Go-Stop Explained

Go-Stop
Image Caption:Hwatu (cards) used in Go-Stop.
Alt Names:Godori, Matgo (when only two players are playing)
Type:pair matching, with point scoring
Players:2-4, usually 3
Play:Counter-clockwise
Num Cards:48 cards, though sometimes special cards may be added
Deck:Hwatu cards
Playing Time:~10 to 15 minutes per round
Random Chance:Medium
Skills:Probabilistic analysis, Strategic thought, bluffing to a lesser extent

Go-Stop, also called Godori (after the winning move in the game) is a Korean fishing card game played with a Hwatu deck. The game can be called Matgo when only two players are playing.

The game is derived from similar Japanese fishing games such as Hana-awase and Hachihachi, though the Japanese hanafuda game Koi-koi is in turn partially derived from Go-Stop.[1]

Modern Korean-produced hwatu decks usually include bonus cards specifically intended for play with Go-Stop, unlike Japanese hanafuda decks. Typically there are two or three players, although there is a variation where four players can play. The objective of this game is to score a minimum predetermined number of points, usually three or seven, and then call a "Go" or a "Stop", where the name of the game derives. When a "Go" is called, the game continues, and the number of points or amount of money is first increased, and then doubled, tripled, quadrupled and so on. A player calling "Go" risks another player scoring the minimum and winning all the points themselves. If a "Stop" is called, the game ends and the caller collects their winnings.

History

The game was invented in the 1960s and became very popular in South Korea in the 1970s.[2] The game was still described as popular there in the 1990s[3] and 2010s.[4]

Significance

The game is the most popular Hwatu-type game in South Korea.

Gambling

The game is commonly used as a light form of gambling. Though the game can be played without money, it is considered more entertaining with the gambling aspect, with households commonly playing at per point.

The game is played with great caution outside the family household, if ever played, as the gambling aspect brings the possibility of cheating, including hiding cards and introducing foreign cards to improve a hand.

Online Go-stop venues have been used in illegal gambling in South Korea .[5]

In popular culture

Setup

To select a dealer, each player picks random cards from the deck and the person who chooses the earliest or latest month card becomes the dealer, depending on whether it is nighttime or daytime, with nighttime favoring the earliest month card, January, and the latest month card, December, favored during daytime. Before the cards are dealt, the dealer shuffles them by holding the deck in the left hand with the cards face-down and pulling out random stacks of cards with the right hand to stack them on top. The dealer must repeat this process several times. After shuffling, the dealer holds the deck out to the player to their left in for them to cut the deck. If there are only two players, the opponent cuts the deck.

Deal

The remaining cards are placed face down on top of the cut portion of the deck in the center of the table to form a draw pile. Before the play begins, the players check for sets of two, three or four cards of the same month on the table. If there is a set, they pile it up on top of each other, usually leaving space on each of the top part of the cards.

Gameplay

Overview

  1. Play begins with the dealer and continues counterclockwise.
  2. A turn begins with a player attempting to match one of the cards lying face-up on the table with a card of the same month in their hand. If there are two cards of the same month already on the table, the player may select one of them. If the player has no cards matching the cards on the table, the player discards a card to the table.
  3. The turn continues with the player flipping over the top card from the draw pile and looking for a card of the same month on the table. If the player finds a matching card on the table, the player collects both cards along with the cards matched in step 2. Otherwise, the drawn card is added to the table.
  4. If the card drawn from the top of the draw pile in step 3 matches the two cards matched in step 2, the three cards remain on the table. This is known as ppeok . The three cards remain until a player collects them using the fourth card of the same month.
  5. If a player draws a card that matches the card discarded in step 2, the player collects both cards as well as one junk card (pi) from each opponent's stock pile. This is known as chok.
  6. If a player plays a card in step 2 for which two matching cards are already on the table, and then draws the fourth matching card from the draw pile in step 3, the player collects all four cards as well as one junk card (pi) from each opponent's stock pile. This is known as ttadak.[7]
  7. The object of the game is to create scoring combinations to accumulate points up to a score of either three (for three players) or seven (for two players), at which point a "Go" or a "Stop" must be called.
  8. A game that ends with neither a "Go" nor "Stop" call is called a Nagari game . The dealer and play order of the next game remain the same as with the Nagari game, and when the game ends, the loser owes the winner double money.

Additional rules

Point system

There are several ways to collect points in Go-Stop.

Ending the game

When a player accumulates at least three (for three players) or seven (for two players) points, the player must decide if they will continue that hand by calling "Go" or end it by calling "Stop" . If a player says "Go" once, the player must increase their score by at least one point in order to be given another opportunity to call "Go" or “Stop". A player who calls “Go” once has one point added to their final score. With two "Go"s, two points are added. With the third "Go", the score is doubled. After the third “Go” (in which the score is doubled), the score is multiplied by the number one less than the number of times the winner has called "Go". But before calling "Go", the winner must consider whether another player may increase their score to at least three or seven points within the next turn.

When "Stop" is called, any non-winning players who have called "Go" have their penalty (calculated from the winning player's total points) doubled. This is called go bak. If a non-winning player has no Bright cards when the winner has accumulated points by collecting Bright cards, the player without Bright cards will have their penalty doubled. This is known as gwang bak. Further, if a non-winning player has fewer than six junk cards and the winner has accumulated points by collecting junk cards, the non-winning player will have their penalty doubled. This is known as pi bak. All of these are cumulative.

As an example, if a player accumulates seven or more points through only Ribbon cards and Animal cards, the player may then call "Go". If, however, before the first player is given another opportunity to call "Go" or "Stop" another player accumulates at least seven points through both Bright cards and junk cards and subsequently calls "Stop", the first player is subject to go bak, gwang bak and pi bak. Thus, the player's penalty would be doubled three times, or multiplied by eight.[7]

Hwatu Variation

Some families play a variant of the game with slightly different rules, although the setup is identical. This version is playable by 2-4 players.

Overview

Rules 1-3 are the same as in "Go-Stop", but in this version there is no ppeok or ttadak. This variant is a betting game, often played with money on the line.

  1. Play begins with the dealer and continues counterclockwise.
  2. A turn begins with a player attempting to match one of the cards lying face-up on the table with a card of the same month in their hand. If there are two cards of the same month already on the table, the player may select one of them. If the player has no cards matching the cards on the table, the player discards a card to the table.
  3. The turn continues with the player flipping over the top card from the draw pile and looking for a card of the same month on the table. If the player locates a matching card on the table, the player collects both cards along with the cards matched in step 2. Otherwise, the drawn card is added to the table.
  4. If the card drawn from the top of the draw pile in step 3 matches the two cards matched in step 2, the player collects the two cards and adds the drawn card on the table.
  5. If a player draws a card which matches the card discarded in step 2, the player collects both cards.
  6. If a player plays a card in step 2 for which two matching cards are already on the table, and then draws the fourth matching card from the draw pile in step 3, the player collects all four cards.
  7. The object of the game is to "break even" with a certain number which varies depending on the number of players. Players will end up scoring either a positive or a negative "balance", depending on their distance from the threshold. For two players, this number is 120. For three players, this number is 80. For four players, this number is 60.

Additional rules

Point system

In this variation, the main difference is the scoring system.

Ending the game

A round is played until the deck has run out. If there is an extra or missing card, it means someone has cheated and the game ends in a draw. Once the game has ended, players count up their points.

Those players who have collected either all three red poetry ribbon cards or all three blue ribbon cards are given 30 points by all other players, meaning they each must deduct 30 points from their own total.

Players who have collected all four May, October, or December cards are given 20 points by each other player, who deduct 20 points from their totals.

The player who is lucky enough to collect all four November cards are given 40 points by each other player who deduct 40 points from their totals. If your score dips below 0, you start using negative points.

Once all players have their totals, they compare them to the "goal" number determined by the number of players. Their "balance" is the difference between their total score and that number. For example, in a four player game, if the goal was 60 points, and a player scored 55, their final "balance" would be -5. If all the players' balances add up to 0, the scoring has been done correctly.

Once the players are satisfied with the number of rounds played, players with negative balances must pay what they owe to the players with positive balances.

Notes and References

  1. Book: Ebashi . Takashi . Hanafuda . 2014 . Hōsei Daigaku Shuppankyoku . 274.
  2. Book: Encyclopedia of Korean Seasonal Customs: Encyclopedia of Korean Folklore and Traditional Culture Vol. 1 . 2014-10-30 . The National Folk Museum of Korea (South Korea) 길잡이미디어 . 978-89-92128-92-6 . 103 . en.
  3. Book: Brook . Timothy . Culture and Economy: The Shaping of Capitalism in Eastern Asia . Luong . Hy V. . 1999 . University of Michigan Press . 978-0-472-08598-9 . 112 . en.
  4. Web site: 2013-05-14 . Go Stop – Korean Traditional Card Game . 2023-11-06 . Modern Seoul . en.
  5. Book: Hjorth . Larissa . Gaming Cultures and Place in Asia-Pacific . Chan . Dean . 2009-06-24 . Routledge . 978-1-135-84317-5 . 114 . en.
  6. Web site: Rules of Card Games: Go Stop. www.pagat.com.
  7. Web site: Go-Stop rules . www.sloperama.com.