013 . Sourceforce . 2014-01-24 .
  4. Web site: Horde3D - Next-Generation Graphics Engine . March 4, 2010 . Launchpad . rebel . 2014-01-24 .
  5. Web site: Horde3D . February 7, 2010 . GLFW . 2014-01-24 . 2014-01-18 . https://web.archive.org/web/20140118070427/http://www.glfw.org/Horde3D.html . dead .
  6. Web site: Horde3D (Engine) | DevMaster . 2014-01-16 . 2014-01-17 . https://web.archive.org/web/20140117040956/http://devmaster.net/devdb/engines/horde3d . dead .
  7. Book: Ido A. Iurgel. Nelson Zagalo. Paolo Petta. Interactive Storytelling: Second Joint International Conference on Interactive Digital Storytelling, ICIDS 2009, GuimarĂ£es, Portugal, December 9-11, 2009, Proceedings. 24 November 2009. Springer. 978-3-642-10642-2. 266. January 21, 2014.
  8. Web site: Official Horde3D Scene Editor released . November 13, 2007 . Khronos Group . 2014-01-17 .
  9. Web site: Horde3D SDK v.0.5 OpenGL 2.0-based lightweight engine for rendering large crowds of animated characters . September 25, 2006 . Khronos Group . 2014-01-17 .
  10. Web site: Horde3D Physics Library Integration . October 12, 2007 . Bullet Physics Library . 2014-01-17 .
  11. Web site: Language Bindings . 2014-01-24 . 2014-01-17 . https://web.archive.org/web/20140117025142/http://horde3d.org/wiki/index.php5?title=Language_Bindings . dead .