Guilford Courthouse (board wargame) explained

Guilford Courthouse is a board wargame published by Game Designers' Workshop (GDW) in 1978 that simulates the Battle of Guilford Court House during the American Revolution. Reviews of the game were mixed: critics liked the rules system but found the game predictable, with only a few strategic options open to either player.

Background

In March 1781, a small British force of professional soldiers engaged a much larger colonial force of mainly militia near Guilford Courthouse, South Carolina.[1]

Description

Guilford Courthouse is a two-player game in which one player controls the British forces, and the other controls the rebels. The game was one of the first "Series 120" games produced by GDW, small and simple wargames with a small 17" x 22" hex grid map, only 120 counters, and designed to be played in less than 120 minutes. The game system uses a simple alternating "I Go, You Go" system, where one player moves and fires, followed by the other player. In addition, there are rules for morale that affect the firepower of units, special rules for the various types of soldiers, and leaders have an effect on combat.

Publication history

In the mid-1970s, large and complex board wargames such as Drang Nach Osten! and Terrible Swift Sword were very popular among experienced gamers, but were impossible to play in a single session, and were very difficult for new players to learn. In response, GDW created "Series 120", smaller and less complex games that used no more than 120 counters and would take less than 120 minutes to play. One of the first was Guilford Courthouse, designed by Frank Chadwick, Marc Miller, and Greg Novak, and published by GDW in 1978 as a ziplock game. In 1980, GDW re-released it as a boxed set retitled The Battle of Guilford Courthouse.

Reception

In the 1980 book The Best of Board Wargaming, Marcus Watney commented "Although the game is simple and without any serious rule problems, it remains a strangely unsatisfactory game." He ascribed this to "lack of strategic options: realistic perhaps, but in the end uninteresting." He also noted that the map did not contain a terrain key, leading to misunderstandings about what was wooded forest and what was clear terrain. Nevertheless, although he gave an "Excitement Grade" of only 10%, he gave a guarded recommendation, saying, "Still, there are so few games about the individual battles in the American Revolution that any such game should be welcomed."[2]

In the 1980 book The Complete Book of Wargames, game designer Jon Freeman called the game interestingly subtle and covers many areas of eighteenth century warfare in nice detail." However he found the game unsatisfying, commenting, "the system is better than the game." He also noted the lack of a terrain key for the map didn't help the game. He pointed out that strategic possibilities were limited for both players, saying, "both sides seem to have optimum strategies, and play can become stereotyped (and tangentially quite dissimilar to the actual battle.)" He concluded by giving the game an Overall Evaluation of only Fair to Good, commenting "Despite its ease of play and excellent system, many players will probably lose interest quickly [...] the game is not equal to the sum of its parts."[3]

Other reviews and commentary

Notes and References

  1. Book: Babits. Lawrence E.. Howard . Joshua B.. Long, Obstinate, and Bloody: The Battle of Guilford Courthouse. University of North Carolina Press. 2009. 978-0-8078-3266-0.
  2. Book: Watney, Marcus. Palmer . Nicholas . Nick Palmer . Friedland 1807 . . Sphere Books . 1980 . London . 109.
  3. Book: Freeman, Jon. Jon Freeman (game designer). The Complete Book of Wargames. Simon & Schuster. 1980. New York. 112–113.
  4. https://rpggeek.com/rpgissuearticle/146696/guilford-courthouse