Good Shepherd Entertainment Explained

Good Shepherd Entertainment
Former Name:Gambitious Digital Entertainment (2011–2017)
Industry:Video games
Hq Location City:The Hague
Hq Location Country:Netherlands
Num Locations:2 offices
Num Locations Year:2012
Area Served:Worldwide
Num Employees:23[1]
Num Employees Year:2022
Subsid:Artificer

Good Shepherd Entertainment (formerly Gambitious Digital Entertainment) is a Dutch video game publisher based in Amsterdam. The company was founded in 2011 and opened its equity crowdfunding platform in September 2012. Gambitious' publishing label was opened in 2014, offering publishing services. In August 2017, Gambitious Digital Entertainment was rebranded Good Shepherd Entertainment whereas they ceased their crowdfunding activities and fully transitioned into being a publisher. Having been a consultant to the company prior, Brian Grigsby now became the CEO of the company.[2]

History

Foundation (2011–2012)

Gambitious Digital Entertainment was established in 2011 by chief executive officer Paul Hanraets.[3] [4] Founding partners include Mike Wilson and Harry Miller of Devolver Digital, Sjoerd Geurts, and Andy Payne.[5] Additional funding was provided by business funding platform Symbid.[6] The company and its crowdfunding platform, also called Gambitious, were formally announced in February 2012.[7] [8] By June 2012, the company was headquartered in Amsterdam, Netherlands, with another office in Austin, Texas, United States.[9] The shareholdings of Miller and Wilson, while independent from Devolver Digital, made for a controlling interest.

Crowdfunding (2012–2013)

Gambitious' crowdfunding platform was opened on 25 September 2012.[10] The platform was described as a hybrid crowd-finance platform and indie publishing label.[11] The first product featured on Gambitious' platform was to be a sequel to Mushroom Men.[12] The first game featured became Train Fever instead.

According to Wilson, the idea behind the company was to create "a platform that brings investors and developers together to create great games to their mutual benefit".[13] In March 2013, Gambitious successfully closed their first equity-based crowdfunding campaign for Train Fever, which raised €250,000 from 640 international investors.

Gambitious also experimented by offering pledging as a funding option on their platform. This resulted in a successful funding for charity SpecialEffect, which raised 113% of it target aimed towards purchasing specialised computers for severely disabled gamers that can be controlled using eye movement.[14]

Changes to crowdfunding (2015–2017)

Due to international regulatory differences on the topic of equity-based crowdfunding, Gambitious was forced to restructure their model several times, leading to the eventual decision to officially separate from Symbid in February 2015 and transition into an independent game publisher. Between 2015 and 2017 Gambitious utilises an evolving set of crowd finance tools and techniques in order to fund their games. Whereby they rely on a private network of investors who invest alongside them under the same exact terms and conditions. In January 2016, Gambitious opened their network to new United States accredited and European investors. On 16 August 2017, Gambitious was rebranded as Good Shepherd Entertainment.[15] and transitioned from a crowdfunding platform to a publisher collaborating with a private network of accredited[16] investors upon request. The company also received a new investment by Advance/Newhouse, through which they opened new full-time positions. At this time, the company had 12 employees.

Indie game publishing (2013–present)

Every game that Gambitious has signed on has been funded and released, with four of the first six titles delivering profits to investors in the first month following release.[17] Gambitious had a core group of 30 investors.[18]

In 2019, Good Shepherd Entertainment partnered with Lionsgate Games and announced John Wick Hex.[19] Paul Hanraets stated that Good Shepherd intends to focus on triple-I games and similar licence-holder collaborations. According to Hanraets, the company has access to popular pop-culture IPs like John Wick, which it will pair with experienced indie developers.

In April 2019, Good Shepherd Entertainment acquired a majority stake in Artificer, a Warsaw based game development studio founded by the core team responsible for Hard West and Phantom Doctrine.[20] Artificer consists of over 30 team-members who have previously worked on numerous titles including the Call of Juarez and the Dead Island series.

Devolver Digital bought Good Shepherd on 7 January 2021.[21] On January 31, 2024, 25 employees were laid off from Artificer with another 10-12 workers expected to be let go in the next few months.[22]

Games

Games published

Year of releaseTitleDeveloper(s)Platform(s)
2014Train FeverUrban GamesLinux, macOS, Microsoft Windows
2015Guru GamesMicrosoft Windows, Xbox One
Linux, macOS, Microsoft Windows
XeodrifterRenegade KidNintendo Switch, PlayStation 4, PlayStation Vita
Pathologic Classic HDIce-Pick LodgeMicrosoft Windows
Hard WestCreativeForge GamesLinux, macOS, Microsoft Windows
Oh...Sir!Vile MonarchiOS, Linux, macOS, Microsoft Windows
2016Hard Reset ReduxFlying Wild HogMicrosoft Windows, PlayStation 4, Xbox One
Crush Your EnemiesVile MonarchAndroid, iOS, Linux, macOS, Microsoft Windows
Zombie Night TerrorNoClipLinux, macOS, Microsoft Windows
RunGunJumpGunThirtyThreemacOS, Microsoft Windows, Nintendo Switch
Oh...Sir!! The Insult SimulatorVile MonarchAndroid, iOS, Linux, macOS, Microsoft Windows, Nintendo Switch
Transport FeverUrban GamesLinux, macOS, Microsoft Windows
2017DiluvionArachnid GamesmacOS, Microsoft Windows
Oh...Sir! The Hollywood RoastVile MonarchAndroid, iOS, Linux, macOS, Microsoft Windows, Nintendo Switch
RedeemerSobaka StudioMicrosoft Windows
2018Where the Water Tastes Like WineDim Bulb GamesLinux, macOS, Microsoft Windows
MachiaVillainWildFactorLinux, macOS, Microsoft Windows
MilanoirItalo GamesMicrosoft Windows, Nintendo Switch, PlayStation 4, Xbox One
SemblanceNyamakopmacOS, Microsoft Windows, Nintendo Switch
Phantom DoctrineCreativeForge GamesMicrosoft Windows, PlayStation 4, Xbox One
2019John Wick HexBithell GamesmacOS, Microsoft Windows, PlayStation 4, Nintendo Switch, Xbox One
Black Future '88Super Scary SnakesmacOS, Microsoft Windows
Transport Fever 2Urban GamesLinux, Microsoft Windows
2020Monster TrainShiny ShoeMicrosoft Windows
OlliOlli Switch StanceRoll7Nintendo Switch
2021The Eternal CylinderACE TeamMicrosoft Windows, PlayStation 4, Xbox One (PlayStation 5, Xbox Series X and Series S October 13, 2022)
2022Hard West 2Ice Code GamesMicrosoft Windows
2023ShowgunnersArtificerMicrosoft Windows
Hellboy Web of WyrdUpstream ArcadeMicrosoft Windows, Nintendo Switch, PlayStation 4, PlayStation 5, Xbox One, Xbox Series X/S
2024DicefolkLEAP Game Studios, Tiny GhoulMicrosoft Windows, Nintendo Switch[23]

Games re-released

Year of re-releaseYear of original releaseTitleDeveloper(s)Platform(s)
20152014Breach & ClearMighty Rabbit StudiosLinux, macOS, Microsoft Windows
2013Mutant Mudds DeluxeRenegade KidMicrosoft Windows
2014XeodrifterRenegade KidMicrosoft Windows
2011Hard ResetFlying Wild HogMicrosoft Windows

Notes and References

  1. Web site: Annual Report and Consolidated Financial Statements for the year ended 31 December 2022 . 3 May 2023 . . 18 August 2023 . 18 August 2023 . https://web.archive.org/web/20230818140213/https://investors.devolverdigital.com/files/downloads-and-publications/DevolverDigital-Annual-Report-2022.pdf . live.
  2. Web site: Handrahaan . Matthew . Good Shepherd eyes growth through "bigger investments with bigger titles" . GamesIndustry . 10 July 2018 . 4 March 2020 . 16 March 2020 . https://web.archive.org/web/20200316001930/https://www.gamesindustry.biz/articles/2018-07-10-good-shepherd-eyes-growth-through-bigger-investments-with-bigger-titles . live .
  3. Web site: A Gambitious Proposal? . George . Osborn . 13 September 2016 . . 27 November 2018 . 8 June 2019 . https://web.archive.org/web/20190608122941/https://www.gamesindustry.biz/articles/2016-09-13-a-gambitious-proposal . live .
  4. Web site: Gambitious krijgt nieuwe naam en financiële injectie . nl . Alessandra . van Otterlo . 17 August 2017 . Control . 10 December 2020 . 25 January 2021 . https://web.archive.org/web/20210125173008/https://control-online.nl/gamesindustrie/2017/08/17/gambitious-krijgt-nieuwe-naam-en-financiele-injectie/ . live .
  5. Web site: Gambitious resurfaces with profitable titles and a new way to invest in games . Dean . Takahashi . 27 January 2016 . . 18 July 2017 . 25 July 2017 . https://web.archive.org/web/20170725094744/https://venturebeat.com/2016/01/27/gambitious-resurfaces-with-profitable-titles-and-a-new-way-to-invest-in-games/ . live .
  6. Web site: New crowdfunding service offers a game-focused twist on the Kickstarter formula . Tom . Curtis . 5 June 2012 . . 27 November 2018 . 27 November 2018 . https://web.archive.org/web/20181127193538/https://www.gamasutra.com/view/news/171668/New_crowdfunding_service_offers_a_gamefocused_twist_on_the_Kickstarter_formula.php . live .
  7. Web site: Equity-based crowdfunding platform Gambitious launching next month . Mike . Rose . 14 February 2012 . . 27 November 2018 . 27 November 2018 . https://web.archive.org/web/20181127234316/https://www.gamasutra.com/view/news/129641/Equitybased_crowdfunding_platform_Gambitious_launching_next_month.php . live .
  8. Web site: New equity based crowdfunding platform to launch . Rachel . Weber . 14 February 2012 . . 27 November 2018 . 27 November 2018 . https://web.archive.org/web/20181127193836/https://www.gamesindustry.biz/articles/2012-02-14-new-equity-based-crowdfunding-platform-to-launch . live .
  9. Web site: Gambitious creates crowdfunding just for games . Dean . Takahashi . 4 June 2012 . . 27 November 2018 . 27 November 2018 . https://web.archive.org/web/20181127193947/https://venturebeat.com/2012/06/04/gambitious-creates-crowdfunding-just-for-games/ . live .
  10. Web site: New crowdfunding platform Gambitious launches . Rachel . Weber . 25 September 2012 . . 27 November 2018 . 27 November 2018 . https://web.archive.org/web/20181127193619/https://www.gamesindustry.biz/articles/2012-09-25-new-crowdfunding-platform-gambitious-launches . live .
  11. Web site: Crowdfunding for video games was way down in 2016 . Hall . Charlie . 6 February 2017 . . 11 July 2017 . 25 June 2017 . https://web.archive.org/web/20170625015749/https://www.polygon.com/2017/2/6/14311836/crowdfunding-video-games-down-in-2016-kickstarter-fig-gambitious . live .
  12. Web site: Gambitious: Mushroom Men sequel is first featured crowd-fund project . Dave . Cook . 25 September 2012 . . 27 November 2018 . 27 November 2018 . https://web.archive.org/web/20181127193959/https://www.vg247.com/2012/09/25/gambitious-mushroom-men-sequel-is-first-featured-crowd-fund-project/ . live .
  13. Web site: Mike Wilson explains Gambitious' plans for funding indie devs . Joel . Couture . 3 February 2016 . . 27 November 2018 . 27 November 2018 . https://web.archive.org/web/20181127193523/http://www.gamasutra.com/view/news/265006/Mike_Wilson_explains_Gambitious_plans_for_funding_indie_devs.php . live .
  14. Web site: Special Effect launches crowdfunding drive . Dan . Pearson . 13 September 2013 . . 27 November 2018 . 27 November 2018 . https://web.archive.org/web/20181127193656/https://www.gamesindustry.biz/articles/2013-09-13-special-effect-launches-crowdfunding-drive . live .
  15. Web site: Investment platform Gambitious is now called Good Shepherd Entertainment . Charlie . Hall . 16 August 2017 . . 20 August 2017 . 20 August 2017 . https://web.archive.org/web/20170820201635/https://www.polygon.com/2017/8/16/16153762/investment-platform-gambitious-is-now-called-good-shepherd-entertainment . live .
  16. Web site: Cronin . Audrey . Game Investment Platform & Publisher Good Shepherd Entertainment Reports Strong Investor Returns . Business Wire . 5 September 2017 . 4 March 2020 . 5 September 2017 . https://web.archive.org/web/20170905221328/http://www.businesswire.com/news/home/20170905006369/en/Game-Investment-Platform-Publisher-Good-Shepherd-Entertainment . live .
  17. Web site: Gambitious: 3 years, 6 successful projects . Rachel . Weber . 29 January 2016 . . 27 November 2018 . 27 November 2018 . https://web.archive.org/web/20181127193831/https://www.gamesindustry.biz/articles/2016-01-29-gambitious-interview . live .
  18. Web site: Gambitious on the secrets of crowdfunding success . James . Batchelor . 10 February 2016 . . 27 November 2018 . 7 November 2021 . https://web.archive.org/web/20211107211109/https://www.mcvuk.com/development-news/gambitious-on-the-secrets-of-crowdfunding-success/ . live .
  19. Web site: Brief . Staff . Good Shepherd, Lionsgate Launch 'John Wick Hex' Video Game . The Daily Brief . 30 May 2019 . 4 March 2020 . 7 November 2021 . https://web.archive.org/web/20211107211152/https://brief.promax.org/article/good-shepherd-lionsgate-launches-john-wick-hex-video-game . live .
  20. Web site: GOOD SHEPHERD ENTERTAINMENT TAKES MAJORITY STAKE IN AMBITIOUS NEW DEVELOPMENT STUDIO, ARTIFICER . Gamasutra . 4 October 2019 . 4 March 2020 . 11 April 2019 . https://web.archive.org/web/20190411104014/http://www.gamasutra.com/view/pressreleases/340483/GOOD_SHEPHERD_ENTERTAINMENT_TAKES_MAJORITY_STAKE_IN_AMBITIOUS_NEW_DEVELOPMENT_STUDIO_ARTIFICER.php . live .
  21. Web site: Devolver Digital, Inc. AIM Admission Document November 2021 . November 4, 2021 . . November 7, 2021 . 5 November 2021 . https://web.archive.org/web/20211105000020/https://investors.devolverdigital.com/files/downloads-and-publications/Admission-Document-Devolver-Digital-Inc.pdf . live .
  22. Web site: Zwiezen . Zack . 2024-01-10 . 59 Days Into 2024 And 8,100+ Video Game Layoffs Have Been Announced . 2024-03-05 . Kotaku . en.
  23. Web site: Romano . Sal . Dicefolk for Switch launches June 20 . Gematsu . 16 May 2024 . 17 June 2024.