Heather Kelley Explained

Heather Kelley
Pseudonym:Moboid
Occupation:Game designer, writer, media artist
Nationality:American
Citizenship:United States

Heather Kelley (aka Moboid) is a media artist, writer and video game designer. She is a co-founder of the Kokoromi experimental game collective, with whom she produces and curates the annual Gamma game event promoting experimental games as creative expression in a social context. She regularly appears as a jury member for several computer gaming festivals (such as Indiecade). She is also a frequent public speaker at technology events.

Her career in the games industry has included AAA next-gen console games, interactive smart toys, handheld games and web communities for girls. She has created interactive projections using game engines such as Quake and Unreal.

Heather Kelley was Creative Director on the UNFPA Electronic Game to End Gender Violence, at the Emergent Media Center at Champlain College in Burlington, Vermont.[1] For seven years, Heather served as co-chair of the IGDA's Women in Game Development Special Interest Group.[2]

In May 2014 she joined the Entertainment Technology Center at Carnegie Mellon University as an Assistant Teaching Professor.[3]

In 2018, Kelley became the Sensory Director of LIKELIKE Arcade.[4]

In July 2019, Kelley was hosted as the keynote speaker for the Nordic Game Jam[5] after being the keynote speaker in 2009[6] as well.

Project examples

Awards

Kelley's game concept Lapis, based on female masturbation, won the 2006 MIGS Game Design Challenge.[18]

In Spring 2008, she was Kraus Visiting Assistant Professor of Art, and Adjunct Faculty at the Entertainment Technology Center, at Carnegie Mellon University, where she organized The Art of Play symposium and art game arcade.[19]

In September 2009, she was Artist in Residence for Subotron[20] at Quartier21, Museumsquartier Vienna.[21] Her biographical sex game concept with Erin Robinson, Our First Times, won the 2009 GDC Game Design Challenge,[22]

She was part of Fast Company's 2011 list of 'most influential women in technology'.[23]

In March 2013 she was awarded the "GDC 2013 Women in Gaming Award" as "Innovator", granted for breakthrough innovation in her work.[24]

DataBird Business Journal named Kelley in its 2019 list of 250 Inspiring Female Entrepreneurs.[25]

Video game credits

Kelley is credited on the following games:

Film credits

Kelley co-produced the nerd documentary Traceroute (2016).

Publications

Kelley has contributed to the following publications:

Notes and References

  1. Web site: Creative Director on the UNFPA Electronic Game to End Gender Violence . 2010-10-27 . https://web.archive.org/web/20110723184528/http://www.champlain.edu/Emergent-Media-Center/People/AlumniFormer-Advisors.html#hkelley . 2011-07-23 . dead .
  2. Web site: IGDA's Women in Game Development Special Interest Group . 2010-10-27 . https://web.archive.org/web/20101027200954/http://archives.igda.org/women/ . 2010-10-27 . dead .
  3. http://www.etc.cmu.edu/blog/author/heatherkelley/ ETC, Carnegie Mellon; official site
  4. Web site: Gonzalez. Desi. 2018-07-26. Game Cube: On a New Media Gallery in Pittsburgh. 2021-02-01. ARTnews.com. en-US.
  5. Web site: 2019-07-09. Program NGJ19. 2021-02-01. https://web.archive.org/web/20190709202055/https://www.nordicgamejam.com/program/. 2019-07-09.
  6. Web site: 2009-09-10. Nordic Game Jam '09. 2021-02-01. https://web.archive.org/web/20090910173239/http://www.nordicgamejam.org/09/NGJ09.html. 2009-09-10.
  7. http://www.canada.com/topics/bodyandhealth/sexualhealth/story.html?id=2ba1d73f-c78e-4869-963b-24dc3b06772b&k=63631?31 "Video game unlocks orgasm secrets", canada.com; December 5, 2005
  8. Web site: "Orgasm: the Ultimate Game ", Heroine Sheik; February 13th, 2006 . 2010-10-27 . 2010-08-22 . https://web.archive.org/web/20100822150340/http://www.heroine-sheik.com/2006/02/13/orgasm-the-ultimate-game/ . dead .
  9. http://www.paraflows.at/index.php?id=225 Fabulous/Fabuleux at Paraflows 2010 in Vienna, Austria
  10. Web site: Heather Kelley: Visiting Game Designer. www.concordia.ca. 2018-04-09.
  11. http://www.sfbg.com/pixel_vision/2010/10/06/performant-dies-arses-have-it "The Performant: Dies Arses have it", San Francisco Bay Guardian, October 6, 2010
  12. http://monochrom.at/blog/index.php?op=ViewArticle&articleId=1192&blogId=1 "Body Heat: sexy iPhone application is now available on the App Store" on monochrom, 2011
  13. http://next.liberation.fr/arts/2012/06/22/de-nantes-a-paris-les-jeux-sont-fete_828499 "De Nantes à Paris, les jeux sont fête" in Libération, 2012
  14. Web site: "La Gaîté lyrique joue le jeu" on culture.fr, 2012 . 2012-08-15 . https://web.archive.org/web/20120705053622/http://www.culture.fr/fr/sections/une/articles/gaite-lyrique-joue-jeu . 2012-07-05 . dead .
  15. Web site: Plum. Perfect. 2020-10-21. Trente Pas (Version Musicale). 2021-03-14. Perfect Plum. en-US.
  16. Web site: 2018-11-29. Fortuitous Orbits and the Hazards They Contain. 2021-03-14. ASU Events. en.
  17. Web site: University. Carnegie Mellon. Housed Within Marrow - Center for the Arts in Society - Carnegie Mellon University. 2021-03-14. www.cmu.edu. en.
  18. Book: McDonald, Heidi. Digital Love: Romance and Sexuality in Games. 2017-11-02. CRC Press. 9781351644730. en.
  19. http://www.escapistmagazine.com/articles/view/issues/issue_155/4989-The-Art-of-Play "The Art of Play", Escapist Magazine; 24 June 2008
  20. http://subotron.com/930-subotron-artist-in-residence-september-october-09/ "Subotron Artist", published by Jogi Neufeld, Subotron
  21. https://www.mqw.at/de/programm//programmdetail/subotron-electric-meeting-live-game-code-naked/ Subotron residency, Heather Kelley
  22. http://www.gamespot.com/news/6206790.html "GDC 2009: Game Design Challenge tackles My First Time", Gamespot; March 25, 2009
  23. Web site: "Heather Kelley - Founder and President, Perfect Plum", published by Fast Company . 2011-03-31 . https://web.archive.org/web/20110227094110/http://www.fastcompany.com/women-in-tech/2011/gamers/heather-kelley . 2011-02-27 . dead .
  24. http://www.develop-online.net/news/43705/Women-in-Gaming-Awards-honours-Female-devs "GDC 13: Women in Gaming Awards honours developers", published by Develop
  25. Web site: 250 Inspiring Female Entrepreneurs — DataBird Business Journal. 2021-02-01. www.databirdjournal.com.
  26. Book: Space time play : computer games, architecture and urbanism : the next level. 2007. Birkhauser. Friedrich von Borries, Steffen P. Walz, Matthias Böttger, Drew Davidson, Heather Kelley, Julian Kücklich. 978-3-7643-8415-9. Basel. 302342328.
  27. Book: Boykett, Tim. On turtles and dragons and the dangerous quest for a media art notation system. 2013. 978-1-300-94360-0. Ed. version 1.2. Linz, Austria. 925369927.
  28. Book: Screw the system : explorations of spaces, games and politics through sexuality and technology. 2013. Re/Search Publ. Johannes Grenzfurthner. 978-1-889307-31-2. San Francisco, Calif.. 865135807.
  29. Book: Eurovision Museums Exhibiting Europe. Social web and interaction social media technologies for European national and regional museums. January 2016. Anika Kronberger, Heather Kelley, Daniel Fabry, Günther Friesinger, Kerstin Halm, Susanne Popp. 978-3-902796-33-2. Vienna, Austria. 954269273.
  30. Book: Marie, Meagan. Women in gaming : 100 professionals of play. 2018. 978-0-7440-1953-7. Indianapolis, IN. 1077268602.