Grimtooth's Traps Explained

Grimtooth's Traps is a 1981 role-playing game supplement edited by Paul Ryan O'Connor, illustrated by Steve Crompton and published by Flying Buffalo.

Contents

Grimtooth's Traps is a collection of traps selected from contributors.

Reception

Aaron Allston reviewed Grimtooth's Traps in The Space Gamer No. 43.[1] Allston commented that "I'd recommend this as one of the best supplements released this year - but use it sparingly, unless you have several Indiana Joneses in the party."[1]

Anders Swenson reviewed Grimtooth's Traps for Different Worlds magazine and stated that "I liked the traps in this book, and I think that most GMs would do well to consider purchasing it if they feel the need for a source of trap ideas or simply to read an amusing book related to the FRP hobby."[2]

Nicholas Dougan reviewed Grimtooth's Traps for White Dwarf #33, giving it an overall rating of 7 out of 10, and stated that "Although perhaps a little expensive, Grimtooth's Traps is none-the-less a demon-send for the referee who is always looking for that extra special trap for the next level. Be cautious, though: there is therein the potential for campaign destroying overkill."[3]

Dungeon Master's Guide for 5th edition Dungeons & Dragons (2014) has listed Grimtooth's Traps in "Appendix D: Dungeon Master Inspiration".[4]

Reviews

Notes and References

  1. Allston . Aaron . Aaron Allston . September 1981 . Capsule Reviews. The Space Gamer. Steve Jackson Games. 43. 30.
  2. Swenson . Anders . Reviews . . 14 . 35–36 . September 1981.
  3. Dougan . Nicholas . Open Box . . 33 . 13 . . September 1982 .
  4. [Wizards of the Coast]
  5. Web site: Jeux & stratégie 28 . August 1984 .