Goin' Nuts Explained

Goin' Nuts
Manufacturer:Gottlieb
Designer:Adolf Seitz Jr.
Release:Never released (planned February, 1983)
Production:10 (engineering prototypes)

Goin' Nuts is a pinball machine that was designed by Adolf Seitz, Jr. for Gottlieb in 1983. The game never went into production and only 10 prototypes were built. [1]

Description

The game is unique in that it has no outlanes. Also, the game starts as 3-ball multiball with auto-plunger instead of a plunger; once the player started the game all three balls are released and objective is to knock down the set of drop targets in order to score points and build up time. Rather than counting balls, a player's score is determined based on the amount of time left on the timer which counts down when there's only 1 ball left.[2] [3]

Disadvantages of this pinball machine include damage of the playfield and toys by multiple balls nicking each other. A good player may also build up too much time which leads to lower income for the machine owner.

Design team

Digital versions

Goin' Nuts is available as a licensed table of The Pinball Arcade for several platforms and the game was also included in the for the Nintendo Wii system.

External links

Notes and References

  1. Web site: Internet Pinball Machine Database: Gottlieb 'Goin' Nuts' . Ipdb.org . 2016-09-18.
  2. Web site: Archived copy . 2015-08-25 . dead . https://web.archive.org/web/20150824195901/https://store.playstation.com/ . 2015-08-24 .
  3. Web site: Start . Press . Arcade Hunters: Gottlieb's Goin' Nuts . Arcadehunters.blogspot.de . 2014-01-03 . 2016-09-18.