Hatsune Miku: Project DIVA X explained

Hatsune Miku: Project DIVA X
Developer:Sega
Crypton Future Media
Publisher:Sega
Series:
Platforms:PlayStation Vita, PlayStation 4
Released:PlayStation Vita
PlayStation 4
Genre:Rhythm game
Modes:Single-player

is a 2016 rhythm game featuring the character Hatsune Miku, created by Sega and Crypton Future Media, released on March 24, 2016 for the PlayStation Vita in Japan. A PlayStation 4 version known in Japan as was released on August 25, 2016.[1] A North American and European version has been released for PlayStation 4 and PlayStation Vita on August 30, 2016.[2] The title reflects the game being the 10th entry in the series (including the Dreamy Theater games and both versions of ). The game takes a new approach to play style, focusing around the theme of "Live and Produce".

Development

The game was publicly announced on August 31, 2015 via a video preview.[3]

The character modules are designed by Tokichi, Akiakane, Tama, iXima, Hachi, Hoshima, Amemura, PinocchioP, Awashima, Gagame, 456, Suzunosuke, Saine, Nagimiso, toi8, and Rella. The full original cast from the previous game is set to be present in Project DIVA X with KAITO and MEIKO now taking on appearances from their Vocaloid 3 boxart.

Gameplay

The core gameplay is of a similar play style to , removing the double star notes and link stars introduced in . The game also introduces "rush notes", for which the player is to rapidly press the corresponding button in order to increase their score. A new "Cloud Request / Live Quest" mode takes center focus over the traditional free play mode.[4] The game now centers around the "home" menu, which is an adapted version of earlier titles "diva room", where the player can interact with the Vocaloids.[5] "Home" also replaces the traditional main menu.

Cloud Request / Live Quest Mode involves the player completing quests by playing songs. In between missions, short interactions and visual novel style dialogues may play out between the player and Vocaloids. The mode consists of two main types of quests - Cloud Requests / Area Quests and Event Requests / Event Quests. Cloud Requests / Area Quests simply require a song to be completed while gaining a certain score. Later quests throw in other challenges (such as the "cool" pop up randomly changing to "miss" and "sad"). Event Requests / Event Quests have special requirements such as requiring the player to play a "festival / special live" consisting of 3 songs in a row. The game also features new "medley" songs, which are fully playable compilations of popular returning and new tracks. The full versions of the songs comprising the medleys cannot be played in full.

In Cloud Request / Live Quest Mode, modules (costumes), accessories and songs are assigned an aura / element, either Classic / Regular, Cool, Cute, Elegant / Beauty, or Quirky / Chaos. These elements also correspond to the 5 "areas" the songs are sorted within. By matching songs with a module and accessories of the same element, the initial "voltage" is increased. Modules are also assigned skills, for example, increasing the voltage for every 20 notes hit.[6] The voltage increases the score gained for each successful note. The "Diva Points" used in previous entries have been removed, as modules are now acquired through a new feature called "Module Drop". Module Drop is triggered by the success of chance time,[7] causing a random module to be dropped. Certain modules are classified as "rare" and may only drop during certain quests. If the conditions of the quest are cleared, the player acquires the module and is then able to freely use it in both Live Quest and Free Play modes. Previously obtained modules may still drop during quests.

In Free Play mode, the player is able to customise the modules, stage and module dropped. Elements and skills are absent in this mode. Free Play mode follows the traditional scoring system of previous Project Diva games where the player must build up Grade Points to acquire a ranking of Standard, Great, Excellent or Perfect, as opposed to reaching a voltage goal alike to the Live Quest mode. Certain extra DLC characters may only be used in Free Play mode.[8] Other modes include "Concert Editor / Live Edit" in which the player is able to customise camera angles and effects of full versions of the songs included in the game.[9] The game does not feature a traditional edit mode and custom song edits cannot be made. "Portrait / Photo" mode returns from Project Diva F 2nd, allowing the player to take pictures of the Vocaloids.

Song list

The base game contains a total of 30 playable songs (not including Ievan Polkka as the tutorial BGM), 6 of which are medleys, and 4 which return from previous entries in the or Project Mirai series. The game also has 2 DLC songs released post launch that are available for purchase on the PlayStation Store[10]

Song List
Song Name Performed By Producer
Classic Cloud / Regular Area
Hatsune Miku malo
Hatsune Miku Lamaze-P
Satisfaction Hatsune Miku kz
Hatsune Miku ryo
Hatsune Miku
Kagamine Rin
Kagamine Len
Megurine Luka
MEIKO
KAITO
OSTER project
      • Sadistic Music∞Factory
Hatsune Miku cosMo@Bousou P
PolyphonicBranch
wowakaArranged by cosMo@Bousou P
Cute Cloud / Cute Area
Hatsune Miku n-buna
LOL -lots of laugh- Hatsune Miku mikumix
Hatsune Miku
Kagamine Rin
Mikito-P
Hatsune Miku Toa
Hatsune Miku 40meterP
    • FREELY TOMORROW
Hatsune Miku Mitchie M
Cool Cloud / Cool Area
Strangers Hatsune Miku Heavenz
Hatsune Miku HoneyWorks
Kagamine Rin Neru
Calc. Hatsune Miku Jimmythumb P
Hatsune Miku Denpol-P
        • Palette
Hatsune Miku
Kagamine Rin
Megurine Luka
DIVELAxOsamu
wowaka
Live-P
Yuuyu
Yuyoyuppe
n.kArranged by DIVELA

Manipulated by Kou (Osamu)

Elegant Cloud / Beauty Area
Hatsune Miku MARETU
Kagamine Len rerulili x moja
Megurine Luka Kurousa P
Amazing Dolce MEIKO
Kagamine Rin
Kagamine Len
Hitoshizuku×Yama△
Hatsune Miku
Megurine Luka
Mitchie M
  • Dependence Intention
  • Sweet Devil
  • Nebula
  • Chaining Intention
Hatsune Miku
Megurine Luka
MEIKO
Treow
Hachioji-P
TripshotsArranged by Treow
Quirky Cloud / Chaos Area
Hatsune Miku Pinocchio-P
Hatsune Miku DECO*27
Hatsune Miku Hachi
Hatsune Miku Tohma
KAITO
MEIKO
Hatsune Miku
Shin P
Kagamine Rin
Kagamine Len
Hatsune Miku
Giga-P×Reol
MikitoPArranged by Giga-P
Extra Cloud / Extra Area (DLC)
Hand in Hand Hatsune Miku kz
Sharing The World Hatsune Miku BIGHEAD, ELEKI

Controversy

Hatsune Miku: Project DIVA X was banned in South Korea because the song "Holy Lance Explosion Boy" has R-18 themed lyrics.[11]

Reception

Hatsune Miku: Project DIVA X received generally favorable reviews. Critics praised the game for its Live Quest story mode and visuals, but criticized the game's "lack of content"; being its song selection (without DLC), lack of an in-game shop, and having to play the game's story mode repeatedly to unlock modules via Module Drop sequences.

The game received a 78% score on Metacritic.[12]

External links

Notes and References

  1. Web site: ゲーム紹介 初音ミク -Project DIVA- X. miku.sega.jp. 2016-04-05.
  2. Web site: Hatsune Miku: Project Diva X Coming West to PS4, PS Vita. PlayStation.Blog. 31 March 2016. 2016-04-05.
  3. Web site: 【初音ミク】8周年記念に決意を表してみた【SEGA feat. HATSUNE MIKU Project】. YouTube. 2016-04-05.
  4. Web site: ライブクエスト 初音ミク -Project DIVA- X. miku.sega.jp. 2016-04-05.
  5. Web site: ホーム 初音ミク -Project DIVA- X. miku.sega.jp. 2016-04-05.
  6. http://gematsu.com/2015/10/hatsune-miku-project-diva-x-screenshots-introduce-elements-skills-new-songs Hatsune Miku Project Diva X screenshots introduce elements skills, new songs
  7. Web site: ゲーム紹介 初音ミク -Project DIVA- X. miku.sega.jp. 2016-04-05.
  8. Web site: エクストラデータ 初音ミク -Project DIVA- X. miku.sega.jp. 2016-04-05.
  9. Web site: ライブエディット 初音ミク -Project DIVA- X. miku.sega.jp. 2016-04-05.
  10. Web site: 楽曲 初音ミク -Project DIVA- X. miku.sega.jp. 2016-04-05.
  11. Web site: Gaming . Censored . 2016-05-22 . Korea Recalls Hatsune Miku Title Over Song's Sexual Lyrics . 2024-02-21 . TechRaptor . en.
  12. Web site: Hatsune Miku: Project Diva X. Metacritic.