In popular culture, sets of precious substances may form hierarchies which express conventional perceived relative value or merit. Precious metals appear prominently in such hierarchies, but as they grow, gems and semi-precious materials may be introduced as part of the system. The sequences can provide interesting examples of the arbitrariness of semiotic signs.
Jubilees have a hierarchy of years:
25 | Silver | Silver Jubilee | |
40 | Ruby | Ruby Jubilee | |
50 | Gold | Golden Jubilee | |
60 | Diamond | Diamond Jubilee | |
65 | Sapphire | Sapphire Jubilee | |
70 | Platinum | Platinum Jubilee |
Ancient Greek mythic-cultural cosmology depicted a decline from a golden age to a silver age followed by an Iron Age. In some variants there is a Bronze Age, an interim between the Iron Age and Silver Age.
In Japan, the traditional Sho Chiku Bai (松竹梅) ranking system has a hierarchy of pine, bamboo, and plum . This is commonly used by restaurants to indicate how elaborate (and expensive) set meals are.[2]
The measurement of sales of popular music starts high relative to the wedding anniversary scale, concentrating on gold and platinum (see gold album). Likewise, credit card companies usually have a "gold card" and a "platinum card" (many formerly had a "silver card" then followed by a "gold card", but due to similarity in appearance between silver and platinum these were often discontinued with the rise in popularity of platinum as a precious metal).
Sports events have a well-established convention (introduced into the Olympic tradition at the 1904 Summer Olympics), of a hierarchy of medals: bronze medal silver medal gold medal. This presumably echoes conventional coinage systems, in which cheap bronze or copper denominations could aggregate to intermediate silver coins, then to gold money. The archetypal British designations (penny, shilling and pound) parallel and reflect this hierarchy.
Events-sponsorship in sport or in the arts may involve (for example) silver, gold and/or platinum sponsors.
Fantasy role playing games often have a hierarchy of materials, following the relative strengths of pre-modern metals, bronze, iron and steel, for example, at the lower end, and moving up through fantastic or legendary materials such as mithril and adamant.
Some multiplayer video games feature a hierarchy of players that uses precious metal names to distinguish the various levels of skill, often progressing from Bronze to Silver, to Gold, to Platinum, then to Diamond.