Hiroyuki Takahashi (game producer) explained

Hiroyuki Takahashi
Birth Place:Japan
Birth Date:30 October 1957
Known For:Shining series
Golden Sun series
Mario sports games
Employer:Camelot Software Planning
Occupation:Video game designer

Hiroyuki Takahashi (Japanese: 高橋 宏之, born October 30, 1957), is the president of the video game development studio Camelot Software Planning.[1] He has participated in most of the company's projects as a game designer, producer, and writer.

Career

Hiroyuki Takahashi started his career in video game production as an employee at Enix, where his work on the Dragon Quest franchise included roles as assistant producer on Dragon Quest IV and executive producer for the North American release of Dragon Warrior II.[2]

Takahashi left Enix and in April 1990 founded the game development studio Climax Entertainment alongside Kan Naito, the chief programmer of Dragon Quest III and Dragon Quest IV at Chunsoft.[3] [4] Takahashi and Naito were also joined by two former Enix freelancers, artist Yoshitaka Tamaki and programmer Yasuhiro Taguchi.[5] [6] Climax's first project was Shining in the Darkness for the Sega Mega Drive, a game which Takahashi wrote and produced.

On June 12, 1991, Takahashi registered a new game company, Sonic! Software Planning, with an 85 percent investment from Sega Enterprises to develop further role-playing games for the Mega Drive. The studio was named after Sonic the Hedgehog, a Sega mascot character whose first game would release that month.[7]

Sonic supported Climax in the development of the first Shining Force, for which Takahashi has design, production, and writing credits. After Climax's departure from the series, Sonic became the primary developer of subsequent Shining games, which Takahashi would continue to produce.

In April 1994, Hiroyuki Takahashi's brother, Shugo Takahashi, founded Camelot Software Planning as an independent studio to develop games for Sony's PlayStation starting with Beyond the Beyond.[8] Camelot would also support Sonic in the development of games in the Shining series including Shining Wisdom and Shining the Holy Ark. After the release of the latter, Sega merged its investment in Sonic into its subsidiary Nextech, and Hiroyuki Takahashi moved to Camelot, where he became president during the development of Shining Force III.[9] [10]

In late 1998, Sega began focusing their resources on the Dreamcast, leaving Sonic with its last scenario for Shining Force III for the Sega Saturn in jeopardy. After the project was complete, Camelot formed a partnership with Nintendo.

Since working with Nintendo, Camelot has developed many Mario sports games, mainly related to golf and tennis. They have also developed the Golden Sun series of role-playing games.

Works

YearTitleRole
1990Dragon Quest IVAssistant producer
Dragon Warrior IIExecutive producer
1991Shining in the DarknessProducer, scenario
1992Shining ForceProducer, game designer, scenario
Shining Force GaidenProducer, scenario
1993
Shining Force IIProducer, programmer
1995Shining WisdomProducer, map designer, scenario
1996Shining the Holy ArkProducer, game designer
1997Shining Force III Scenario 1Producer, game designer, scenario
1998Shining Force III Scenario 2
Shining Force III Scenario 3
1999Mario Golf Producer, lead game designer
2000Mario Tennis
2001Golden SunProducer, game designer, scenario
2002
2003Producer, lead game designer
2004Producer, game designer, scenario
Mario Power TennisProducer, lead game designer
2005Producer, lead game designer, scenario
2007We Love Golf!Producer, lead game designer
2010Producer, game designer, scenario[11]
2012Mario Tennis OpenProducer, lead game designer
2014Producer, lead game designer, scenario
2015Producer, lead game designer
2017Mario Sports Superstars
2018Mario Tennis Aces
2021

Notes and References

  1. Web site: Company Outline – 株式会社キャメロット . https://web.archive.org/web/20220714110229/https://www.camelot.co.jp/wp/company_outline/ . 2022-07-14 . 2023-12-30 . ja.
  2. "Be Mega hot menu special: Special interview talking about Shining and the Darkness", 「BEメガ・ホットメニューSPECIAL 特別インタビュー シャイニング&ザ・ダクネスを語る」, Beep! MegaDrive (ビープ!メガドライブ), December 1990 Edition (in Japanese). SoftBank, 1990-12-01.
  3. 1992-05-01 . Weekly Famitsu Issue 176 . . . 176 . 126-129 . ja. (Translation by Shmuplations)
  4. "Shining and Darkness: Sudden announcement of an RPG in which Sega has great confidence", 「シャイニング&ダクネス セガ最大の自信作RPGの速報」, Mega Drive Fan (メガドライブFAN), November 1990 Edition (in Japanese). Tokuma Shoten Intermedia, 1990-11-15, pp. 6–9.
  5. http://vgdensetsu.net/5_YoshitakaTamaki.html "Yoshitaka Tamaki interview—Animeland", VGDensetsu
  6. https://segaretro.org/index.php?title=File:Games_The_25_Greatest_SEGA_Games.pdf "Behind the Scenes: Shining Force", 25 Greatest Sega Games
  7. "Investment by Climax and Sega!! Game development and market research!!", 「クライマックスとセガが出!! ゲームの企画や市場調査!!」, Mega Drive Fan (メガドライブFAN), November 1991 Edition (in Japanese). Tokuma Shoten Intermedia, 1991-11-15, p. 98.
  8. "My history with golf, vol. 22: Camelot Co., Ltd., president and CEO Hiroyuki Takahashi and executive vice president Shugo Takahashi",「わたしのゴルフ履歴書〜Vol.22〜株式会社キャメロット 高橋宏之代表取締役社長、高橋秀五代表取締役副社長」. Gridge. Da-Bird, 2020. Archived from the original on 2023-03-27.
  9. "Historical Record", Nex Entertainment. Archived from the original on 2012-02-05.
  10. Shining series history, Camelot Software Planning. Yasuhiro Taguchi. Archived from the original 2000-07-07.
  11. Web site: Golden Sun: Dark Dawn's Hiroyuki Takahashi on the new game, hoaxes and 3DS. Engadget. en. 2020-03-04.