Halo: Spartan Strike Explained

Halo: Spartan Strike
Publisher:Microsoft Studios
Composer:Tom Salta
Series:Halo
Platforms:Microsoft Windows, Windows Phone, iOS
Released:April 16, 2015
Genre:Twin-stick shooter
Modes:Single-player

Halo: Spartan Strike is a twin-stick shooter video game set in the military science fiction Halo universe. The successor to , the game was developed by 343 Industries and Vanguard Games. It was released for iOS, Windows, and Windows Phone on April 16, 2015. During gameplay, players assume the role of human supersoldiers known as Spartans in a series of war games simulating historical events. Players use new weapons, armor abilities, and vehicles in a campaign mode of 30 missions.

The developers incorporated feedback from Spartan Assault to improve Spartan Strike, improving the controls and mission variety. Originally slated for a late 2014 release, the technical problems with pushed the release into 2015. Spartan Strike received mixed reviews on release. The game was generally considered an improvement over its predecessor, although its lack of multiplayer features was criticized.

Gameplay

Halo: Spartan Strike is a twin-stick shooter game that utilizes a top-down perspective. Players control a human soldier and fight against enemy aliens with a variety of weapons, abilities, and vehicles. Gameplay is similar to Spartan Assault, Spartan Strikes antecedent. The controls received slight updates.[1] New to the game are the Promethean enemies and their weapons, which join human and Covenant arsenals, as well as new pivotable vehicles.[2] [1] Players can customize their starting weapon loadouts before starting a mission, as well as choosing to add "skulls", difficulty modifiers that increase player scores. Weapons and powerups are purchased with XP; players gain more XP by completing mission challenges and increasing the difficulty. The campaign is made up of twenty short stages, with additional stages unlocked by obtaining high enough scores.[1] Objectives revolve around clearing areas, surviving enemy waves, protecting objectives, or reaching end points of a level.[3] Unlike Spartan Assault, the game features no microtransactions.[4]

Plot

Halo: Spartan Strike takes place during two eras: the first part during the events of Halo 2, and the second part after the events of Halo 4.[2] The player character is a Spartan IV supersoldier that leads UNSC forces against the Covenant within a combat simulation. During the Covenant invasion of the Earth city of New Mombasa, they sought an artifact known as the Conduit. While a group of human soldiers were able to secure the Conduit, they were presumed lost after the city was devastated by a slipspace rupture. Five years later, the UNSC receives a signal from the Conduit on the Forerunner ringworld Gamma Halo, where they fight against a new Covenant faction also seeking the artifact. They learn that the Conduit can open Forerunner portals across the galaxy, and transported itself away from New Mombasa to avoid destruction. This new Covenant faction intends to use the Conduit to bring Promethean reinforcements to Gamma Halo and wrest control of the ring. Though the Conduit is recovered, the faction open portals to the human city of New Phoenix. The UNSC brings the Conduit to the base to shut down the portals, stemming the invasion, but the Conduit slips away again. The player is tasked with joining a team to hunt down the Conduit.

Development

To produce the Halo franchise's first mobile game, 343 Industries partnered with Vanguard Games to develop Halo: Spartan Assault.[5] Vanguard was chosen due to prior experience developing twin-stick shooters.[6] Spartan Assault released in 2013 to mixed reviews. Vanguard Games and 343 Industries announced a sequel, Spartan Strike, in October 2014.[2] In crafting the sequel, the developers focused on areas that had received negative feedback in Spartan Assault, such as improving the controls, especially on touchscreen devices.[7] 343 Industries producer Fred LaPorte described their aim as making Spartan Strike "the premium mobile device experience".[2] Tom Salta returned to score the music for Spartan Strike. He started by capturing the sound effects from Spartan Assault to write music against, making sure the orchestral sounds would mesh with the rest of the soundscape.[8]

Technical problems with resulted in Spartan Strikes release date being pushed back from December 12. The game was released as a digital download for Windows devices and Steam on April 16, 2015.[9] [10] [7] Spartan Strike and Spartan Assault also arrived on iOS, available a la carte or in a bundle.[11]

Reception

Halo: Spartan Strike received mixed reviews from critics, with an aggregate score of 66/100 for the PC version on Metacritic. The game's iOS version received more positive reviews, garnering an aggregate score of 86/100. Critics praised the game's translation of the Halo experience into the top-down view.[12] [4] Critics such as PCMags Jordan Minor and Pocket Gamers Harry Slater wrote that the game improved on Spartan Assault in most ways,[4] [12] [13] with IGNs Dave Rudden writing that at times Spartan Strike felt like a more optimized, patched version of Spartan Assault.[1] Miguel Concepcion, writing for GameSpot, called Spartan Strike "the closest we have to a Halo game, had it existed in the late 1980s arcades."[3]

Reviews cited improvements made to Spartan Assaults formula, such as improved mission variety.[1] The controls were also considered tweaked and improved over the game's predecessor.[14] The game's graphics and music were well-received.[4] [13] Minor singled out Tom Salta's score, writing that the music "adds an almost-unearned amount of poignancy to something as simple and silly as blasting hordes of monsters from the back of a space truck".[4] The removal of Spartan Assaults microtransactions was positively noted,[1] [4] although GamesTM felt that the XP requirements in lieu of the micro transactions created an "equally depressing" grind.[14]

The lack of multiplayer was criticized, with Slater calling the omission the game's biggest weakness.[12] [14] Rudden deemed Spartan Strike as lacking Spartan Assaults replay value due to the missing mode.[1] Other complaints included bugs, with Vandals Juan Rubio reporting getting stuck in vehicles with regularity,[13] and inconsistent frame rate during heavy periods of on-screen action.[4]

Notes and References

  1. Web site: Rudden. Dave. April 21, 2015. Halo: Spartan Strike Review. IGN. July 15, 2021.
  2. Web site: McCaffrey. Ryan. October 15, 2014. Halo: Spartan Strike Announced for Windows Devices and Steam – IGN First. IGN. July 19, 2021.
  3. Web site: Concepcion. Miguel. April 22, 2015. Halo: Spartan Strike Review; Interstellar Pursuit. GameSpot. July 13, 2021.
  4. Web site: Minor. Jordan. May 11, 2015. Halo: Spartan Strike (for Windows 8) Review. PCMag. July 15, 2021.
  5. Web site: Shea, Jessica. June 5, 2013. The Halo Bulletin: 6/5/2013. Halo Waypoint. 343 Industries. dead. https://web.archive.org/web/20130802195921/http://blogs.halowaypoint.com/Headlines/post/2013/06/05/The-Halo-Bulletin-6513.aspx. August 2, 2013.
  6. Web site: De Kwaadsteniet . Maarten . Halo: Spartan Assault Interview . IGN Benelux . nl . June 17, 2014 . January 9, 2019 . March 23, 2020 . https://web.archive.org/web/20200323203825/https://nl.ign.com/halo-spartan-assault-winphone/64157/feature/halo-spartan-assault-interview . live .
  7. Web site: Makuch. Eddie. April 16, 2015. After Delay, Microtransaction-Free Halo: Spartan Strike Arrives Today. GameSpot. July 19, 2021.
  8. Web site: Hughes, Sam. June 6, 2015. Interview with Composer, Tom Salta. The Sound Architect. May 23, 2020. live. https://web.archive.org/web/20190826184218/https://www.thesoundarchitect.co.uk/interviews/tomsalta/. August 26, 2019.
  9. Web site: Halo: Spartan Strike Comes to Windows 8 Devices and Steam this December. Xbox.com. October 16, 2014. Microsoft. October 26, 2014.
  10. Web site: Tipps, Seth. May 1, 2017. 343 Industries Delays Halo: Spartan Strike to Early 2015. IGN. Ziff Davis. August 7, 2020.
  11. Web site: Gilbert. Ben. April 20, 2015. 'Halo' is finally on your iPhone. Business Insider. July 19, 2021.
  12. Web site: Halo: Spartan Strike review. Harry. Slater. Pocket Gamer. April 20, 2015 . July 19, 2021.
  13. Web site: Rubio. Juan. May 16, 2015. Análisis de Halo: Spartan Strike (PC, iPhone). Vandal. es. July 19, 2021.
  14. Staff. Halo: Spartan Strike review. GamesTM. dead. https://web.archive.org/web/20150707031901/http://www.gamestm.co.uk/reviews/halo-spartan-strike-review/. July 7, 2015. 162. 102.