Grin (company) explained

Grin AB
Type:Privately held company
Defunct:2009
Founder:Bo and Ulf Andersson
Foundation:1997
Location City:Stockholm
Location Country:Sweden
Key People:Bo Andersson
Ulf Andersson
Industry:Video games
Products:Ghost Recon Advanced Warfighter
Ghost Recon Advanced Warfighter 2
Bionic Commando
Bionic Commando Rearmed
Successor:Overkill Software

Grin AB was a video game developer based in Stockholm, Sweden. Founded by Bo and Ulf Andersson in 1997, Grin worked on numerous titles for the PC, consoles and arcade. Grin filed for bankruptcy and became defunct on August 12, 2009, and its founders went on to create Overkill Software.

History

Grin was founded by brothers Bo and Ulf Andersson in 1997.After Grin's first release Ballistics (PC, arcade), in 2001, Grin released the critically acclaimed (PC) and several arcade machines, as well as military and civilian simulators. Grin went on to develop two games for Ubisoft, Tom Clancy's Ghost Recon Advanced Warfighter (PC) and Tom Clancy's Ghost Recon Advanced Warfighter 2 (PC). Bionic Commando Rearmed (downloadable via Xbox Live, PlayStation Network, PC), Bionic Commando (Xbox 360, PlayStation 3, PC), (Xbox 360, PlayStation 3, PC) and Terminator Salvation were the last titles, released in 2008-2009.[1] In 2007, Grin expanded into offices on the Barcelona, Spain beach front, in the Torre Mapfre skyscraper, followed by another studio in the center of Gothenburg, Sweden, along with the Grin Jakarta QA studio, located in the center of Jakarta, Indonesia. 250 people in total were developing games for the Xbox 360, PlayStation 3 and PC.

Grin began preproduction work on a Final Fantasy spin-off game, Fortress, in the second half of 2008 when Square Enix outsourced it to the Swedish developer. The development team, based in Stockholm, began creating concept art, 3D models and a game engine, thinking of Fortress as a "game with an epic scale both in story and production values".[2] In addition to original characters and locations, concept art for the game depicted Ashe and a Judge character from Final Fantasy XII,[3] [4] and chocobos and other recurring creatures of the series. The score was also being produced.[5] However, after six months of development, Square Enix reclaimed the project without paying Grin, due to concerns over the quality of the work.[6] Grin co-founders Ulf and Bo Andersson claimed that "Square Enix had already made up its mind that Fortress wasn't a project it wanted anymore".[7] Square Enix's withdrawal left the Swedish developer in financial difficulty and with no other ongoing game project.[8]

In 2009, Grin closed its offices in Barcelona and Gothenburg, citing financial difficulties.[9] [10] On 12 August 2009 Grin filed for bankruptcy. Later the same day, the official Grin site published the news that the company was closing down.[11] [12] Grin noted that delayed payments from "too many publishers" caused "an unbearable cashflow situation" and mentioning in a farewell note their "unreleased masterpiece that [they] weren't allowed to finish".[13]

Former members of Grin formed a new development studio, Might and Delight, which focuses on small, downloadable games.[14] Together with the owners of Fatshark, the former lead engineers of Grin started middleware developer Bitsquid, which was later bought by Autodesk.[15] Former quality assurance members formed a separate studio called Trinity QA Studio in June 2010.[16] Bo and Ulf Andersson (along with their friend Simon Viklund) went on to form Overkill Software. Bertil Hörberg, who worked on both Bionic Commando and Bionic Commando Rearmed, went on to form Hörberg Productions, a one-man studio responsible for the well-received Gunman Clive (Nintendo 3DS, iOS, Android, Steam) and its sequel Gunman Clive 2 (3DS, Steam).[17] The games were bundled together as Gunman Clive HD Collection for Wii U and Nintendo Switch.

Technology

The Diesel engine was originally developed for their game Ballistics and has been used, albeit with modifications, in a number of other games since then. The first installment of the engine was developed in close collaboration with Nvidia, aimed to showcase the capabilities of their latest graphics chip at the time, the GeForce 3. The engine is currently in use by Overkill Software, former owners of the now defunct developer Grin. Overkill's game, , uses a modified version of this engine. Payday 2 and run on the second generation Diesel engine 2.0.

Games developed

Release dateTitlesGenrePlatform(s)
2001BallisticsRacingMicrosoft Windows, Arcade
2003Vehicular combatMicrosoft Windows
2006Tom Clancy's Ghost Recon Advanced WarfighterTactical shooterMicrosoft Windows
2007Tom Clancy's Ghost Recon Advanced Warfighter 2Tactical shooterMicrosoft Windows
2008Bionic Commando RearmedPlatformerMicrosoft Windows, PlayStation Network, Xbox Live Arcade
2009Third-person shooterMicrosoft Windows, PlayStation 3, Xbox 360
2009Bionic CommandoAction, platformerMicrosoft Windows, PlayStation 3, Xbox 360
2009Terminator SalvationThird-person shooter, actionMicrosoft Windows, PlayStation 3, Xbox 360
CancelledFortress (codename)Action-adventurePlayStation 3, Xbox 360
CancelledUnnamed Strider reboot[18] Action gameUnknown
CancelledUnnamed Streets of Rage remakeBeat'em-upUnknown
CancelledCult (codename)Third-person shooter, actionMicrosoft Windows, PlayStation 3, Xbox 360
CancelledVulturesHack-and-slashXbox

Notes and References

  1. Web site: Something to GRIN About. 21 December 2020. GamesIndustry.biz. 6 May 2009 . en.
  2. Web site: Björn . Albihn . Björn Albihn - Character Artist . 7 September 2009 . 22 September 2009 . 23 September 2009 . https://web.archive.org/web/20090923050453/http://www.albihn.net/ . dead .
  3. Web site: Joakim . Hellstedt . Online Portfolio of Joakim Hellstedt . 9 September 2009 . 22 September 2009.
  4. Web site: Tony . Holmsten . Bergquist, Martin . Concept Art . Visual Development . 20 August 2009 . 22 September 2009 . https://web.archive.org/web/20090914135052/http://hem.bredband.net/visualdevelopment/conceptart3.html#conceptart3 . 14 September 2009 . dead .
  5. Web site: Erik . Thunberg . starsounds.net . 18 January 2010 . 18 February 2012 . dead . https://web.archive.org/web/20050408111028/http://www.starsounds.net/ . 8 April 2005 .
  6. Web site: Quillen . Dustin . GRIN Was Working on an Unannounced Final Fantasy Project . . 20 August 2009 . 22 September 2009 . 8 November 2012 . https://web.archive.org/web/20121108213852/http://www.1up.com/news/grin-working-unannounced-final-fantasy . dead .
  7. Web site: GRIN founders say Square Enix turned their smiles upside down . Christopher Grant . Joystiq . 29 May 2011 . 30 May 2011.
  8. Web site: GRIN's Final Fantasy spin-off still in development . GamesIndustry.biz . 21 September 2009 . 22 September 2009.
  9. Web site: Report: Developer GRIN Sees More Layoffs, Studio Closures. Remo. Chris . 11 August 2009. Gamasutra. 13 August 2009.
  10. Web site: Report: Bionic Commando Developer GRIN Sees Major Layoffs. 28 May 2009. Gamasutra. 13 August 2009.
  11. Web site: GRIN Officially Closes, Former Devs Found New Studio. Breckon. Nick . 12 August 2009. Shacknews. 13 August 2009.
  12. Web site: GRIN Is Officially Dead, Spawns Outbreak. McWhertor. Michael . 13 August 2009. Kotaku. 13 August 2009.
  13. Web site: Leigh . Alexander . Swedish Developer GRIN To Close Its Doors . . 12 August 2009 . 22 September 2009.
  14. Web site: Bionic Commando Rearmed Devs Reunite. 16 April 2010. IGN.
  15. Web site: Bitsquid homepage. 3 June 2010. BitSquid. dead. https://web.archive.org/web/20100213101150/http://bitsquid.se/. 13 February 2010.
  16. Web site: Remo, Chris . 29 June 2010 . Former GRIN QA Team Reforms As Trinity QA Studio . Gamasutra . 30 June 2010.
  17. Web site: Whitehead, Thomas . 29 January 2013 . Developer Interview: Bertil Hörberg On Being a One Man eShop Developer . Nintendo Life . 28 March 2017.
  18. http://www.eurogamer.net/articles/2012-02-21-bionic-commando-dev-grin-worked-on-strider-reboot-streets-of-rage-remake Bionic Commando dev Grin worked on Strider reboot, Streets of Rage remake • News • Eurogamer.net