Global Conflicts: Palestine Explained

Global Conflicts: Palestine
Developer:Serious Games Interactive
Designer:Simon Egenfeldt-Nielsen, Nick Price & Nicholas Francis
Engine:Unity
Genre:Adventure
Modes:Single-player
Platforms:Mac OS X, Windows

Global Conflicts: Palestine was developed by Danish studio Serious Games Interactive for Mac OS X and Microsoft Windows. A sequel, , was released in 2008.

Summary

The player assumes the role of a freelance journalist who has just arrived in Jerusalem facing challenges. The goal is to create and get an article published for a newspaper by collecting quotes from the dialog in the game. The player can either get information by building up trust with each side or take a more confrontational approach to dig out information. In the end, the story with the most news-value will get the best exposure. The player must be careful what they submit for print, because it will affect their standings with both sides.

The game attempts to challenge the player's beliefs and ideas about the conflict. The game has support for educational use with features like an encyclopedia, primary sources, assessment and a teacher's manual.

The game is one in a series of serious games made by Serious Games Interactive, under the joint title "Global Conflicts".

Reception

In 2010 it was awarded a BETT Award in the category of "Secondary, FE & Skills Digital Content" for its flagship title Global Conflicts: Palestine.[1]

See also

External links

Notes and References

  1. Web site: BETT Awards 2010: Winners of the most coveted awards in the education industry announced. 14 May 2012.