Goldrunner Explained

Goldrunner
Developer:Microdeal
Platforms:Atari ST, Amiga
Released:1987
Genre:Scrolling shooter
Modes:1-2 players alternating turns
Programmer:Steve Bak[1]
Artist:Pete Lyon
Composer:Rob Hubbard

Goldrunner is a vertically scrolling shooter developed by Steve Bak[1] and Pete Lyon for the Atari ST and published by Microdeal in 1987. Rob Hubbard composed the music.[2] An Amiga version followed, as well as a 1988 sequel, Goldrunner II.[3]

Gameplay

Goldrunner is a freely vertically scrolling shooter game where it is possible to fly back and forth as in Defender. The player steers a golden spaceship equipped with two laser cannons, flying over huge ring worlds whose structures must be destroyed. The ship has a speed booster to accelerate.

Legacy

The immediate follow-on, Goldrunner II, offered a similar aesthetic to the original title. A third entry in the series was planned, entitled Goldrunner 3D. This was to mark a departure from the traditional 2D scrolling shooter format with a radical new look and gameplay. Trailed as early as 1989,[4] [5] the project suffered significant delays however, finally seeing release under Ocean as Epic in 1992.

Notes and References

  1. Web site: Hague. James. The Giant List of Classic Game Programmers.
  2. Web site: Interview with Rob Hubbard.
  3. Web site: Goldrunner II. Atari Mania.
  4. Web site: Goldrunner 3D preview from Zero 2 (Dec 1989) - Amiga Magazine Rack. 2020-07-27. amr.abime.net.
  5. Web site: Goldrunner 3D preview from CU Amiga-64 (Nov 1989) - Amiga Magazine Rack. 2020-07-27. amr.abime.net.