Godzilla (1990 video game) explained

Godzilla
Developer:Compile
Composer:Ifukube Akira (Theme song)
Masanobu Tsukamoto
Series:Godzilla
Genre:Action
Modes:Single-player
Platforms:Game Boy

is a video game developed by Compile based on the Godzilla franchise, and was first released for Game Boy in 1990. It is a port of the 1985 MSX game, Gojira-Kun. The game features character designs from the franchise's Showa era films.

Plot

Various monsters that Godzilla had previously defeated, have kidnapped his son, Minilla, and hidden him somewhere inside the Labyrinth of Matrix. It is up to Godzilla to fight the monsters' attacks and solve their many puzzles, all while navigating a much larger maze.

Gameplay

The game is a 2D side-scrolling video game where Godzilla can only walk around or climb ladders, vines or crystals. A prominent part of the game is his punch, the only attack he has, which is used to destroy boulders, and to kill or push enemies. The main point of each room is to destroy all of the boulders, by pushing them against a wall and hitting it again. Once all of the boulders are gone, one or two arrow panels will appear somewhere in the room. Touching one will take Godzilla to the room in a large map corresponding to its direction. As levels are completed, the direction is revealed on the map for further use.[1]

There are three items in the game: the hourglass (or "sandglass"), the heart, and the lightning bolt (or "thunder"). The hourglass stops all enemy movement for a short period of time. The heart increases Godzilla's health. The lightning bolt kills all enemies on-screen, except for Ghidorah.[2]

Saving

The game uses a password system to save. There are two variations: a four-character password and an eighteen-character password. Four-character passwords only save the player's position on the map, while eighteen-character passwords save the revealed map points. Neither of them save extra lives or the player's score.[3]

Monsters

Each character is briefly outlined in the game's manual:[4]

The first playable character. He must punch boulders through 64 levels, in order to find his son.

Godzilla's son, who was captured and placed in the heart of the Labyrinth of Matrix. He is only seen in the end, and does not appear in any of the levels.

A slow moving enemy.

One of Godzilla's main rivals, with a speed that is slightly slower than Godzilla's.

A mutant pterosaur that, just like Anguirus, is usually Godzilla's ally, but now an enemy who flies after him, making it harder to avoid damage.

Japanese version

There are a few differences in the Japanese version when compared to the international versions:

External links

Notes and References

  1. Web site: Godzilla - Manual, pg 2-3, 10-12 . www.gamesdatabase.org . Toho Co., Ltd . 6 December 2018.
  2. Web site: Godzilla - Manual, pg 13 . www.gamesdatabase.org . Toho Co., Ltd . 6 December 2018.
  3. Web site: Godzilla - Manual, pg 5-8 . www.gamesdatabase.org . Toho Co., Ltd. . 7 December 2018.
  4. Web site: Godzilla - Introduction of Characters - Manual, pg 14-15 . www.gamesdatabase.org . Toho Co., Ltd. . 7 December 2018.