Hatsune Miku: Project DIVA F explained

Hatsune Miku: Project DIVA F
Developer:Sega
Crypton Future Media
Publisher:Sega
Director:Tetsuya Otsubo
Producer:Seiji Hayashi
Artist:Hiroshi Fukazawa
Designer:Michiaki Osuga
Programmer:Hideki Tanaka
Platforms:PlayStation Vita, PlayStation 3
Released:PlayStation Vita
PlayStation 3
Genre:Rhythm game
Modes:Single-player
Series:

is a 2012 rhythm game created by Sega and Crypton Future Media for the PlayStation Vita and PlayStation 3.[1] It was released on the PlayStation Vita in Japan on August 30, 2012 as the fifth entry in the series.

The game debuted at Sony's E3 2012 booth in June 2012 under the name of Hatsune Miku so as to gauge interest for the game.[2] [3] Like previous games in the series, the game primarily makes use of Vocaloids, a series of singing synthesizer software, and the songs created using these Vocaloids, most notably the virtual-diva Hatsune Miku.

A PlayStation 3 version of the game, titled (the only difference being the title uses a capital F is used as opposed to the original Vita version's lowercase f) was released on March 7, 2013. This version was released physically and digitally in North America on August 27, 2013, making it the first game in the Project DIVA series to be released in the West.[4] It was originally scheduled to be released in Europe at the same time, but instead released one week later, on September 4, 2013 as a digital download-only title. The PlayStation Vita version was later released in North America and Europe in March 2014, both as digital download-only titles as well.[5] This therefore makes it the first game in the series to be multi-platform, with it being developed simultaneously for the PlayStation Vita and PlayStation 3, though there are some differences with regards to control schemes.[6]

A sequel to the game, titled , was released for the PlayStation 3 and PlayStation Vita on March 27, 2014 in Japan, November 18, 2014 in North America, and November 21, 2014 in Europe.[7] [8]

Gameplay

The game retains the same basic gameplay mechanics from the series albeit with several new changes, most notably the addition of the "Star" symbol to the game's existing symbols of cross, circle, square, triangle and arrows. The "Star" symbol represents the "Scratch" move where instead of pressing the face buttons as usual, players rub the screen or flick the analogue stick, depending on which system is being used.

"Chance Time" has been modified from previous installments, with each successful beat filling a star shaped gauge on the bottom left of the screen. When filled, it triggers a final scratch symbol that, if successfully scored, will change the outcome of the scene. Another new mechanic is the "Technical Zone" mechanic. When it occurs during a song, players must maintain an uninterrupted combo within that time limit for bonus points. Additional features like DIVA Room and Edit Mode will also returns with additional features.[9] [10]

The game features graphical improvements over its predecessors in light of the PlayStation Vita's higher processing power compared to the PlayStation Portable. The models in the game are also based on the PlayStation Portable predecessors rather than the Dreamy Theater models, which have a slightly different art style. There are also improvements in the animations of the characters, such as smoother movements for Miku's hair and Rin's ribbons; the game also features improved facial expressions and lighting with real-time lighting computation being added into the game.

Development

Development for the game first began in 2011 before the previous entry in the series, . The game is jointly developed by the development teams behind the PlayStation Portable entries in the series, as well as the team behind the Project DIVA Arcade entry in the series.[11] A new entry in the Project DIVA series was first teased by Sega on Christmas Day 2011, when Sega released a teaser video on YouTube with footage of Hatsune Miku singing two different songs and the words "Coming 2012" at the end of the trailer.[12] On April 9, 2012 Sega posted a teaser site online announcing that they would be revealing the next entry in the Project DIVA series on April 12, 2012.[13] The game was then officially revealed on April 12, 2012 as a multiplatform game for both the PlayStation Vita and PlayStation 3, making the series' official debut on both platforms (both Dreamy Theater software for the PS3 were not actual full games for the console.) A "store-front trailer" showed off a new feature – officially called "Photo Studio". Development would be focused on the PlayStation Vita first before being shifted over to the PlayStation 3 at the later part of its development cycle, and hence the former version would release earlier in 2012 with the latter version releasing in 2013.[11] The release date for the PlayStation Vita version of the game was later announced as August 20, 2012 in an issue of Japanese gaming magazine Dengeki PlayStation.

The game was also present at a booth at the Electronic Entertainment Expo 2012, where a partially translated version of the game was playable. The game featured two songs, both in Japanese as well as Japanese lyrics, but with English menu items. The demo was placed there in order to gauge interest for the game for a potential localization and the response was said to be good, although there were no official plans to localize the game at the time.[2]

On March 7, 2013, the day of the PlayStation 3 version's Japanese release, Sega posted an image of Miku on their English Facebook page, asking fans to like and share the image if they would like to see the PlayStation 3 version of the game released in Western territories.[14] On June 6, 2013, Sega confirmed the game would be released in Western territories in August 2013. A retail release in North America was announced, as well as a digital release on the PlayStation Network in North America and Europe.[15] In November 2013, the PlayStation Vita version was announced for digital release in North America and Europe in March 2014.

Reception

The PS Vita version of Hatsune Miku: Project DIVA f took first place on the Japanese sales charts in its debut week, selling 159,592 physical retail copies.[16] The PS3 version released one year later sold 110,229 physical retail copies within its debut week in Japan, also topping the weekly charts.[17] By 20 April 2013, Sega announced that the game shipped a total of 390,000 copies across both platforms.[18]

PlayStation LifeStyle's import review was very favorable, calling the main portion of the rhythm game "as solid as they come" and recommending it to importers.[19] The PS3 version received a review score of 35/40 from Famitsu.[20]

Song list

There are a total of 38 songs available between Hatsune Miku: Project DIVA f/F. (6 songs returning from previous games) 6 songs are only available through AR Live Mode on the Vita and Live Studio Mode on the PS3, 1 song is DLC and must be purchased from the PlayStation Network, which is only in the Japanese version. The 6 Bonus Songs are included with Project DIVA F on the PS3, but were released as DLC for the Vita version of the game.

Song List
Song Name Performed By Producer
Ievan Polkka (tutorial and Edit mode only) Hatsune Miku Otomania
Hatsune Miku wowaka
Kagamine Rin Junky
Kagamine Rin Yuuyu-P
Hatsune Miku doriko
Hatsune Miku Buriru-P
Weekender Girl Hatsune Miku livetune, Hachioji-P
Hatsune Miku 1640mP
DYE Megurine Luka AVTechNO
Fire◎Flower Kagamine Len halyosy
Hatsune Miku
Kagamine Rin
OSTER project
ACUTE Hatsune Miku
Megurine Luka
KAITO
Kurousa-P
Hatsune Miku 40mP
Hatsune Miku Kuchibashi-P
Stay With Me MEIKO shu-tP
Hatsune Miku Chouchou-P
Kagamine Rin
Kagamine Len
Jesus-P
KAITO Tennen
WORLD'S END UMBRELLA Hatsune Miku Hachi
Hatsune Miku Mitchie M
Hatsune Miku Noboru↑
Megurine Luka Ultra-Noob
Kagamine Rin
Kagamine Len
Moja-P
Hatsune Miku
Megurine Luka
wowaka
Hatsune Miku Satsuki Ga Tenkomori
Nostalogic MEIKO Yuukiss
Hatsune Miku daniwell
ODDS&ENDSHatsune Miku ryo
Hatsune Miku Anyuu-P
Hatsune Miku ryo
Hatsune Miku sasakure.UK
Sadistic.Music∞Factory Hatsune Miku cosMo
Hatsune Miku
Megurine Luka
Kagamine Rin
Kagamine Len
Dixie Flatline
Hatsune Miku ryo
Hatsune Miku OSTER project
Hatsune Miku ika
Kagamine Rin Neru
1/6 – out of the gravity Hatsune Miku Vocaliod-P
39 (DLC) Hatsune Miku DECO*27 x sasakure.UK
Hatsune Miku LamazeP
Hatsune Miku livetune
Kagamine Len Nem
Sweet Devil[21] Hatsune Miku Hachioji-P
Kagamine Rin Neru
Hatsune Miku
Megurine Luka
Owata-P
Hatsune Miku Kurousa-P

External links

Notes and References

  1. Web site: PlayStation Vita Hatsune Miku Project Diva Gets a Final Name . Anoop Gantayat . April 23, 2012 . Andriasang . May 22, 2012 . July 7, 2012 . https://archive.today/20120707070832/http://andriasang.com/con13r/miku_f/ . dead .
  2. Web site: Why Is There A Translated Demo Of Hatsune Miku Project Diva f At E3? . Kris . June 6, 2012 . Siliconera . June 7, 2012.
  3. Web site: JC Fletcher . June 5, 2012 . 'Hatsune Miku' bringing synthesized vocal music gaming to North American Vita [update: not announced for North America] ]. live . https://web.archive.org/web/20230624202425/https://www.engadget.com/2012-06-05-hatsune-miku-bringing-synthesized-vocal-music-gaming-to-north.html . June 24, 2023 . .
  4. Web site: Loo . Egan . 2013-06-06 . Hatsune Miku: Project Diva F Heads West in August - Interest - Anime News Network⚐UK . 2013-06-13 . .
  5. 2013-11-06, Hatsune Miku Project Diva F coming to PS Vita in 2014, Gematsu
  6. Web site: April 10, 2012 . Next Hatsune Miku Game Coming To Vita This Summer, PS3 In 2013 . live . https://web.archive.org/web/20230531050327/https://www.siliconera.com/next-hatsune-miku-game-coming-to-vita-this-summer-ps3-in-2013/ . May 31, 2023 . 2023-06-24 . . en-US.
  7. 2013-07-09, Hatsune Miku: Project Diva F 2nd Coming To PS3 And Vita In Spring 2014, Siliconera
  8. Web site: Fahey . Mike . 25 March 2014 . More Hatsune Miku Heading Stateside, Because Sega Loves Us . live . https://web.archive.org/web/20230131085736/https://kotaku.com/more-hatsune-miku-heading-stateside-because-sega-loves-1551216744 . January 31, 2023 . Kotaku.
  9. Web site: Next Hatsune Miku Detailed . Anoop Gantayat . April 11, 2012 . Andriasang . April 13, 2012.
  10. Web site: Hatsune Miku Project Diva F Has Only New Music and Costumes . Anoop Gantayat . May 29, 2012 . Andriasang . May 29, 2012.
  11. Web site: Vita and PS3 Hatsune Miku Are the Same Game . Anoop Gantayat . April 11, 2012 . Andriasang . April 13, 2012.
  12. Web site: Sega Teases New Hatsune Miku Game . Anoop Gantayat . December 24, 2011 . Andriasang . April 13, 2012.
  13. Web site: Hatsune Miku New Project Announcement on Thursday . Anoop Gantayat . April 9, 2012 . Andriasang . April 13, 2012.
  14. Web site: Sega Asks for Fan Support for Hatsune Miku: Project Diva F in the West - Interest - Anime News Network⚐UK . Anime News Network . 2013-06-09 . 2013-06-13.
  15. Web site: June 6, 2013 . SEGA Blog | Announcing Hatsune Miku: Project Diva F for Western Release! . dead . https://web.archive.org/web/20170310210923/http://blogs.sega.com/2013/06/06/announcing-hatsune-miku-project-diva-f-for-western-release/ . March 10, 2017 . June 6, 2013 . Blogs.sega.com.
  16. 2012-09-05, Vita tops in Japan thanks to Hatsune Miku Project Diva f, VG247
  17. 2013-03-13, Media Create Sales: 3/4/13 – 3/10/13, Gematsu
  18. 2013-04-20, Hatsune Miku: Project Diva F On PS3 And Vita Ships 390,000 Copies, Siliconera
  19. Web site: Hatsune Miku Vita Import Review . Heath Hindman . September 17, 2012 . PlayStationLifeStyle . October 3, 2012.
  20. 2013-02-26, Famitsu Review Scores: Issue 1263, Gematsu
  21. Web site: "Hatsune Miku Project DIVA F" (PS3) – 1st Promotional Video. Moetron. 14 December 2012. dead. https://web.archive.org/web/20130125013436/http://www.moetron.com/2012/12/03/hatsune-miku-project-diva-f-ps3-1st-promotional-video/. 25 January 2013.