Goldrunner | |
Developer: | Microdeal |
Platforms: | Atari ST, Amiga |
Released: | 1987 |
Genre: | Scrolling shooter |
Modes: | 1-2 players alternating turns |
Programmer: | Steve Bak[1] |
Artist: | Pete Lyon |
Composer: | Rob Hubbard |
Goldrunner is a vertically scrolling shooter developed by Steve Bak[1] and Pete Lyon for the Atari ST and published by Microdeal in 1987. Rob Hubbard composed the music.[2] An Amiga version followed, as well as a 1988 sequel, Goldrunner II.[3]
Goldrunner is a freely vertically scrolling shooter game where it is possible to fly back and forth as in Defender. The player steers a golden spaceship equipped with two laser cannons, flying over huge ring worlds whose structures must be destroyed. The ship has a speed booster to accelerate.
The immediate follow-on, Goldrunner II, offered a similar aesthetic to the original title. A third entry in the series was planned, entitled Goldrunner 3D. This was to mark a departure from the traditional 2D scrolling shooter format with a radical new look and gameplay. Trailed as early as 1989,[4] [5] the project suffered significant delays however, finally seeing release under Ocean as Epic in 1992.