Gray Matter Studios Explained

Gray Matter Interactive Studios, Inc.
Former Name:Xatrix Entertainment, Inc. (1993–1999)
Type:Subsidiary
Industry:Video games
Fate:Merged into Treyarch
Hq Location City:Los Angeles
Hq Location Country:US
Key People:Drew Markham
Num Employees:18–20
Num Employees Year:2001

Gray Matter Interactive Studios, Inc. (Gray Matter Studios; formerly Xatrix Entertainment, Inc.) was an American video game developer based in Los Angeles.

History

Drew Markham and his business partner Barry Dempsey founded Xatrix Entertainment in March 1993. The studio's first release was Cyberia in 1994. Among its later projects was , for which it worked with publisher Activision. Around 1999, some of the original business partners sought to exit the company. To handle this efficiently, Xatrix was transferred to a new corporation under Markham as creative director. With the assistance of Activision, Gray Matter Studios was established on June 17, 1999, and took over most of the former employees. Activision initially owned 40% of the studio. It bought the remaining 60% in January 2002, after the successful release of Return to Castle Wolfenstein. The publisher paid 133,690 shares of common stock, at the time worth around . Post-acquisition, the studio was put to work on the expansion. It also worked on Trinity: The Shatter Effect, which was announced and then canceled in late 2003. In 2005, during the development of , Gray Matter Studios was merged into Activision's Treyarch studio. As part of Treyarch, the former Gray Matter Studios team worked on Call of Duty 3.

Games developed

As Xatrix Entertainment

YearTitle
1994Cyberia
1995
1997Redneck Rampage
1998Redneck Rampage Rides Again
Redneck Deer Huntin'
1999

As Gray Matter Studios

YearTitle
2001Return to Castle Wolfenstein
2004

Canceled