Hitman: Contracts Explained

Hitman: Contracts
Developer:IO Interactive
Publisher:Eidos Interactive
Composer:Jesper Kyd
Series:Hitman
Genre:Stealth
Modes:Single-player

Hitman: Contracts is a 2004 stealth video game developed by IO Interactive and published by Eidos Interactive for Microsoft Windows, PlayStation 2 and Xbox. It is the third installment in the Hitman video game series, and serves as both a remake of and sequel to , incorporating gameplay elements introduced in the latter into missions from the first game, which have been remastered with enhanced graphics. The game also includes several new missions, which serve as flashbacks experienced by the player character, the cloned assassin Agent 47, after being almost killed on a botched job.

Hitman: Contracts was met with generally positive reviews; praise was directed at the improved gameplay elements, graphics, soundtrack, darker tone and atmosphere, while criticism was reserved for the lack of significant improvements and the familiarity with the previous two games. As of April 2009, the game has sold around 2 million copies.[1] High-definition ports of Contracts, Silent Assassin, and the sequel Blood Money were released on PlayStation 3 and Xbox 360 in January 2013 as the Hitman HD Trilogy.[2]

Gameplay

In Hitman: Contracts, players control Agent 47 from a third-person perspective, who is sent to various locations across the globe to assassinate specific targets. A wide array of weapons can be used, from kitchen knives, assault rifles and handguns to belt-fed machine guns. While stealth and subterfuge is encouraged, the game allows the player to take a more violent approach and gunfight their way to their mission goals. As players progress through the game, they can collect the various armaments found in the levels, allowing them to be used in future missions. Aside from the more straightforward ways of killing targets such as gunplay and strangulation, several missions allow the player more subtle ways to eliminate hits, such as judicious use of poison, or arranging "accidents" like a heat-induced heart attack inside a sauna.

Players are rated on their performance based on several factors; key among which are the number of shots fired, non-player characters (NPCs) killed (and whether they were armed adversaries or innocents), and the number of times the guards are alerted. The lowest rank is "Mass Murderer", which is awarded to players who kill large numbers of NPCs in the pursuit of their target and do not use stealth. The highest rank is "Silent Assassin", which is earned when the player accomplishes their mission without being detected, and generally without killing anyone other than the intended target(s).

Contracts continues the trend of context sensitive actions, which means that one button is used in multiple situations for multiple uses. For example, when the player is near a door, the context sensitive button will allow the player to perform door-relevant actions such as keyhole-peeking, lock picking, or if allowed, simply opening it. When the player is near an unconscious or dead NPC, the same button will allow the ability to either acquire the person's outfit, or drag the body to an area where it will not be found by guards.

Along with the context sensitive button, the "Suspicion Meter" returns as well; this meter informs players of how close they are to blowing their respective cover. Actions like excess running indoors, brandishing weapons openly, residing in restricted areas, or sneaking can raise suspicion. Proximity will also usually raise the meter. If the "Suspicion Meter" fills, guards will open fire on sight of the player and the current cover becomes useless. If the guards discover a fallen body, or if an unconscious person wakes and alerts them, the "Suspicion Meter" will raise much faster than it would otherwise.

Disguises can be either found in the environment or taken from the bodies of male NPCs. Depending on the disguise, the player can then access areas restricted to most individuals in a level. These disguises can be seen through by guards, as stated above; e.g. if guards in a level are all wielding shotguns, a player dressed as a guard but not similarly equipped will draw more suspicion. Also, certain behaviors (like picking locks) will cause guards to see through a disguise as well.

Plot

On 17 March 2004, around two years after the events of Silent Assassin, Agent 47 is shot and critically wounded while carrying out a mission in Paris for his employers, the International Contracts Agency (ICA). Returning to his hotel room, he reflects on his past, beginning with his escape from Romanian special forces after killing his creator, Dr. Otto Ort-Meyer, at his own facility. 47 then recalls various contracts he carried out over the years, including the assassination of two fetishists who had kidnapped and murdered a client's daughter in Romania; the killing of a black marketeer in Kamchatka selling weapons to terrorists, and the destruction of their weapon labs aboard a submarine; the murder of a corrupt nobleman and his son in the United Kingdom; the assassination of a biker crime lord in Rotterdam; and the killings of three of his five genetic "fathers", namely gunrunner Arkadij Jegorov, who the bikers were doing business with in Rotterdam, terrorist Frantz Fuchs - incidentally, the brother of the black marketeer in Kamchatka - in a hotel in Budapest, and Triad boss Lee Hong in Hong Kong.

During this time, an ICA doctor arrives and performs emergency surgery on 47 before he can bleed out, but officers from the Groupe d'Intervention de la Gendarmerie Nationale (GIGN) storm the hotel to capture 47. While the ICA doctor is forced to flee without dressing the wound, 47 regains his strength and prepares to deal with the officers, before recalling the briefing for his current contract. He remembers that he had taken out two of the three targets he had been sent to eliminate (an event later addressed in ), all of whom were involved in a child prostitution ring in Eastern Europe. He also recalls that the third target, corrupt GIGN officer Albert Fournier, survived 47's attempt on his life after being tipped off to his presence, and was responsible for his injury.

As the GIGN prepares to storm his room, which is slowly being filled with tear gas, 47 escapes from the hotel, intending to complete his contract. Upon reaching the streets, he finds and kills Fournier, before escaping to the Charles de Gaulle Airport. Boarding a plane that is leaving the country, 47 is reunited with his handler Diana Burnwood, who confirms his suspicion that someone knew about the contract and warns him that the ICA is being targeted by the same group. 47 agrees to handle the matter and takes possession of a file which names the group as the Franchise, an enemy of the ICA that seeks to undermine them and gain control of governments worldwide.

Development

The third Hitman game was originally meant to be the final game of a trilogy, but due to time pressure from IO Interactive's then publisher, Eidos, IOI split into two teams to work on Hitman: Contracts and at the same time, with Hitman: Contracts being a smaller game containing remastered levels from in addition to new levels. Hitman: Contracts was developed on a tight schedule to release two years after .[3] The game was released in 2004 in North America on 20 April,[4] in the UK on 30 April,[5] in Australia on 13 May,[6] and in Japan on 14 October.[7]

Soundtrack

Hitman: Contracts
Type:Soundtrack album
Artist:Jesper Kyd
Released:June 2004
Prev Title:Freedom Fighters
Prev Year:2003

Hitman: Contracts Original Soundtrack was composed by Jesper Kyd and released in 2004. The score features the same Latin choral arrangements as in all the other scores; however, they are heavily sampled and mixed into the dark electronic soundscape. As summed up by Kyd, "First of all it is a much darker score. Hitman 2 was an epic story that kind of spanned all over the world. This one, although there are different locations, it's not one big epic story. It's a lot of darker, psychological small stories mixed together, so the score follows the darker aspect of Hitman and his career."[8] The score was awarded the title of "Best Original Music" at the 2005 BAFTA Games Awards.[9]

Besides the original Jesper Kyd score, the game features the following songs:

Reception

Hitman: Contracts received mostly positive reviews. Critics praised the improved gameplay elements, graphics, soundtrack, darker tone and atmosphere, while criticism was directed towards the familiarity and the lack of significant changes and additions from the previous game.

Although GameSpots Greg Kasavin liked that some of the missions from are featured here with graphical enhancements, he did feel it was a "cheap move." Kasavin also criticised the normal difficulty in the game; he felt it was too easy and that players can take the 'Mass Murderer' route with little to no consequences. Air Hendrix of GamePro said of the PlayStation 2 and Xbox versions, "In this captivating outing, 47 revisits the past while modernizing the nagging flaws of his previous games, making for his best trail of assassinations yet."[10]

Notes and References

  1. Web site: 22 April 2009 . Corporate Strategy Meeting . . 3 July 2012 . https://web.archive.org/web/20120307062011/http://www.square-enix.com/eng/pdf/news/20090422_02en.pdf . 7 March 2012 . dead.
  2. Web site: Sarkar . Samit . 28 January 2013 . Hitman: HD Trilogy trailer revisits the series' hits . . . 11 May 2024 . https://web.archive.org/web/20231129191641/https://www.polygon.com/2013/1/28/3924790/hitman-hd-trilogy-trailer . 29 November 2023 . live.
  3. Nick930 . 10 November 2018 . History of Hitman (2000 - 2018) . . . 11 May 2024 . https://web.archive.org/web/20221003135846/https://www.youtube.com/watch?v=KfaYkyTMOYA&t=606s . 3 October 2022 . live.
  4. Web site: Adams . David . 20 April 2004 . Hitman: Contracts Ships . . . 11 May 2024 . https://web.archive.org/web/20140330040539/https://www.ign.com/articles/2004/04/20/hitman-contracts-ships . 30 March 2014 . live.
  5. Web site: Bramwell . Tom . 14 April 2004 . This And That: Wednesday News Roundup . . . 11 May 2024 . https://web.archive.org/web/20220125151353/https://www.eurogamer.net/articles/news140404thisandthat . 25 January 2022 . live.
  6. Web site: 13 May 2004 . Hitman Contracts - available NOW! . Atari Australia . Atari Australia Pty Ltd . 5 April 2024 . https://web.archive.org/web/20040622122531/http://www.atari.com.au/news/?action=view&id=658 . 22 June 2004 . dead.
  7. Web site: IGN staff . 21 October 2004 . Gaming Life in Japan . IGN . Ziff Davis . 11 May 2024 . https://web.archive.org/web/20240511165129/https://www.ign.com/articles/2004/10/21/gaming-life-in-japan-120 . 11 May 2024 . live.
  8. Web site: Spence D. . 13 February 2004 . Jesper Kyd Speaks on Hitman Contracts . IGN . Ziff Davis . 11 May 2024 . https://web.archive.org/web/20240511182851/https://www.ign.com/articles/2004/02/14/jesper-kyd-speaks-on-hitman-contracts . 11 May 2024 . live.
  9. Web site: Sung . Mark . 2 March 2005 . 'Hitman: Contracts' Soundtrack Wins At 2005 Bafta Games Awards . M&C . https://web.archive.org/web/20120721223125/http://www.monstersandcritics.com/soundtracks/news/article_4839.php/Hitman_Contracts_Soundtrack_Wins_At_2005_Bafta_Games_Awards . 21 July 2012 . dead.
  10. Air Hendrix . Hitman: Contracts (PS2, Xbox) . . . 190 . July 2004 . 11 May 2024 . https://web.archive.org/web/20050207080621/http://www.gamepro.com/sony/ps2/games/reviews/35700.shtml . 7 February 2005 . dead.